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| CCDisplayLinkDirector (void) |
virtual void | mainLoop (void) |
virtual void | setAnimationInterval (double dValue) |
| Set the FPS value. More...
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virtual void | startAnimation (void) |
| The main loop is triggered again. More...
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virtual void | stopAnimation () |
| Stops the animation. More...
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| CCDirector (void) |
| ctor () |
virtual | ~CCDirector (void) |
virtual bool | init (void) |
var | init () |
local | init () |
virtual long | getClassTypeInfo () |
CCScene * | getRunningScene (void) |
| Get current running Scene. More...
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var | getRunningScene () |
| Get current running Scene. More...
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local | getRunningScene () |
| Get current running Scene. More...
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double | getAnimationInterval (void) |
| Get the FPS value. More...
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local | getAnimationInterval () |
| Get the FPS value. More...
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bool | isDisplayStats (void) |
| Whether or not to display the FPS on the bottom-left corner. More...
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var | isDisplayStats () |
| Whether or not to display the FPS on the bottom-left corner. More...
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local | isDisplayStats () |
| Whether or not to display the FPS on the bottom-left corner. More...
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void | setDisplayStats (bool bDisplayStats) |
| Display the FPS on the bottom-left corner. More...
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var | setDisplayStats ( var bDisplayStats) |
| Display the FPS on the bottom-left corner. More...
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local | setDisplayStats ( local bDisplayStats) |
| Display the FPS on the bottom-left corner. More...
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float | getSecondsPerFrame () |
| seconds per frame More...
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var | getSecondsPerFrame () |
| seconds per frame More...
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local | getSecondsPerFrame () |
| seconds per frame More...
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CCEGLView * | getOpenGLView (void) |
| Get the CCEGLView, where everything is rendered. More...
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local | getOpenGLView () |
| Get the CCEGLView, where everything is rendered. More...
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void | setOpenGLView (CCEGLView *pobOpenGLView) |
var | setOpenGLView ( var pobOpenGLView) |
local | setOpenGLView ( local pobOpenGLView) |
bool | isNextDeltaTimeZero (void) |
var | isNextDeltaTimeZero () |
local | isNextDeltaTimeZero () |
void | setNextDeltaTimeZero (bool bNextDeltaTimeZero) |
var | setNextDeltaTimeZero ( var bNextDeltaTimeZero) |
local | setNextDeltaTimeZero ( local bNextDeltaTimeZero) |
bool | isPaused (void) |
| Whether or not the Director is paused. More...
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var | isPaused () |
| Whether or not the Director is paused. More...
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local | isPaused () |
| Whether or not the Director is paused. More...
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unsigned int | getTotalFrames (void) |
| How many frames were called since the director started. More...
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local | getTotalFrames () |
| How many frames were called since the director started. More...
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ccDirectorProjection | getProjection (void) |
| Sets an OpenGL projection. More...
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local | getProjection () |
| Sets an OpenGL projection. More...
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void | setProjection (ccDirectorProjection kProjection) |
var | setProjection ( var kProjection) |
local | setProjection ( local kProjection) |
void | reshapeProjection (const CCSize &newWindowSize) |
| reshape projection matrix when canvas has been change" More...
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var | reshapeProjection ( var newWindowSize) |
| reshape projection matrix when canvas has been change" More...
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local | reshapeProjection ( local newWindowSize) |
| reshape projection matrix when canvas has been change" More...
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void | setViewport () |
| Sets the glViewport. More...
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var | setViewport () |
| Sets the glViewport. More...
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local | setViewport () |
| Sets the glViewport. More...
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bool | isSendCleanupToScene (void) |
| How many frames were called since the director started. More...
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CCNode * | getNotificationNode () |
| This object will be visited after the main scene is visited. More...
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var | getNotificationNode () |
| This object will be visited after the main scene is visited. More...
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local | getNotificationNode () |
| This object will be visited after the main scene is visited. More...
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void | setNotificationNode (CCNode *node) |
CCDirectorDelegate * | getDelegate () const |
| CCDirector delegate. More...
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var | getDelegate () |
| CCDirector delegate. More...
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local | getDelegate () |
| CCDirector delegate. More...
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void | setDelegate (CCDirectorDelegate *pDelegate) |
CCSize | getWinSize (void) |
| returns the size of the OpenGL view in points. More...
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CCSize | getWinSizeInPixels (void) |
| returns the size of the OpenGL view in pixels. More...
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local | getWinSizeInPixels () |
| returns the size of the OpenGL view in pixels. More...
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CCSize | getVisibleSize () |
| returns visible size of the OpenGL view in points. More...
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CCPoint | getVisibleOrigin () |
| returns visible origin of the OpenGL view in points. More...
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local | getVisibleOrigin () |
| returns visible origin of the OpenGL view in points. More...
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CCPoint | convertToGL (const CCPoint &obPoint) |
| converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touch coordinates to the current layout (portrait or landscape) More...
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var | convertToGL ( var obPoint) |
| converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touch coordinates to the current layout (portrait or landscape) More...
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local | convertToGL ( local obPoint) |
| converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touch coordinates to the current layout (portrait or landscape) More...
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CCPoint | convertToUI (const CCPoint &obPoint) |
| converts an OpenGL coordinate to a UIKit coordinate Useful to convert node points to window points for calls such as glScissor More...
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local | convertToUI ( local obPoint) |
| converts an OpenGL coordinate to a UIKit coordinate Useful to convert node points to window points for calls such as glScissor More...
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float | getZEye (void) |
| XXX: missing description. More...
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var | getZEye () |
| XXX: missing description. More...
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local | getZEye () |
| XXX: missing description. More...
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void | runWithScene (CCScene *pScene) |
| Enters the Director's main loop with the given Scene. More...
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local | runWithScene ( local pScene) |
| Enters the Director's main loop with the given Scene. More...
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void | pushScene (CCScene *pScene) |
| Suspends the execution of the running scene, pushing it on the stack of suspended scenes. More...
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void | popScene (void) |
| Pops out a scene from the queue. More...
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var | popScene () |
| Pops out a scene from the queue. More...
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local | popScene () |
| Pops out a scene from the queue. More...
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void | popToRootScene (void) |
| Pops out all scenes from the queue until the root scene in the queue. More...
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var | popToRootScene () |
| Pops out all scenes from the queue until the root scene in the queue. More...
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local | popToRootScene () |
| Pops out all scenes from the queue until the root scene in the queue. More...
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void | popToSceneStackLevel (int level) |
| Pops out all scenes from the queue until it reaches level . More...
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void | replaceScene (CCScene *pScene) |
| Replaces the running scene with a new one. More...
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void | end (void) |
| Ends the execution, releases the running scene. More...
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void | pause (void) |
| Pauses the running scene. More...
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var | pause () |
| Pauses the running scene. More...
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void | resume (void) |
| Resumes the paused scene The scheduled timers will be activated again. More...
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void | drawScene (void) |
| Draw the scene. More...
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local | drawScene () |
| Draw the scene. More...
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void | purgeCachedData (void) |
| Removes cached all cocos2d cached data. More...
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void | setDefaultValues (void) |
| sets the default values based on the CCConfiguration info More...
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void | setGLDefaultValues (void) |
| sets the OpenGL default values More...
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var | setGLDefaultValues () |
| sets the OpenGL default values More...
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local | setGLDefaultValues () |
| sets the OpenGL default values More...
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void | setAlphaBlending (bool bOn) |
| enables/disables OpenGL alpha blending More...
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var | setAlphaBlending ( var bOn) |
| enables/disables OpenGL alpha blending More...
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local | setAlphaBlending ( local bOn) |
| enables/disables OpenGL alpha blending More...
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void | setDepthTest (bool bOn) |
| enables/disables OpenGL depth test More...
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var | setDepthTest ( var bOn) |
| enables/disables OpenGL depth test More...
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local | setDepthTest ( local bOn) |
| enables/disables OpenGL depth test More...
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void | setContentScaleFactor (float scaleFactor) |
| The size in pixels of the surface. More...
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float | getContentScaleFactor (void) |
virtual CCScheduler * | getScheduler (void) |
| getScheduler More...
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var | getScheduler () |
| getScheduler More...
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local | getScheduler () |
| getScheduler More...
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virtual void | setScheduler (CCScheduler *var) |
| setScheduler More...
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local | setScheduler ( local var) |
| setScheduler More...
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virtual CCActionManager * | getActionManager (void) |
| getActionManager More...
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var | getActionManager () |
| getActionManager More...
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local | getActionManager () |
| getActionManager More...
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virtual void | setActionManager (CCActionManager *var) |
| setActionManager More...
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local | setActionManager ( local var) |
| setActionManager More...
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virtual CCTouchDispatcher * | getTouchDispatcher (void) |
| getTouchDispatcher More...
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local | getTouchDispatcher () |
| getTouchDispatcher More...
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virtual void | setTouchDispatcher (CCTouchDispatcher *var) |
| setTouchDispatcher More...
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local | setTouchDispatcher ( local var) |
| setTouchDispatcher More...
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virtual CCKeypadDispatcher * | getKeypadDispatcher (void) |
| getKeypadDispatcher More...
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local | getKeypadDispatcher () |
| getKeypadDispatcher More...
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virtual void | setKeypadDispatcher (CCKeypadDispatcher *var) |
| setKeypadDispatcher More...
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var | setKeypadDispatcher ( var var) |
| setKeypadDispatcher More...
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local | setKeypadDispatcher ( local var) |
| setKeypadDispatcher More...
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virtual CCAccelerometer * | getAccelerometer (void) |
virtual void | setAccelerometer (CCAccelerometer *var) |
| setAccelerometer More...
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local | setAccelerometer ( local var) |
| setAccelerometer More...
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virtual float | getDeltaTime (void) |
| getDeltaTime More...
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var | getDeltaTime () |
| getDeltaTime More...
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local | getDeltaTime () |
| getDeltaTime More...
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| CCObject (void) |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
virtual CCObject * | copyWithZone (CCZone *pZone) |