cocos2d-x  2.2.6
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CCSkin Member List

This is the complete list of members for CCSkin, including all inherited members.

_cascadeColorEnabledCCNodeRGBAprotected
_cascadeOpacityEnabledCCNodeRGBAprotected
_displayedColorCCNodeRGBAprotected
_displayedOpacityCCNodeRGBAprotected
_realColorCCNodeRGBAprotected
_realOpacityCCNodeRGBAprotected
_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addChild(CCNode *pChild)CCSpritevirtual
addChild(CCNode *pChild, int zOrder)CCSpritevirtual
addChild(CCNode *pChild, int zOrder, int tag)CCSpritevirtual
addComponent(CCComponent *pComponent)CCNodevirtual
autorelease(void)CCObject
boundingBox(void)CCNodevirtual
CCNode(void)CCNode
CCNodeRGBA()CCNodeRGBA
CCObject(void)CCObject
CCSkin()CCSkin
CCSprite(void)CCSprite
cleanup(void)CCNodevirtual
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create()CCSkinstatic
create(const char *pszFileName)CCSkinstatic
cocos2d::CCSprite::create(const char *pszFileName, const CCRect &rect)CCSpritestatic
createWithSpriteFrame(CCSpriteFrame *pSpriteFrame)CCSpritestatic
createWithSpriteFrameName(const char *pszSpriteFrameName)CCSkinstatic
createWithTexture(CCTexture2D *pTexture)CCSpritestatic
createWithTexture(CCTexture2D *pTexture, const CCRect &rect)CCSpritestatic
description(void)CCNode
displayFrame(void)CCSpritevirtual
draw(void)CCSpritevirtual
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getAtlasIndex(void)CCSpriteinline
getBatchNode(void)CCSpritevirtual
getBlendFunc(void)CCSpriteinlinevirtual
getBone(void)CCSkinvirtual
getCamera()CCNodevirtual
getChildByTag(int tag)CCNodevirtual
getChildren()CCNodevirtual
getChildrenCount(void) const CCNodevirtual
getColor(void)CCNodeRGBAvirtual
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getDisplayedColor()CCNodeRGBAvirtual
getDisplayedOpacity()CCNodeRGBAvirtual
getDisplayName(void)CCSkinvirtual
getGLServerState()CCNodevirtual
getGrid()CCNodevirtual
getOffsetPosition(void)CCSpriteinline
getOpacity()CCNodeRGBAvirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getPosition()CCNodevirtual
getPosition(float *x, float *y)CCNodevirtual
getPositionX(void)CCNodevirtual
getPositionY(void)CCNodevirtual
getQuad(void)CCSpriteinline
getRotation()CCNodevirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptHandler()CCNodeinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getSkinData(void)CCSkinvirtual
getTag() const CCNodevirtual
getTexture(void)CCSpritevirtual
getTextureAtlas(void)CCSpriteinline
getTextureRect(void)CCSpriteinline
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVertexZ()CCNodevirtual
getZOrder()CCNodevirtual
ignoreAnchorPointForPosition(bool value)CCSpritevirtual
init(void)CCSpritevirtual
initWithFile(const char *pszFilename)CCSkinvirtual
cocos2d::CCSprite::initWithFile(const char *pszFilename, const CCRect &rect)CCSpritevirtual
initWithSpriteFrame(CCSpriteFrame *pSpriteFrame)CCSpritevirtual
initWithSpriteFrameName(const char *pszSpriteFrameName)CCSkinvirtual
initWithTexture(CCTexture2D *pTexture)CCSpritevirtual
initWithTexture(CCTexture2D *pTexture, const CCRect &rect)CCSpritevirtual
initWithTexture(CCTexture2D *pTexture, const CCRect &rect, bool rotated)CCSpritevirtual
isCascadeColorEnabled()CCNodeRGBAvirtual
isCascadeOpacityEnabled()CCNodeRGBAvirtual
isDirty(void)CCSpriteinlinevirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isFlipX(void)CCSprite
isFlipY(void)CCSprite
isFrameDisplayed(CCSpriteFrame *pFrame)CCSpritevirtual
isIgnoreAnchorPointForPosition()CCNodevirtual
isOpacityModifyRGB(void)CCSpritevirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isTextureRectRotated(void)CCSpriteinline
isVisible()CCNodevirtual
m_bAdditionalTransformDirtyCCNodeprotected
m_bDirtyCCSpriteprotected
m_bFlipXCCSpriteprotected
m_bFlipYCCSpriteprotected
m_bHasChildrenCCSpriteprotected
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bInverseDirtyCCNodeprotected
m_bOpacityModifyRGBCCSpriteprotected
m_bRectRotatedCCSpriteprotected
m_bRecursiveDirtyCCSpriteprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bShouldBeHiddenCCSpriteprotected
m_bTransformDirtyCCNodeprotected
m_bVisibleCCNodeprotected
m_eGLServerStateCCNodeprotected
m_eScriptTypeCCNodeprotected
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fVertexZCCNodeprotected
m_nLuaIDCCObject
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obOffsetPositionCCSpriteprotected
m_obPositionCCNodeprotected
m_obRectCCSpriteprotected
m_obUnflippedOffsetPositionFromCenterCCSpriteprotected
m_pActionManagerCCNodeprotected
m_pArmatureCCSkinprotected
m_pBoneCCSkinprotected
m_pCameraCCNodeprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pGridCCNodeprotected
m_pobBatchNodeCCSpriteprotected
m_pobTextureCCSpriteprotected
m_pobTextureAtlasCCSpriteprotected
m_pParentCCNodeprotected
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sBlendFuncCCSpriteprotected
m_sInverseCCNodeprotected
m_sQuadCCSpriteprotected
m_sSkinDataCCSkinprotected
m_sTransformCCNodeprotected
m_strDisplayNameCCSkinprotected
m_transformToBatchCCSpriteprotected
m_tSkinTransformCCSkinprotected
m_uAtlasIndexCCSpriteprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uOrderOfArrivalCCNodeprotected
m_uReferenceCCObjectprotected
nodeToParentTransform(void)CCNodevirtual
nodeToWorldTransform()CCSkinvirtual
nodeToWorldTransformAR()CCSkin
numberOfRunningActions(void)CCNode
onEnter()CCNodevirtual
onEnterTransitionDidFinish()CCNodevirtual
onExit()CCNodevirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
registerScriptHandler(int handler)CCNodevirtual
release(void)CCObject
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool bCleanup)CCSpritevirtual
removeAllComponents()CCNodevirtual
removeChild(CCNode *pChild, bool bCleanup)CCSpritevirtual
cocos2d::CCNodeRGBA::removeChild(CCNode *child)CCNodevirtual
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeComponent(CCComponent *pComponent)CCNodevirtual
removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
reorderChild(CCNode *pChild, int zOrder)CCSpritevirtual
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
runAction(CCAction *action)CCNode
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchor)CCSpritevirtual
setAtlasIndex(unsigned int uAtlasIndex)CCSpriteinline
setBatchNode(CCSpriteBatchNode *pobSpriteBatchNode)CCSpritevirtual
setBlendFunc(ccBlendFunc blendFunc)CCSpriteinlinevirtual
setBone(CCBone *var)CCSkinvirtual
setCascadeColorEnabled(bool cascadeColorEnabled)CCNodeRGBAvirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)CCNodeRGBAvirtual
setColor(const ccColor3B &color3)CCSpritevirtual
setContentSize(const CCSize &contentSize)CCNodevirtual
setDirty(bool bDirty)CCSpriteinlinevirtual
setDirtyRecursively(bool bValue)CCSpriteprotectedvirtual
setDisplayFrame(CCSpriteFrame *pNewFrame)CCSpritevirtual
setDisplayFrameWithAnimationName(const char *animationName, int frameIndex)CCSpritevirtual
setFlipX(bool bFlipX)CCSprite
setFlipY(bool bFlipY)CCSprite
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setOpacity(GLubyte opacity)CCSpritevirtual
setOpacityModifyRGB(bool modify)CCSpritevirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setPosition(const CCPoint &pos)CCSpritevirtual
cocos2d::CCNodeRGBA::setPosition(float x, float y)CCNodevirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setReorderChildDirtyRecursively(void)CCSpriteprotectedvirtual
setRotation(float fRotation)CCSpritevirtual
setRotationX(float fRotationX)CCSpritevirtual
setRotationY(float fRotationY)CCSpritevirtual
setScale(float fScale)CCSpritevirtual
cocos2d::CCNodeRGBA::setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float fScaleX)CCSpritevirtual
setScaleY(float fScaleY)CCSpritevirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float sx)CCSpritevirtual
setSkewY(float sy)CCSpritevirtual
setSkinData(const CCBaseData &var)CCSkinvirtual
setTag(int nTag)CCNodevirtual
setTexture(CCTexture2D *texture)CCSpritevirtual
setTextureAtlas(CCTextureAtlas *pobTextureAtlas)CCSpriteinline
setTextureCoords(CCRect rect)CCSpriteprotectedvirtual
setTextureRect(const CCRect &rect)CCSpritevirtual
setTextureRect(const CCRect &rect, bool rotated, const CCSize &untrimmedSize)CCSpritevirtual
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexRect(const CCRect &rect)CCSpritevirtual
setVertexZ(float fVertexZ)CCSpritevirtual
setVisible(bool bVisible)CCSpritevirtual
setZOrder(int zOrder)CCNodevirtual
sortAllChildren()CCSpritevirtual
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptHandler(void)CCNodevirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float delta)CCNodevirtual
updateArmatureTransform()CCSkin
updateBlendFunc(void)CCSpriteprotectedvirtual
updateColor(void)CCSpriteprotected
updateDisplayedColor(const ccColor3B &parentColor)CCSpritevirtual
updateDisplayedOpacity(GLubyte parentOpacity)CCSpritevirtual
updateTransform()CCSkinvirtual
visit(void)CCNodevirtual
worldToNodeTransform(void)CCNodevirtual
~CCNode(void)CCNodevirtual
~CCNodeRGBA()CCNodeRGBAvirtual
~CCObject(void)CCObjectvirtual
~CCSprite(void)CCSpritevirtual