cocos2d-x  2.2.6
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CCSprite Class Reference

CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) More...

#include <CCSprite.h>

Inheritance diagram for CCSprite:
CCNodeRGBA CCTextureProtocol CCNode CCRGBAProtocol CCBlendProtocol CCObject CCCopying CCLabelTTF CCPhysicsSprite CCSkin CCTextFieldTTF UICCTextField

Public Member Functions

Initializers
 CCSprite (void)
 Default constructor. More...
 
 ctor ()
 Default constructor. More...
 
 CCSprite ()
 Default constructor. More...
 
virtual ~CCSprite (void)
 Default destructor. More...
 
virtual bool init (void)
 Initializes an empty sprite with nothing init. More...
 
var init ()
 Initializes an empty sprite with nothing init. More...
 
local init ()
 Initializes an empty sprite with nothing init. More...
 
virtual bool initWithTexture (CCTexture2D *pTexture)
 Initializes a sprite with a texture. More...
 
virtual bool initWithTexture (CCTexture2D *pTexture, const CCRect &rect)
 Initializes a sprite with a texture and a rect. More...
 
var initWithTexture ( var pTexture, var rect)
 Initializes a sprite with a texture and a rect. More...
 
local initWithTexture ( local pTexture, local rect)
 Initializes a sprite with a texture and a rect. More...
 
virtual bool initWithTexture (CCTexture2D *pTexture, const CCRect &rect, bool rotated)
 Initializes a sprite with a texture and a rect in points, optionally rotated. More...
 
local initWithTexture ( local pTexture, local rect, local rotated)
 Initializes a sprite with a texture and a rect in points, optionally rotated. More...
 
virtual bool initWithSpriteFrame (CCSpriteFrame *pSpriteFrame)
 Initializes a sprite with an SpriteFrame. More...
 
var initWithSpriteFrame ( var pSpriteFrame)
 Initializes a sprite with an SpriteFrame. More...
 
local initWithSpriteFrame ( local pSpriteFrame)
 Initializes a sprite with an SpriteFrame. More...
 
virtual bool initWithSpriteFrameName (const char *pszSpriteFrameName)
 Initializes a sprite with an sprite frame name. More...
 
var initWithSpriteFrameName ( var pszSpriteFrameName)
 Initializes a sprite with an sprite frame name. More...
 
local initWithSpriteFrameName ( local pszSpriteFrameName)
 Initializes a sprite with an sprite frame name. More...
 
virtual bool initWithFile (const char *pszFilename)
 Initializes a sprite with an image filename. More...
 
virtual bool initWithFile (const char *pszFilename, const CCRect &rect)
 Initializes a sprite with an image filename, and a rect. More...
 
var init ( var pszFilename, var rect)
 Initializes a sprite with an image filename, and a rect. More...
 
local initWithFile ( local pszFilename, local rect)
 Initializes a sprite with an image filename, and a rect. More...
 
Functions inherited from CCTextureProtocol
virtual void setTexture (CCTexture2D *texture)
 Sets a new texuture. More...
 
virtual CCTexture2DgetTexture (void)
 Returns the currently used texture. More...
 
void setBlendFunc (ccBlendFunc blendFunc)
 Sets the source blending function. More...
 
var setBlendFunc ( var blendFunc)
 Sets the source blending function. More...
 
local setBlendFunc ( local blendFunc)
 Sets the source blending function. More...
 
ccBlendFunc getBlendFunc (void)
 Returns the blending function that is currently being used. More...
 
local getBlendFunc ()
 Returns the blending function that is currently being used. More...
 
Functions inherited from CCNode
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
local setScaleY ( local fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual void setPosition (const CCPoint &pos)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual void setRotationX (float fRotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local fRotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setSkewX (float sx)
 Changes the X skew angle of the node in degrees. More...
 
var setSkewX ( var sx)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local sx)
 Changes the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float sy)
 Changes the Y skew angle of the node in degrees. More...
 
var setSkewY ( var sy)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local sy)
 Changes the Y skew angle of the node in degrees. More...
 
virtual void removeChild (CCNode *pChild, bool bCleanup)
 Removes a child from the container. More...
 
local removeChild ( local pChild, local bCleanup)
 Removes a child from the container. More...
 
virtual void removeAllChildrenWithCleanup (bool bCleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildrenWithCleanup ( local bCleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *pChild, int zOrder)
 Reorders a child according to a new z value. More...
 
var reorderChild ( var pChild, var zOrder)
 Reorders a child according to a new z value. More...
 
local reorderChild ( local pChild, local zOrder)
 Reorders a child according to a new z value. More...
 
virtual void addChild (CCNode *pChild)
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local pChild)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *pChild, int zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local pChild, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *pChild, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local pChild, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
var sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
local sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual void setScale (float fScale)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScale)
 Changes both X and Y scale factor of the node. More...
 
virtual void setVertexZ (float fVertexZ)
 Sets the real OpenGL Z vertex. More...
 
var setVertexZ ( var fVertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local fVertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual void setAnchorPoint (const CCPoint &anchor)
 Sets the anchor point in percent. More...
 
var setAnchorPoint ( var anchor)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchor)
 Sets the anchor point in percent. More...
 
virtual void ignoreAnchorPointForPosition (bool value)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local value)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void setVisible (bool bVisible)
 Sets whether the node is visible. More...
 
var setVisible ( var bVisible)
 Sets whether the node is visible. More...
 
local setVisible ( local bVisible)
 Sets whether the node is visible. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
local draw ()
 Override this method to draw your own node. More...
 
Functions inherited from CCNodeRGBA
virtual void setColor (const ccColor3B &color3)
 @ More...
 
local setColor ( local color3)
 @ More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
local updateDisplayedColor ( local parentColor)
 recursive method that updates display color More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
var setOpacity ( var opacity)
 Changes the opacity. More...
 
local setOpacity ( local opacity)
 Changes the opacity. More...
 
virtual void setOpacityModifyRGB (bool modify)
 Changes the OpacityModifyRGB property. More...
 
var setOpacityModifyRGB ( var modify)
 Changes the OpacityModifyRGB property. More...
 
local setOpacityModifyRGB ( local modify)
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB (void)
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
var isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
local isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
var updateDisplayedOpacity ( var parentOpacity)
 recursive method that updates the displayed opacity. More...
 
local updateDisplayedOpacity ( local parentOpacity)
 recursive method that updates the displayed opacity. More...
 
BatchNode methods
virtual void updateTransform (void)
 Updates the quad according the rotation, position, scale values. More...
 
virtual CCSpriteBatchNodegetBatchNode (void)
 Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More...
 
local getBatchNode ()
 Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More...
 
virtual void setBatchNode (CCSpriteBatchNode *pobSpriteBatchNode)
 Sets the batch node to sprite. More...
 
local setBatchNode ( local pobSpriteBatchNode)
 Sets the batch node to sprite. More...
 
Texture methods
virtual void setTextureRect (const CCRect &rect)
 Updates the texture rect of the CCSprite in points. More...
 
local setTextureRect ( local rect)
 Updates the texture rect of the CCSprite in points. More...
 
virtual void setTextureRect (const CCRect &rect, bool rotated, const CCSize &untrimmedSize)
 Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More...
 
local setTextureRect ( local rect, local rotated, local untrimmedSize)
 Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More...
 
virtual void setVertexRect (const CCRect &rect)
 Sets the vertex rect. More...
 
var setVertexRect ( var rect)
 Sets the vertex rect. More...
 
local setVertexRect ( local rect)
 Sets the vertex rect. More...
 
Frames methods
virtual void setDisplayFrame (CCSpriteFrame *pNewFrame)
 Sets a new display frame to the CCSprite. More...
 
virtual bool isFrameDisplayed (CCSpriteFrame *pFrame)
 Returns whether or not a CCSpriteFrame is being displayed. More...
 
local isFrameDisplayed ( local pFrame)
 Returns whether or not a CCSpriteFrame is being displayed. More...
 
virtual CCSpriteFramedisplayFrame (void)
 Returns the current displayed frame. More...
 
local displayFrame ()
 Returns the current displayed frame. More...
 
Animation methods
virtual void setDisplayFrameWithAnimationName (const char *animationName, int frameIndex)
 Changes the display frame with animation name and index. More...
 
var setDisplayFrameWithAnimationName ( var animationName, var frameIndex)
 Changes the display frame with animation name and index. More...
 
local setDisplayFrameWithAnimationName ( local animationName, local frameIndex)
 Changes the display frame with animation name and index. More...
 
Sprite Properties' setter/getters
virtual bool isDirty (void)
 Whether or not the Sprite needs to be updated in the Atlas. More...
 
virtual void setDirty (bool bDirty)
 Makes the Sprite to be updated in the Atlas. More...
 
var setDirty ( var bDirty)
 Makes the Sprite to be updated in the Atlas. More...
 
local setDirty ( local bDirty)
 Makes the Sprite to be updated in the Atlas. More...
 
ccV3F_C4B_T2F_Quad getQuad (void)
 Returns the quad (tex coords, vertex coords and color) information. More...
 
local getQuad ()
 Returns the quad (tex coords, vertex coords and color) information. More...
 
bool isTextureRectRotated (void)
 Returns whether or not the texture rectangle is rotated. More...
 
unsigned int getAtlasIndex (void)
 Returns the index used on the TextureAtlas. More...
 
var getAtlasIndex ()
 Returns the index used on the TextureAtlas. More...
 
local getAtlasIndex ()
 Returns the index used on the TextureAtlas. More...
 
void setAtlasIndex (unsigned int uAtlasIndex)
 Sets the index used on the TextureAtlas. More...
 
const CCRectgetTextureRect (void)
 Returns the rect of the CCSprite in points. More...
 
var getTextureRect ()
 Returns the rect of the CCSprite in points. More...
 
local getTextureRect ()
 Returns the rect of the CCSprite in points. More...
 
CCTextureAtlasgetTextureAtlas (void)
 Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
var getTextureAtlas ()
 Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
local getTextureAtlas ()
 Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
void setTextureAtlas (CCTextureAtlas *pobTextureAtlas)
 Sets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
var setTextureAtlas ( var pobTextureAtlas)
 Sets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
local setTextureAtlas ( local pobTextureAtlas)
 Sets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
const CCPointgetOffsetPosition (void)
 Gets the offset position of the sprite. More...
 
local getOffsetPosition ()
 Gets the offset position of the sprite. More...
 
bool isFlipX (void)
 Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
 
void setFlipX (bool bFlipX)
 Sets whether the sprite should be flipped horizontally or not. More...
 
local setFlipX ( local bFlipX)
 Sets whether the sprite should be flipped horizontally or not. More...
 
bool isFlipY (void)
 Return the flag which indicates whether the sprite is flipped vertically or not. More...
 
void setFlipY (bool bFlipY)
 Sets whether the sprite should be flipped vertically or not. More...
 
- Public Member Functions inherited from CCNodeRGBA
 CCNodeRGBA ()
virtual ~CCNodeRGBA ()
virtual GLubyte getOpacity ()
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const ccColor3BgetColor (void)
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
local visit ()
 Visits this node's children and draw them recursively. More...
 
virtual CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
var _setZOrder ( var z)
 Sets the z order which stands for the drawing order. More...
 
local _setZOrder ( local z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
var getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
var getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScaleX, local fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
var setPositionX ( var x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
virtual void setPositionY (float y)
var setPositionY ( var y)
local setPositionY ( local y)
virtual float getPositionY (void)
var getPositionY ()
local getPositionY ()
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
var getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
local getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
local getAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
local getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
var getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
var setOrderOfArrival ( var uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
local setGLServerState ( local glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
local getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
local getChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
var getChildrenCount ()
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
var getParent ()
 Returns a pointer to the parent node. More...
 
local getParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParentAndCleanup ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
var getTag ()
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
local setUserData ( local pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
local getUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
local setUserObject ( local pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
local registerScriptHandler ( local handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local nHandler, local priority)
 Schedules for lua script. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
var stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local numberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
local getScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
var scheduleUpdateWithPriority ( var priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
var schedule ( var selector, var interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
var update ( var delta)
local update ( local delta)
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local nodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local parentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
local nodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
local worldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
var convertToWorldSpace ( var nodePoint)
 Converts a Point to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
var convertTouchToNodeSpace ( var touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
local convertTouchToNodeSpace ( local touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
var setAdditionalTransform ( var additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
var getComponent ( var pName)
 gets a component by its name More...
 
local getComponent ( local pName)
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
var addComponent ( var pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer More...
 
var removeComponent ( var pComponent)
 removes a component by its pointer More...
 
local removeComponent ( local pComponent)
 removes a component by its pointer More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)

Static Public Member Functions

Creators
static CCSpritecreate ()
 Creates an empty sprite without texture. More...
 
var create ()
 Creates an empty sprite without texture. More...
 
local create ()
 Creates an empty sprite without texture. More...
 
static CCSpritecreate (const char *pszFileName)
 Creates a sprite with an image filename. More...
 
var create ( var pszFileName)
 Creates a sprite with an image filename. More...
 
static CCSpritecreate (const char *pszFileName, const CCRect &rect)
 Creates a sprite with an image filename and a rect. More...
 
var create ( var pszFileName, var rect)
 Creates a sprite with an image filename and a rect. More...
 
local create ( local pszFileName, local rect)
 Creates a sprite with an image filename and a rect. More...
 
static CCSpritecreateWithTexture (CCTexture2D *pTexture)
 Creates a sprite with an exsiting texture contained in a CCTexture2D object After creation, the rect will be the size of the texture, and the offset will be (0,0). More...
 
local createWithTexture ( local pTexture)
 Creates a sprite with an exsiting texture contained in a CCTexture2D object After creation, the rect will be the size of the texture, and the offset will be (0,0). More...
 
static CCSpritecreateWithTexture (CCTexture2D *pTexture, const CCRect &rect)
 Creates a sprite with a texture and a rect. More...
 
local createWithTexture ( local pTexture, local rect)
 Creates a sprite with a texture and a rect. More...
 
static CCSpritecreateWithSpriteFrame (CCSpriteFrame *pSpriteFrame)
 Creates a sprite with an sprite frame. More...
 
static CCSpritecreateWithSpriteFrameName (const char *pszSpriteFrameName)
 Creates a sprite with an sprite frame name. More...
 
var createWithSpriteFrameName ( var pszSpriteFrameName)
 Creates a sprite with an sprite frame name. More...
 
local createWithSpriteFrameName ( local pszSpriteFrameName)
 Creates a sprite with an sprite frame name. More...
 
- Static Public Member Functions inherited from CCNodeRGBA
static CCNodeRGBAcreate (void)
 Allocates and initializes a nodergba. More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Protected Member Functions

void updateColor (void)
virtual void setTextureCoords (CCRect rect)
local setTextureCoords ( local rect)
virtual void updateBlendFunc (void)
var updateBlendFunc ()
local updateBlendFunc ()
virtual void setReorderChildDirtyRecursively (void)
local setReorderChildDirtyRecursively ()
virtual void setDirtyRecursively (bool bValue)
var setDirtyRecursively ( var bValue)
local setDirtyRecursively ( local bValue)

Protected Attributes

CCTextureAtlasm_pobTextureAtlas
unsigned int m_uAtlasIndex
 CCSpriteBatchNode texture atlas (weak reference) More...
 
var m_uAtlasIndex
 CCSpriteBatchNode texture atlas (weak reference) More...
 
local m_uAtlasIndex
 CCSpriteBatchNode texture atlas (weak reference) More...
 
CCSpriteBatchNodem_pobBatchNode
 Absolute (real) Index on the SpriteSheet. More...
 
var m_pobBatchNode
 Absolute (real) Index on the SpriteSheet. More...
 
local m_pobBatchNode
 Absolute (real) Index on the SpriteSheet. More...
 
bool m_bDirty
 Used batch node (weak reference) More...
 
var m_bDirty
 Used batch node (weak reference) More...
 
local m_bDirty
 Used batch node (weak reference) More...
 
bool m_bRecursiveDirty
 Whether the sprite needs to be updated. More...
 
var m_bRecursiveDirty
 Whether the sprite needs to be updated. More...
 
local m_bRecursiveDirty
 Whether the sprite needs to be updated. More...
 
bool m_bHasChildren
 Whether all of the sprite's children needs to be updated. More...
 
var m_bHasChildren
 Whether all of the sprite's children needs to be updated. More...
 
local m_bHasChildren
 Whether all of the sprite's children needs to be updated. More...
 
bool m_bShouldBeHidden
 Whether the sprite contains children. More...
 
var m_bShouldBeHidden
 Whether the sprite contains children. More...
 
local m_bShouldBeHidden
 Whether the sprite contains children. More...
 
CCAffineTransform m_transformToBatch
 should not be drawn because one of the ancestors is not visible More...
 
var m_transformToBatch
 should not be drawn because one of the ancestors is not visible More...
 
local m_transformToBatch
 should not be drawn because one of the ancestors is not visible More...
 
ccBlendFunc m_sBlendFunc
CCTexture2Dm_pobTexture
 It's required for CCTextureProtocol inheritance. More...
 
var m_pobTexture
 It's required for CCTextureProtocol inheritance. More...
 
local m_pobTexture
 It's required for CCTextureProtocol inheritance. More...
 
CCRect m_obRect
 CCTexture2D object that is used to render the sprite. More...
 
bool m_bRectRotated
 Retangle of CCTexture2D. More...
 
local m_bRectRotated
 Retangle of CCTexture2D. More...
 
CCPoint m_obOffsetPosition
 Whether the texture is rotated. More...
 
var m_obOffsetPosition
 Whether the texture is rotated. More...
 
local m_obOffsetPosition
 Whether the texture is rotated. More...
 
CCPoint m_obUnflippedOffsetPositionFromCenter
var m_obUnflippedOffsetPositionFromCenter
local m_obUnflippedOffsetPositionFromCenter
ccV3F_C4B_T2F_Quad m_sQuad
local m_sQuad
bool m_bOpacityModifyRGB
var m_bOpacityModifyRGB
local m_bOpacityModifyRGB
bool m_bFlipX
var m_bFlipX
local m_bFlipX
bool m_bFlipY
 Whether the sprite is flipped horizaontally or not. More...
 
var m_bFlipY
 Whether the sprite is flipped horizaontally or not. More...
 
local m_bFlipY
 Whether the sprite is flipped horizaontally or not. More...
 
- Protected Attributes inherited from CCNodeRGBA
GLubyte _displayedOpacity
GLubyte _realOpacity
ccColor3B _displayedColor
ccColor3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
var m_fRotationY
 rotation angle on y-axis More...
 
local m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
var m_fScaleX
 scaling factor on x-axis More...
 
local m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
var m_fScaleY
 scaling factor on y-axis More...
 
local m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
var m_fVertexZ
 OpenGL real Z vertex. More...
 
local m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
var m_obPosition
 position of the node More...
 
local m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
var m_fSkewX
 skew angle on x-axis More...
 
local m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
var m_fSkewY
 skew angle on y-axis More...
 
local m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
var m_obAnchorPointInPoints
 anchor point in points More...
 
local m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
var m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
local m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
var m_sAdditionalTransform
 transform More...
 
local m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
var m_sTransform
 transform More...
 
local m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
var m_sInverse
 transform More...
 
local m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
var m_pCamera
 a camera More...
 
local m_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
var m_pGrid
 a grid More...
 
local m_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
var m_nZOrder
 z-order value that affects the draw order More...
 
local m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
var m_pChildren
 array of children nodes More...
 
local m_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
var m_pParent
 weak reference to parent node More...
 
local m_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
var m_pUserObject
 A user assigned CCObject. More...
 
local m_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
var m_pShaderProgram
 OpenGL shader. More...
 
local m_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
var m_eGLServerState
 OpenGL servier side state. More...
 
local m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
var m_pScheduler
 scheduler used to schedule timers and updates More...
 
local m_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
var m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
local m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
var m_bRunning
 is running More...
 
local m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
var m_bTransformDirty
 transform dirty flag More...
 
local m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
var m_bInverseDirty
 transform dirty flag More...
 
local m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
var m_bVisible
 is this node visible More...
 
local m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
var m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
local m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
var m_bReorderChildDirty
 children order dirty flag More...
 
local m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
var m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
var m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
var m_eScriptType
 type of script binding, lua or javascript More...
 
local m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
var m_pComponentContainer
 Dictionary of components. More...
 
local m_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )

CCSprite can be created with an image, or with a sub-rectangle of an image.

If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid

  • Features when the parent is a CCBatchNode:
    • MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch.
  • Limitations
    • Camera is not supported yet (eg: CCOrbitCamera action doesn't work)
    • GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl)
    • The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.
    • The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property.
    • Parallax scroller is not supported, but can be simulated with a "proxy" sprite.

If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:

  • It supports blending functions
  • It supports aliasing / antialiasing
  • But the rendering will be slower: 1 draw per children.

The default anchorPoint in CCSprite is (0.5, 0.5).


The documentation for this class was generated from the following file: