cocos2d-x  2.2.6
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CCTMXLayer Member List

This is the complete list of members for CCTMXLayer, including all inherited members.

_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addChild(CCNode *child, int zOrder, int tag)CCTMXLayervirtual
cocos2d::CCSpriteBatchNode::addChild(CCNode *child)CCSpriteBatchNodevirtual
cocos2d::CCSpriteBatchNode::addChild(CCNode *child, int zOrder)CCSpriteBatchNodevirtual
addComponent(CCComponent *pComponent)CCNodevirtual
addSpriteWithoutQuad(CCSprite *child, unsigned int z, int aTag)CCSpriteBatchNodeprotected
appendChild(CCSprite *sprite)CCSpriteBatchNode
atlasIndexForChild(CCSprite *sprite, int z)CCSpriteBatchNode
autorelease(void)CCObject
boundingBox(void)CCNodevirtual
CCNode(void)CCNode
CCObject(void)CCObject
CCSpriteBatchNode()CCSpriteBatchNode
CCTMXLayer()CCTMXLayer
cleanup(void)CCNodevirtual
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)CCTMXLayerstatic
cocos2d::CCSpriteBatchNode::create(const char *fileImage, unsigned int capacity)CCSpriteBatchNodestatic
cocos2d::CCSpriteBatchNode::create(const char *fileImage)CCSpriteBatchNodeinlinestatic
cocos2d::CCNode::create(void)CCNodestatic
createWithTexture(CCTexture2D *tex, unsigned int capacity)CCSpriteBatchNodestatic
createWithTexture(CCTexture2D *tex)CCSpriteBatchNodeinlinestatic
description(void)CCNode
draw(void)CCSpriteBatchNodevirtual
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getBlendFunc(void)CCSpriteBatchNodevirtual
getCamera()CCNodevirtual
getChildByTag(int tag)CCNodevirtual
getChildren()CCNodevirtual
getChildrenCount(void) const CCNodevirtual
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getDescendants(void)CCSpriteBatchNodeinline
getGLServerState()CCNodevirtual
getGrid()CCNodevirtual
getLayerName()CCTMXLayerinline
getLayerOrientationCCTMXLayer
getLayerSize(void)CCTMXLayervirtual
getMapTileSize(void)CCTMXLayervirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getPosition()CCNodevirtual
getPosition(float *x, float *y)CCNodevirtual
getPositionX(void)CCNodevirtual
getPositionY(void)CCNodevirtual
getProperties(void)CCTMXLayervirtual
getRotation()CCNodevirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptHandler()CCNodeinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getTag() const CCNodevirtual
getTexture(void)CCSpriteBatchNodevirtual
getTextureAtlas(void)CCSpriteBatchNodeinline
getTilesCCTMXLayer
getTileSet(void)CCTMXLayervirtual
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVertexZ()CCNodevirtual
getZOrder()CCNodevirtual
highestAtlasIndexInChild(CCSprite *sprite)CCSpriteBatchNode
ignoreAnchorPointForPosition(bool ignore)CCNodevirtual
increaseAtlasCapacity()CCSpriteBatchNode
init()CCSpriteBatchNodevirtual
initWithFile(const char *fileImage, unsigned int capacity)CCSpriteBatchNode
initWithTexture(CCTexture2D *tex, unsigned int capacity)CCSpriteBatchNode
initWithTilesetInfo(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)CCTMXLayer
insertChild(CCSprite *child, unsigned int index)CCSpriteBatchNode
insertQuadFromSprite(CCSprite *sprite, unsigned int index)CCSpriteBatchNodeprotected
isEqual(const CCObject *pObject)CCObjectvirtual
isIgnoreAnchorPointForPosition()CCNodevirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isVisible()CCNodevirtual
lowestAtlasIndexInChild(CCSprite *sprite)CCSpriteBatchNode
m_bAdditionalTransformDirtyCCNodeprotected
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bInverseDirtyCCNodeprotected
m_blendFuncCCSpriteBatchNodeprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bTransformDirtyCCNodeprotected
m_bUseAutomaticVertexZCCTMXLayerprotected
m_bVisibleCCNodeprotected
m_cOpacityCCTMXLayerprotected
m_eGLServerStateCCNodeprotected
m_eScriptTypeCCNodeprotected
m_fContentScaleFactorCCTMXLayerprotected
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fVertexZCCNodeprotected
m_nLuaIDCCObject
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nVertexZvalueCCTMXLayerprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obPositionCCNodeprotected
m_pActionManagerCCNodeprotected
m_pAtlasIndexArrayCCTMXLayerprotected
m_pCameraCCNodeprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pGridCCNodeprotected
m_pobDescendantsCCSpriteBatchNodeprotected
m_pobTextureAtlasCCSpriteBatchNodeprotected
m_pParentCCNodeprotected
m_pPropertiesCCTMXLayerprotected
m_pReusedTileCCTMXLayerprotected
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pTilesCCTMXLayerprotected
m_pTileSetCCTMXLayerprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sInverseCCNodeprotected
m_sLayerNameCCTMXLayerprotected
m_sTransformCCNodeprotected
m_tLayerSizeCCTMXLayerprotected
m_tMapTileSizeCCTMXLayerprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uLayerOrientationCCTMXLayerprotected
m_uMaxGIDCCTMXLayerprotected
m_uMinGIDCCTMXLayerprotected
m_uOrderOfArrivalCCNodeprotected
m_uReferenceCCObjectprotected
nodeToParentTransform(void)CCNodevirtual
nodeToWorldTransform(void)CCNodevirtual
numberOfRunningActions(void)CCNode
onEnter()CCNodevirtual
onEnterTransitionDidFinish()CCNodevirtual
onExit()CCNodevirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
positionAt(const CCPoint &tileCoordinate)CCTMXLayer
propertyNamed(const char *propertyName)CCTMXLayer
rebuildIndexInOrder(CCSprite *parent, unsigned int index)CCSpriteBatchNode
registerScriptHandler(int handler)CCNodevirtual
release(void)CCObject
releaseMap()CCTMXLayer
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool cleanup)CCSpriteBatchNodevirtual
removeAllComponents()CCNodevirtual
removeChild(CCNode *child, bool cleanup)CCTMXLayervirtual
cocos2d::CCNode::removeChild(CCNode *child)CCNodevirtual
removeChildAtIndex(unsigned int index, bool doCleanup)CCSpriteBatchNode
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeComponent(CCComponent *pComponent)CCNodevirtual
removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
removeSpriteFromAtlas(CCSprite *sprite)CCSpriteBatchNode
removeTileAt(const CCPoint &tileCoordinate)CCTMXLayer
reorderBatch(bool reorder)CCSpriteBatchNode
reorderChild(CCNode *child, int zOrder)CCSpriteBatchNodevirtual
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
runAction(CCAction *action)CCNode
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchorPoint)CCNodevirtual
setBlendFunc(ccBlendFunc blendFunc)CCSpriteBatchNodevirtual
setContentSize(const CCSize &contentSize)CCNodevirtual
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setLayerName(const char *layerName)CCTMXLayerinline
setLayerSize(const CCSize &var)CCTMXLayervirtual
setMapTileSize(const CCSize &var)CCTMXLayervirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setPosition(const CCPoint &position)CCNodevirtual
setPosition(float x, float y)CCNodevirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setProperties(CCDictionary *var)CCTMXLayervirtual
setRotation(float fRotation)CCNodevirtual
setRotationX(float fRotaionX)CCNodevirtual
setRotationY(float fRotationY)CCNodevirtual
setScale(float scale)CCNodevirtual
setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float fScaleX)CCNodevirtual
setScaleY(float fScaleY)CCNodevirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float fSkewX)CCNodevirtual
setSkewY(float fSkewY)CCNodevirtual
setTag(int nTag)CCNodevirtual
setTexture(CCTexture2D *texture)CCSpriteBatchNodevirtual
setTextureAtlas(CCTextureAtlas *textureAtlas)CCSpriteBatchNodeinline
setTileGID(unsigned int gid, const CCPoint &tileCoordinate)CCTMXLayer
setTileGID(unsigned int gid, const CCPoint &tileCoordinate, ccTMXTileFlags flags)CCTMXLayer
setTileSet(CCTMXTilesetInfo *var)CCTMXLayervirtual
setupTiles()CCTMXLayer
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexZ(float vertexZ)CCNodevirtual
setVisible(bool visible)CCNodevirtual
setZOrder(int zOrder)CCNodevirtual
sortAllChildren()CCSpriteBatchNodevirtual
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
tileAt(const CCPoint &tileCoordinate)CCTMXLayer
tileGIDAt(const CCPoint &tileCoordinate)CCTMXLayer
tileGIDAt(const CCPoint &tileCoordinate, ccTMXTileFlags *flags)CCTMXLayer
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptHandler(void)CCNodevirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float delta)CCNodevirtual
updateQuadFromSprite(CCSprite *sprite, unsigned int index)CCSpriteBatchNodeprotected
updateTransform(void)CCNodevirtual
visit(void)CCSpriteBatchNodevirtual
worldToNodeTransform(void)CCNodevirtual
~CCNode(void)CCNodevirtual
~CCObject(void)CCObjectvirtual
~CCSpriteBatchNode()CCSpriteBatchNode
~CCTMXLayer()CCTMXLayervirtual