cocos2d-x  2.2.6
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CCTMXLayer Class Reference

CCTMXLayer represents the TMX layer. More...

#include <CCTMXLayer.h>

Inheritance diagram for CCTMXLayer:
CCSpriteBatchNode CCNode CCTextureProtocol CCObject CCBlendProtocol CCCopying

Public Member Functions

virtual const CCSizegetLayerSize (void)
 getLayerSize More...
 
virtual void setLayerSize (const CCSize &var)
 set# LayerSize More...
 
var setLayerSize ( var var)
 set# LayerSize More...
 
local setLayerSize ( local var)
 set# LayerSize More...
 
virtual const CCSizegetMapTileSize (void)
 getMapTileSize More...
 
local getMapTileSize ()
 getMapTileSize More...
 
virtual void setMapTileSize (const CCSize &var)
 set# MapTileSize More...
 
local setMapTileSize ( local var)
 set# MapTileSize More...
 
virtual CCTMXTilesetInfogetTileSet (void)
 getTileSet More...
 
local getTileSet ()
 getTileSet More...
 
virtual void setTileSet (CCTMXTilesetInfo *var)
 setTileSet More...
 
virtual CCDictionarygetProperties (void)
 getProperties More...
 
virtual void setProperties (CCDictionary *var)
 setProperties More...
 
local setProperties ( local var)
 setProperties More...
 
 CCTMXLayer ()
virtual ~CCTMXLayer ()
bool initWithTilesetInfo (CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)
 initializes a CCTMXLayer with a tileset info, a layer info and a map info More...
 
void releaseMap ()
 dealloc the map that contains the tile position from memory. More...
 
CCSpritetileAt (const CCPoint &tileCoordinate)
 returns the tile (CCSprite) at a given a tile coordinate. More...
 
local tileAt ( local tileCoordinate)
 returns the tile (CCSprite) at a given a tile coordinate. More...
 
unsigned int tileGIDAt (const CCPoint &tileCoordinate)
 returns the tile gid at a given tile coordinate. More...
 
var tileGIDAt ( var tileCoordinate)
 returns the tile gid at a given tile coordinate. More...
 
local tileGIDAt ( local tileCoordinate)
 returns the tile gid at a given tile coordinate. More...
 
unsigned int tileGIDAt (const CCPoint &tileCoordinate, ccTMXTileFlags *flags)
 returns the tile gid at a given tile coordinate. More...
 
var tileGIDAt ( var tileCoordinate, var flags)
 returns the tile gid at a given tile coordinate. More...
 
void setTileGID (unsigned int gid, const CCPoint &tileCoordinate)
 sets the tile gid (gid = tile global id) at a given tile coordinate. More...
 
void setTileGID (unsigned int gid, const CCPoint &tileCoordinate, ccTMXTileFlags flags)
 sets the tile gid (gid = tile global id) at a given tile coordinate. More...
 
void removeTileAt (const CCPoint &tileCoordinate)
 removes a tile at given tile coordinate More...
 
CCPoint positionAt (const CCPoint &tileCoordinate)
 returns the position in points of a given tile coordinate More...
 
CCStringpropertyNamed (const char *propertyName)
 return the value for the specific property name More...
 
void setupTiles ()
 Creates the tiles. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 CCTMXLayer doesn't support adding a CCSprite manually. More...
 
void removeChild (CCNode *child, bool cleanup)
 super method More...
 
const char * getLayerName ()
void setLayerName (const char *layerName)
- Public Member Functions inherited from CCSpriteBatchNode
 CCSpriteBatchNode ()
 ~CCSpriteBatchNode ()
CCTextureAtlasgetTextureAtlas (void)
void setTextureAtlas (CCTextureAtlas *textureAtlas)
CCArraygetDescendants (void)
bool initWithTexture (CCTexture2D *tex, unsigned int capacity)
 initializes a CCSpriteBatchNode with a texture2d and capacity of children. More...
 
bool initWithFile (const char *fileImage, unsigned int capacity)
 initializes a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
 
bool init ()
 Initializes the instance of CCNode. More...
 
void increaseAtlasCapacity ()
void removeChildAtIndex (unsigned int index, bool doCleanup)
 removes a child given a certain index. More...
 
var removeChildAtIndex ( var index, var doCleanup)
 removes a child given a certain index. More...
 
local removeChildAtIndex ( local index, local doCleanup)
 removes a child given a certain index. More...
 
void insertChild (CCSprite *child, unsigned int index)
void appendChild (CCSprite *sprite)
void removeSpriteFromAtlas (CCSprite *sprite)
local removeSpriteFromAtlas ( local sprite)
unsigned int rebuildIndexInOrder (CCSprite *parent, unsigned int index)
var rebuildIndexInOrder ( var parent, var index)
local rebuildIndexInOrder ( local parent, local index)
unsigned int highestAtlasIndexInChild (CCSprite *sprite)
unsigned int lowestAtlasIndexInChild (CCSprite *sprite)
var lowestAtlasIndexInChild ( var sprite)
local lowestAtlasIndexInChild ( local sprite)
unsigned int atlasIndexForChild (CCSprite *sprite, int z)
var atlasIndexForChild ( var sprite, var z)
local atlasIndexForChild ( local sprite, local z)
void reorderBatch (bool reorder)
virtual CCTexture2DgetTexture (void)
 Returns the currently used texture. More...
 
virtual void setTexture (CCTexture2D *texture)
 Sets a new texuture. More...
 
virtual void setBlendFunc (ccBlendFunc blendFunc)
 Sets the source blending function. More...
 
local setBlendFunc ( local blendFunc)
 Sets the source blending function. More...
 
virtual ccBlendFunc getBlendFunc (void)
 Returns the blending function that is currently being used. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
var addChild ( var child, var zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local child, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
var draw ()
 Override this method to draw your own node. More...
 
local draw ()
 Override this method to draw your own node. More...
 
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
var _setZOrder ( var z)
 Sets the z order which stands for the drawing order. More...
 
local _setZOrder ( local z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
var getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
local setScaleX ( local fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
var getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScaleX, local fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
local setPosition ( local position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
var setPositionX ( var x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
virtual void setPositionY (float y)
var setPositionY ( var y)
local setPositionY ( local y)
virtual float getPositionY (void)
var getPositionY ()
local getPositionY ()
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
var getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
local getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
local getAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
local getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
var getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
var setOrderOfArrival ( var uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
local setGLServerState ( local glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
local getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
local getChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
var getChildrenCount ()
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
var getParent ()
 Returns a pointer to the parent node. More...
 
local getParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParentAndCleanup ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
var getTag ()
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
local setUserData ( local pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
local getUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
local setUserObject ( local pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
local registerScriptHandler ( local handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local nHandler, local priority)
 Schedules for lua script. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
var stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local numberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
local getScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
var scheduleUpdateWithPriority ( var priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
var schedule ( var selector, var interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
var update ( var delta)
local update ( local delta)
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local nodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local parentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
local nodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
local worldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
var convertToWorldSpace ( var nodePoint)
 Converts a Point to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
var convertTouchToNodeSpace ( var touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
local convertTouchToNodeSpace ( local touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
var setAdditionalTransform ( var additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
var getComponent ( var pName)
 gets a component by its name More...
 
local getComponent ( local pName)
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
var addComponent ( var pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer More...
 
var removeComponent ( var pComponent)
 removes a component by its pointer More...
 
local removeComponent ( local pComponent)
 removes a component by its pointer More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)

Static Public Member Functions

static CCTMXLayercreate (CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)
 creates a CCTMXLayer with an tileset info, a layer info and a map info More...
 
var create ( var tilesetInfo, var layerInfo, var mapInfo)
 creates a CCTMXLayer with an tileset info, a layer info and a map info More...
 
local create ( local tilesetInfo, local layerInfo, local mapInfo)
 creates a CCTMXLayer with an tileset info, a layer info and a map info More...
 
- Static Public Member Functions inherited from CCSpriteBatchNode
static CCSpriteBatchNodecreateWithTexture (CCTexture2D *tex, unsigned int capacity)
 creates a CCSpriteBatchNode with a texture2d and capacity of children. More...
 
local createWithTexture ( local tex, local capacity)
 creates a CCSpriteBatchNode with a texture2d and capacity of children. More...
 
static CCSpriteBatchNodecreateWithTexture (CCTexture2D *tex)
local createWithTexture ( local tex)
static CCSpriteBatchNodecreate (const char *fileImage, unsigned int capacity)
 creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
local create ( local fileImage, local capacity)
 creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
static CCSpriteBatchNodecreate (const char *fileImage)
local create ( local fileImage)
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Public Attributes

virtual unsigned int * getTiles (void)\n\n public
 getTiles More...
 
virtual unsigned int getLayerOrientation (void)\n\n public
 getLayerOrientation More...
 
- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Protected Attributes

CCSize m_tLayerSize
 size of the layer in tiles More...
 
CCSize m_tMapTileSize
 size of the map's tile (could be different from the tile's size) More...
 
unsigned int * m_pTiles
 pointer to the map of tiles More...
 
var m_pTiles
 pointer to the map of tiles More...
 
local m_pTiles
 pointer to the map of tiles More...
 
CCTMXTilesetInfom_pTileSet
 Tileset information for the layer. More...
 
unsigned int m_uLayerOrientation
 Layer orientation, which is the same as the map orientation. More...
 
var m_uLayerOrientation
 Layer orientation, which is the same as the map orientation. More...
 
local m_uLayerOrientation
 Layer orientation, which is the same as the map orientation. More...
 
CCDictionarym_pProperties
 properties from the layer. More...
 
std::string m_sLayerName
 name of the layer More...
 
unsigned char m_cOpacity
 TMX Layer supports opacity. More...
 
unsigned int m_uMinGID
unsigned int m_uMaxGID
int m_nVertexZvalue
 Only used when vertexZ is used. More...
 
bool m_bUseAutomaticVertexZ
CCSpritem_pReusedTile
 used for optimization More...
 
ccCArray * m_pAtlasIndexArray
float m_fContentScaleFactor
- Protected Attributes inherited from CCSpriteBatchNode
CCTextureAtlasm_pobTextureAtlas
ccBlendFunc m_blendFunc
CCArraym_pobDescendants
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
var m_fRotationY
 rotation angle on y-axis More...
 
local m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
var m_fScaleX
 scaling factor on x-axis More...
 
local m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
var m_fScaleY
 scaling factor on y-axis More...
 
local m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
var m_fVertexZ
 OpenGL real Z vertex. More...
 
local m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
var m_obPosition
 position of the node More...
 
local m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
var m_fSkewX
 skew angle on x-axis More...
 
local m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
var m_fSkewY
 skew angle on y-axis More...
 
local m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
var m_obAnchorPointInPoints
 anchor point in points More...
 
local m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
var m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
local m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
var m_sAdditionalTransform
 transform More...
 
local m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
var m_sTransform
 transform More...
 
local m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
var m_sInverse
 transform More...
 
local m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
var m_pCamera
 a camera More...
 
local m_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
var m_pGrid
 a grid More...
 
local m_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
var m_nZOrder
 z-order value that affects the draw order More...
 
local m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
var m_pChildren
 array of children nodes More...
 
local m_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
var m_pParent
 weak reference to parent node More...
 
local m_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
var m_pUserObject
 A user assigned CCObject. More...
 
local m_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
var m_pShaderProgram
 OpenGL shader. More...
 
local m_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
var m_eGLServerState
 OpenGL servier side state. More...
 
local m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
var m_pScheduler
 scheduler used to schedule timers and updates More...
 
local m_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
var m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
local m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
var m_bRunning
 is running More...
 
local m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
var m_bTransformDirty
 transform dirty flag More...
 
local m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
var m_bInverseDirty
 transform dirty flag More...
 
local m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
var m_bVisible
 is this node visible More...
 
local m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
var m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
local m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
var m_bReorderChildDirty
 children order dirty flag More...
 
local m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
var m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
var m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
var m_eScriptType
 type of script binding, lua or javascript More...
 
local m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
var m_pComponentContainer
 Dictionary of components. More...
 
local m_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Protected Member Functions inherited from CCSpriteBatchNode
void insertQuadFromSprite (CCSprite *sprite, unsigned int index)
 Inserts a quad at a certain index into the texture atlas. More...
 
var insertQuadFromSprite ( var sprite, var index)
 Inserts a quad at a certain index into the texture atlas. More...
 
local insertQuadFromSprite ( local sprite, local index)
 Inserts a quad at a certain index into the texture atlas. More...
 
void updateQuadFromSprite (CCSprite *sprite, unsigned int index)
 Updates a quad at a certain index into the texture atlas. More...
 
CCSpriteBatchNodeaddSpriteWithoutQuad (CCSprite *child, unsigned int z, int aTag)
local addSpriteWithoutQuad ( local child, local z, local aTag)

Detailed Description

CCTMXLayer represents the TMX layer.

It is a subclass of CCSpriteBatchNode. By default the tiles are rendered using a CCTextureAtlas. If you modify a tile on runtime, then, that tile will become a CCSprite, otherwise no CCSprite objects are created. The benefits of using CCSprite objects as tiles are:

  • tiles (CCSprite) can be rotated/scaled/moved with a nice API

If the layer contains a property named "cc_vertexz" with an integer (in can be positive or negative), then all the tiles belonging to the layer will use that value as their OpenGL vertex Z for depth.

On the other hand, if the "cc_vertexz" property has the "automatic" value, then the tiles will use an automatic vertex Z value. Also before drawing the tiles, GL_ALPHA_TEST will be enabled, and disabled after drawing them. The used alpha func will be:

glAlphaFunc( GL_GREATER, value )

"value" by default is 0, but you can change it from Tiled by adding the "cc_alpha_func" property to the layer. The value 0 should work for most cases, but if you have tiles that are semi-transparent, then you might want to use a different value, like 0.5.

For further information, please see the programming guide:

http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps

Since
v0.8.1 Tiles can have tile flags for additional properties. At the moment only flip horizontal and flip vertical are used. These bit flags are defined in CCTMXXMLParser.h.
1.1

Constructor & Destructor Documentation

var ctor ( )
virtual ~CCTMXLayer ( )
virtual

Member Function Documentation

virtual void addChild ( CCNode child,
int  zOrder,
int  tag 
)
virtual

CCTMXLayer doesn't support adding a CCSprite manually.

Warning
addchild(z, tag); is not supported on CCTMXLayer. Instead of setTileGID.

Reimplemented from CCSpriteBatchNode.

var addChild ( var  child,
var  zOrder,
var  tag 
)
virtual

CCTMXLayer doesn't support adding a CCSprite manually.

Warning
addchild(z, tag); is not supported on CCTMXLayer. Instead of setTileGID.

Reimplemented from CCSpriteBatchNode.

static CCTMXLayer* create ( CCTMXTilesetInfo tilesetInfo,
CCTMXLayerInfo layerInfo,
CCTMXMapInfo mapInfo 
)
static

creates a CCTMXLayer with an tileset info, a layer info and a map info

var create ( var  tilesetInfo,
var  layerInfo,
var  mapInfo 
)
static

creates a CCTMXLayer with an tileset info, a layer info and a map info

local create ( local  tilesetInfo,
local  layerInfo,
local  mapInfo 
)
static

creates a CCTMXLayer with an tileset info, a layer info and a map info

const char* getLayerName ( )
inline
var getLayerName ( )
inline
local getLayerName ( )
inline
virtual const CCSize& getLayerSize ( void  )
virtual

getLayerSize

var getLayerSize (   )
virtual

getLayerSize

local getLayerSize (   )
virtual

getLayerSize

virtual const CCSize&
getMapTileSize
( void  )
virtual

getMapTileSize

var getMapTileSize (   )
virtual

getMapTileSize

local getMapTileSize (   )
virtual

getMapTileSize

virtual CCDictionary* getProperties ( void  )
virtual

getProperties

var getProperties (   )
virtual

getProperties

local getProperties (   )
virtual

getProperties

virtual CCTMXTilesetInfo*
getTileSet
( void  )
virtual

getTileSet

var getTileSet (   )
virtual

getTileSet

local getTileSet (   )
virtual

getTileSet

bool initWithTilesetInfo ( CCTMXTilesetInfo tilesetInfo,
CCTMXLayerInfo layerInfo,
CCTMXMapInfo mapInfo 
)

initializes a CCTMXLayer with a tileset info, a layer info and a map info

var initWithTilesetInfo ( var  tilesetInfo,
var  layerInfo,
var  mapInfo 
)

initializes a CCTMXLayer with a tileset info, a layer info and a map info

CCPoint positionAt ( const CCPoint tileCoordinate)

returns the position in points of a given tile coordinate

var getPositionAt ( var  tileCoordinate)

returns the position in points of a given tile coordinate

local positionAt ( local  tileCoordinate)

returns the position in points of a given tile coordinate

CCString* propertyNamed ( const char *  propertyName)

return the value for the specific property name

var getProperty ( var  propertyName)

return the value for the specific property name

local propertyNamed ( local  propertyName)

return the value for the specific property name

void releaseMap ( )

dealloc the map that contains the tile position from memory.

Unless you want to know at runtime the tiles positions, you can safely call this method. If you are going to call layer->tileGIDAt() then, don't release the map

var releaseMap ( )

dealloc the map that contains the tile position from memory.

Unless you want to know at runtime the tiles positions, you can safely call this method. If you are going to call layer->tileGIDAt() then, don't release the map

local releaseMap ( )

dealloc the map that contains the tile position from memory.

Unless you want to know at runtime the tiles positions, you can safely call this method. If you are going to call layer->tileGIDAt() then, don't release the map

void removeChild ( CCNode child,
bool  cleanup 
)
virtual

super method

Reimplemented from CCSpriteBatchNode.

var removeChild ( var  child,
var  cleanup 
)
virtual

super method

Reimplemented from CCSpriteBatchNode.

void removeTileAt ( const CCPoint tileCoordinate)

removes a tile at given tile coordinate

var removeTileAt ( var  tileCoordinate)

removes a tile at given tile coordinate

local removeTileAt ( local  tileCoordinate)

removes a tile at given tile coordinate

void setLayerName ( const char *  layerName)
inline
var setLayerName ( var  layerName)
inline
local setLayerName ( local  layerName)
inline
virtual void setLayerSize ( const CCSize var)
virtual

set# LayerSize

var setLayerSize ( var  var)
virtual

set# LayerSize

local setLayerSize ( local  var)
virtual

set# LayerSize

virtual void setMapTileSize ( const CCSize var)
virtual

set# MapTileSize

var setMapTileSize ( var  var)
virtual

set# MapTileSize

local setMapTileSize ( local  var)
virtual

set# MapTileSize

virtual void setProperties ( CCDictionary var)
virtual

setProperties

var setProperties ( var  var)
virtual

setProperties

local setProperties ( local  var)
virtual

setProperties

void setTileGID ( unsigned int  gid,
const CCPoint tileCoordinate 
)

sets the tile gid (gid = tile global id) at a given tile coordinate.

The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.

var setTileGID ( var  gid,
var  tileCoordinate 
)

sets the tile gid (gid = tile global id) at a given tile coordinate.

The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.

local setTileGID ( local  gid,
local  tileCoordinate 
)

sets the tile gid (gid = tile global id) at a given tile coordinate.

The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.

void setTileGID ( unsigned int  gid,
const CCPoint tileCoordinate,
ccTMXTileFlags  flags 
)

sets the tile gid (gid = tile global id) at a given tile coordinate.

The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.

Use withFlags if the tile flags need to be changed as well

var setTileGID ( var  gid,
var  tileCoordinate,
var  flags 
)

sets the tile gid (gid = tile global id) at a given tile coordinate.

The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.

Use withFlags if the tile flags need to be changed as well

local setTileGID ( local  gid,
local  tileCoordinate,
local  flags 
)

sets the tile gid (gid = tile global id) at a given tile coordinate.

The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.

Use withFlags if the tile flags need to be changed as well

virtual void setTileSet ( CCTMXTilesetInfo var)
virtual

setTileSet

var setTileSet ( var  var)
virtual

setTileSet

local setTileSet ( local  var)
virtual

setTileSet

void setupTiles ( )

Creates the tiles.

var setupTiles ( )

Creates the tiles.

local setupTiles ( )

Creates the tiles.

CCSprite* tileAt ( const CCPoint tileCoordinate)

returns the tile (CCSprite) at a given a tile coordinate.

The returned CCSprite will be already added to the CCTMXLayer. Don't add it again. The CCSprite can be treated like any other CCSprite: rotated, scaled, translated, opacity, color, etc. You can remove either by calling:

  • layer->removeChild(sprite, cleanup);
  • or layer->removeTileAt(ccp(x,y));
var getTileGIDAt ( var  tileCoordinate)

returns the tile (CCSprite) at a given a tile coordinate.

The returned CCSprite will be already added to the CCTMXLayer. Don't add it again. The CCSprite can be treated like any other CCSprite: rotated, scaled, translated, opacity, color, etc. You can remove either by calling:

  • layer->removeChild(sprite, cleanup);
  • or layer->removeTileAt(ccp(x,y));
local tileAt ( local  tileCoordinate)

returns the tile (CCSprite) at a given a tile coordinate.

The returned CCSprite will be already added to the CCTMXLayer. Don't add it again. The CCSprite can be treated like any other CCSprite: rotated, scaled, translated, opacity, color, etc. You can remove either by calling:

  • layer->removeChild(sprite, cleanup);
  • or layer->removeTileAt(ccp(x,y));
unsigned int tileGIDAt ( const CCPoint tileCoordinate)

returns the tile gid at a given tile coordinate.

if it returns 0, it means that the tile is empty. This method requires the the tile map has not been previously released (eg. don't call layer->releaseMap())

var tileGIDAt ( var  tileCoordinate)

returns the tile gid at a given tile coordinate.

if it returns 0, it means that the tile is empty. This method requires the the tile map has not been previously released (eg. don't call layer->releaseMap())

local tileGIDAt ( local  tileCoordinate)

returns the tile gid at a given tile coordinate.

if it returns 0, it means that the tile is empty. This method requires the the tile map has not been previously released (eg. don't call layer->releaseMap())

unsigned int tileGIDAt ( const CCPoint tileCoordinate,
ccTMXTileFlags flags 
)

returns the tile gid at a given tile coordinate.

It also returns the tile flags. This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap])

var tileGIDAt ( var  tileCoordinate,
var  flags 
)

returns the tile gid at a given tile coordinate.

It also returns the tile flags. This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap])

Member Data Documentation

virtual unsigned int
getLayerOrientation(void)\n\n
public

getLayerOrientation

setLayerOrientation

var public

getLayerOrientation

setLayerOrientation

local public

getLayerOrientation

setLayerOrientation

virtual unsigned int* getTiles(void)\n\n
public

getTiles

setTiles

var public

getTiles

setTiles

local public

getTiles

setTiles

bool m_bUseAutomaticVertexZ
protected
var m_bUseAutomaticVertexZ
protected
local m_bUseAutomaticVertexZ
protected
unsigned char m_cOpacity
protected

TMX Layer supports opacity.

var m_cOpacity
protected

TMX Layer supports opacity.

local m_cOpacity
protected

TMX Layer supports opacity.

float m_fContentScaleFactor
protected
var m_fContentScaleFactor
protected
local m_fContentScaleFactor
protected
int m_nVertexZvalue
protected

Only used when vertexZ is used.

var m_nVertexZvalue
protected

Only used when vertexZ is used.

local m_nVertexZvalue
protected

Only used when vertexZ is used.

ccCArray* m_pAtlasIndexArray
protected
var m_pAtlasIndexArray
protected
local m_pAtlasIndexArray
protected
CCDictionary* m_pProperties
protected

properties from the layer.

They can be added using Tiled

var m_pProperties
protected

properties from the layer.

They can be added using Tiled

local m_pProperties
protected

properties from the layer.

They can be added using Tiled

CCSprite* m_pReusedTile
protected

used for optimization

var m_pReusedTile
protected

used for optimization

local m_pReusedTile
protected

used for optimization

unsigned int* m_pTiles
protected

pointer to the map of tiles

var m_pTiles
protected

pointer to the map of tiles

local m_pTiles
protected

pointer to the map of tiles

CCTMXTilesetInfo* m_pTileSet
protected

Tileset information for the layer.

var m_pTileSet
protected

Tileset information for the layer.

local m_pTileSet
protected

Tileset information for the layer.

std::string m_sLayerName
protected

name of the layer

var m_sLayerName
protected

name of the layer

local m_sLayerName
protected

name of the layer

CCSize m_tLayerSize
protected

size of the layer in tiles

var m_tLayerSize
protected

size of the layer in tiles

local m_tLayerSize
protected

size of the layer in tiles

CCSize m_tMapTileSize
protected

size of the map's tile (could be different from the tile's size)

var m_tMapTileSize
protected

size of the map's tile (could be different from the tile's size)

local m_tMapTileSize
protected

size of the map's tile (could be different from the tile's size)

unsigned int m_uLayerOrientation
protected

Layer orientation, which is the same as the map orientation.

var m_uLayerOrientation
protected

Layer orientation, which is the same as the map orientation.

local m_uLayerOrientation
protected

Layer orientation, which is the same as the map orientation.

unsigned int m_uMaxGID
protected
var m_uMaxGID
protected
local m_uMaxGID
protected
unsigned int m_uMinGID
protected
var m_uMinGID
protected
local m_uMinGID
protected

The documentation for this class was generated from the following file: