cocos2d-x  2.2.3
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CCDisplayFactory Class Reference

#include <CCDisplayFactory.h>

Static Public Member Functions

static void addDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData)
static void createDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay)
static void updateDisplay (CCBone *bone, float dt, bool dirty)
static void addSpriteDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData)
static void createSpriteDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay)
static void initSpriteDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, const char *displayName, CCSkin *skin)
static void addArmatureDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData)
static void createArmatureDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay)
static void updateArmatureDisplay (CCBone *bone, CCNode *display, float dt)
static void addParticleDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData)
static void createParticleDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay)
static void updateParticleDisplay (CCBone *bone, CCNode *display, float dt)

Member Function Documentation

static void addArmatureDisplay ( CCBone bone,
CCDecorativeDisplay decoDisplay,
CCDisplayData displayData 
)
static
static void addDisplay ( CCBone bone,
CCDecorativeDisplay decoDisplay,
CCDisplayData displayData 
)
static
static void addParticleDisplay ( CCBone bone,
CCDecorativeDisplay decoDisplay,
CCDisplayData displayData 
)
static
static void addSpriteDisplay ( CCBone bone,
CCDecorativeDisplay decoDisplay,
CCDisplayData displayData 
)
static
static void createArmatureDisplay ( CCBone bone,
CCDecorativeDisplay decoDisplay 
)
static
static void createDisplay ( CCBone bone,
CCDecorativeDisplay decoDisplay 
)
static
static void createParticleDisplay ( CCBone bone,
CCDecorativeDisplay decoDisplay 
)
static
static void createSpriteDisplay ( CCBone bone,
CCDecorativeDisplay decoDisplay 
)
static
static void initSpriteDisplay ( CCBone bone,
CCDecorativeDisplay decoDisplay,
const char *  displayName,
CCSkin skin 
)
static
static void updateArmatureDisplay ( CCBone bone,
CCNode display,
float  dt 
)
static
static void updateDisplay ( CCBone bone,
float  dt,
bool  dirty 
)
static
static void updateParticleDisplay ( CCBone bone,
CCNode display,
float  dt 
)
static

The documentation for this class was generated from the following file: