cocos2d-x  2.2.3
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cocos2d::extension Namespace Reference

Classes

class  CCBAnimationManagerDelegate
 
class  CCBAnimationManager
 
class  CCBSetSpriteFrame
 
class  CCBSoundEffect
 
class  CCBRotateTo
 
class  CCBRotateXTo
 
class  CCBRotateYTo
 
class  CCBEaseInstant
 
class  CCBFileLoader
 
class  CCBKeyframe
 
class  CCBMemberVariableAssigner
 
class  CCBFile
 
class  CCBReader
 @ More...
 
class  CCBSelectorResolver
 
class  CCBScriptOwnerProtocol
 
class  CCBSequence
 
class  CCBSequenceProperty
 
class  ccColor3BWapper
 
class  CCBValue
 
class  CCControlButtonLoader
 
class  CCControlLoader
 
class  CCData
 
class  CCLabelBMFontLoader
 
class  CCLabelTTFLoader
 
class  CCLayerColorLoader
 
class  CCLayerGradientLoader
 
class  CCLayerLoader
 
class  CCMenuItemImageLoader
 
class  CCMenuItemLoader
 
class  CCMenuLoader
 
struct  BlockData
 
struct  BlockCCControlData
 
class  CCNodeLoader
 
class  CCNodeLoaderLibrary
 
class  CCNodeLoaderListener
 
class  CCParticleSystemQuadLoader
 
class  CCScale9SpriteLoader
 
class  CCScrollViewLoader
 
class  CCSpriteLoader
 
class  CCEaseBezierAction
 Ease Bezier. More...
 
class  CCEaseQuadraticActionIn
 Ease Quadratic In. More...
 
class  CCEaseQuadraticActionOut
 Ease Quadratic Out. More...
 
class  CCEaseQuadraticActionInOut
 Ease Quadratic InOut. More...
 
class  CCEaseQuarticActionIn
 Ease Quartic In. More...
 
class  CCEaseQuarticActionOut
 Ease Quartic Out. More...
 
class  CCEaseQuarticActionInOut
 Ease Quartic InOut. More...
 
class  CCEaseQuinticActionIn
 Ease Quintic In. More...
 
class  CCEaseQuinticActionOut
 Ease Quintic Out. More...
 
class  CCEaseQuinticActionInOut
 Ease Quintic InOut. More...
 
class  CCEaseCircleActionIn
 Ease Circle In. More...
 
class  CCEaseCircleActionOut
 Ease Circle Out. More...
 
class  CCEaseCircleActionInOut
 Ease Circle InOut. More...
 
class  CCEaseCubicActionIn
 Ease Cubic In. More...
 
class  CCEaseCubicActionOut
 Ease Cubic Out. More...
 
class  CCEaseCubicActionInOut
 Ease Cubic InOut. More...
 
class  ActionFrame
 
class  ActionMoveFrame
 
class  ActionScaleFrame
 
class  ActionRotationFrame
 
class  ActionFadeFrame
 
class  ActionTintFrame
 
class  ActionFrameEasing
 
class  ActionManager
 
class  ActionNode
 
class  ActionObject
 
struct  CCFrameEvent
 
struct  CCMovementEvent
 
class  CCArmatureAnimation
 
class  CCProcessBase
 
class  CCTween
 
class  CCArmature
 
class  CCBone
 
class  CCBaseData
 The base node include a lot of attributes. More...
 
class  CCDisplayData
 
class  CCSpriteDisplayData
 
class  CCArmatureDisplayData
 
class  CCParticleDisplayData
 
class  CCBoneData
 
class  CCArmatureData
 
class  CCFrameData
 
class  CCMovementBoneData
 
class  CCMovementData
 
class  CCAnimationData
 
struct  CCContourVertex2
 
class  CCContourData
 
class  CCTextureData
 
class  CCBatchNode
 
class  CCDecorativeDisplay
 
class  CCDisplayFactory
 
class  CCDisplayManager
 ! CCDisplayManager manages CCBone's display More...
 
class  CCSkin
 
class  CCColliderFilter
 
class  ColliderBody
 
class  CCColliderDetector
 
struct  CCRelativeData
 
class  CCArmatureDataManager
 format and manage armature configuration and armature animation More...
 
class  CCDataReaderHelper
 
class  CCSpriteFrameCacheHelper
 
class  CCTransformHelp
 
class  CCTweenFunction
 
class  CCComAttribute
 
class  CCComAudio
 
class  CCComController
 
class  CCComRender
 
class  CCInputDelegate
 
class  DictionaryHelper
 
class  GUIReader
 
class  WidgetPropertiesReader
 
class  WidgetPropertiesReader0250
 
class  WidgetPropertiesReader0300
 
class  SceneReader
 
class  ButtonReader
 
class  CheckBoxReader
 
class  ImageViewReader
 
class  LabelAtlasReader
 
class  LabelBMFontReader
 
class  LabelReader
 
class  LayoutReader
 
class  ListViewReader
 
class  LoadingBarReader
 
class  PageViewReader
 
class  ScrollViewReader
 
class  SliderReader
 
class  TextFieldReader
 
class  WidgetReader
 
class  WidgetReaderProtocol
 
class  ObjectFactory
 
class  ArmatureMovementDispatcher
 
class  TriggerMng
 
class  BaseTriggerCondition
 
class  BaseTriggerAction
 
class  TriggerObj
 
class  CCControl
 
class  CCControlButton
 for Cocos2D. More...
 
class  CCControlColourPicker
 
class  CCControlHuePicker
 
class  CCControlPotentiometer
 for Cocos2D. More...
 
class  CCControlSaturationBrightnessPicker
 
class  CCControlSlider
 
class  CCControlStepper
 
class  CCControlSwitch
 for Cocos2D. More...
 
struct  RGBA
 
struct  HSV
 
class  CCColor3bObject
 helper class to store ccColor3B's in mutable arrays More...
 
class  CCControlUtils
 
class  CCInvocation
 
class  CCScale9Sprite
 A 9-slice sprite for cocos2d. More...
 
class  CCEditBoxDelegate
 
class  CCEditBox
 \ More...
 
class  CCEditBoxImpl
 
class  CCEditBoxImplAndroid
 
class  CCEditBoxImplTizen
 
class  CCEditBoxImplWin
 
class  CCEditBoxImplWp8
 
class  CCScrollViewDelegate
 
class  CCScrollView
 
class  CCSortableObject
 
class  CCArrayForObjectSorting
 
class  CCTableViewDelegate
 Sole purpose of this delegate is to single touch event in this version. More...
 
class  CCTableViewDataSource
 
class  CCTableView
 
class  CCTableViewCell
 Abstract class for SWTableView cell node. More...
 
class  CCHttpClient
 Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request. More...
 
class  CCHttpRequest
 defines the object which users must packed for CCHttpClient::send(HttpRequest*) method. More...
 
class  CCHttpResponse
 defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample More...
 
class  WebSocket
 
class  CCPhysicsSprite
 A CCSprite subclass that is bound to a physics body. More...
 
struct  Animation
 
struct  Timeline
 
struct  CurveTimeline
 
struct  ColorTimeline
 
struct  AttachmentTimeline
 
struct  AnimationState
 
struct  AnimationStateData
 
struct  AtlasPage
 
struct  AtlasRegion
 
struct  Atlas
 
struct  AtlasAttachmentLoader
 
struct  Attachment
 
struct  AttachmentLoader
 
struct  Bone
 
struct  BoneData
 
class  CCSkeleton
 Draws a skeleton. More...
 
class  CCSkeletonAnimation
 Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later. More...
 
struct  RegionAttachment
 
struct  Skeleton
 
struct  SkeletonData
 
struct  SkeletonJson
 
struct  Skin
 
struct  SlotData
 

Typedefs

typedef std::map< std::string,
CCNodeLoader * > 
CCNodeLoaderMap
typedef std::pair< std::string,
CCNodeLoader * > 
CCNodeLoaderMapEntry
typedef void(CCObject::* SEL_MovementEventCallFunc )(CCArmature *, MovementEventType, const char *)
typedef void(CCObject::* SEL_FrameEventCallFunc )(CCBone *, const char *, int, int)
typedef struct _DataInfo DataInfo
typedef void(CCObject::* SEL_ParseEvent )(const std::string &, CCObject *, const rapidjson::Value &)
typedef void(CCObject::* SEL_CallFuncOD )(CCObject *, void *)
typedef unsigned int CCControlEvent
typedef unsigned int CCControlState
typedef void(CCObject::* SEL_CCControlHandler )(CCObject *, CCControlEvent)
typedef void(CCObject::* SEL_HttpResponse )(CCHttpClient *client, CCHttpResponse *response)
typedef struct Timeline Timeline
typedef struct BaseTimeline TranslateTimeline
typedef struct BaseTimeline ScaleTimeline
typedef struct AtlasPage AtlasPage
typedef struct AtlasRegion AtlasRegion
typedef struct Attachment Attachment
typedef struct AttachmentLoader AttachmentLoader
typedef struct Bone Bone
typedef struct BoneData BoneData
typedef struct RegionAttachment RegionAttachment
typedef struct Skeleton Skeleton

Enumerations

enum  {
  kIntValue, kFloatValue, kBoolValue, kUnsignedCharValue,
  kStringValue, kArrayValue
}
 
enum  FrameType {
  kKeyframeMove = 0, kKeyframeScale, kKeyframeRotate, kKeyframeTint,
  kKeyframeFade, kKeyframeMax
}
 
enum  FrameEaseType {
  FrameEase_Custom = -1, FrameEase_Linear = 0, FrameEase_Sine_EaseIn, FrameEase_Sine_EaseOut,
  FrameEase_Sine_EaseInOut, FrameEase_Quad_EaseIn, FrameEase_Quad_EaseOut, FrameEase_Quad_EaseInOut,
  FrameEase_Cubic_EaseIn, FrameEase_Cubic_EaseOut, FrameEase_Cubic_EaseInOut, FrameEase_Quart_EaseIn,
  FrameEase_Quart_EaseOut, FrameEase_Quart_EaseInOut, FrameEase_Quint_EaseIn, FrameEase_Quint_EaseOut,
  FrameEase_Quint_EaseInOut, FrameEase_Expo_EaseIn, FrameEase_Expo_EaseOut, FrameEase_Expo_EaseInOut,
  FrameEase_Circ_EaseIn, FrameEase_Circ_EaseOut, FrameEase_Circ_EaseInOut, FrameEase_Elastic_EaseIn,
  FrameEase_Elastic_EaseOut, FrameEase_Elastic_EaseInOut, FrameEase_Back_EaseIn, FrameEase_Back_EaseOut,
  FrameEase_Back_EaseInOut, FrameEase_Bounce_EaseIn, FrameEase_Bounce_EaseOut, FrameEase_Bounce_EaseInOut,
  FrameEase_TWEEN_EASING_MAX = 10000
}
 
enum  FrameEasingType {
  kCCBKeyframeEasingInstant, kCCBKeyframeEasingLinear, kCCBKeyframeEasingCubicIn, kCCBKeyframeEasingCubicOut,
  kCCBKeyframeEasingCubicInOut, kCCBKeyframeEasingElasticIn, kCCBKeyframeEasingElasticOut, kCCBKeyframeEasingElasticInOut,
  kCCBKeyframeEasingBounceIn, kCCBKeyframeEasingBounceOut, kCCBKeyframeEasingBounceInOut, kCCBKeyframeEasingBackIn,
  kCCBKeyframeEasingBackOut, kCCBKeyframeEasingBackInOut
}
 
enum  MovementEventType { START, COMPLETE, LOOP_COMPLETE }
 
enum  AnimationType {
  SINGLE_FRAME = -4, ANIMATION_NO_LOOP, ANIMATION_TO_LOOP_FRONT, ANIMATION_TO_LOOP_BACK,
  ANIMATION_LOOP_FRONT, ANIMATION_LOOP_BACK, ANIMATION_MAX
}
 
enum  DisplayType { CS_DISPLAY_SPRITE, CS_DISPLAY_ARMATURE, CS_DISPLAY_PARTICLE, CS_DISPLAY_MAX }
 
enum  CCBlendType {
  BLEND_NORMAL, BLEND_LAYER, BLEND_DARKEN, BLEND_MULTIPLY,
  BLEND_LIGHTEN, BLEND_SCREEN, BLEND_OVERLAY, BLEND_HARD_LIGHT,
  BLEND_ADD, BLEND_SUBSTRACT, BLEND_DIFFERENCE, BLEND_INVERT,
  BLEND_ALPHA, BLEND_ERASE
}
 
enum  CCTweenType {
  CUSTOM_EASING = -1, Linear, Sine_EaseIn, Sine_EaseOut,
  Sine_EaseInOut, Quad_EaseIn, Quad_EaseOut, Quad_EaseInOut,
  Cubic_EaseIn, Cubic_EaseOut, Cubic_EaseInOut, Quart_EaseIn,
  Quart_EaseOut, Quart_EaseInOut, Quint_EaseIn, Quint_EaseOut,
  Quint_EaseInOut, Expo_EaseIn, Expo_EaseOut, Expo_EaseInOut,
  Circ_EaseIn, Circ_EaseOut, Circ_EaseInOut, Elastic_EaseIn,
  Elastic_EaseOut, Elastic_EaseInOut, Back_EaseIn, Back_EaseOut,
  Back_EaseInOut, Bounce_EaseIn, Bounce_EaseOut, Bounce_EaseInOut,
  TWEEN_EASING_MAX = 10000
}
 
enum  {
  CCControlEventTouchDown = 1 << 0, CCControlEventTouchDragInside = 1 << 1, CCControlEventTouchDragOutside = 1 << 2, CCControlEventTouchDragEnter = 1 << 3,
  CCControlEventTouchDragExit = 1 << 4, CCControlEventTouchUpInside = 1 << 5, CCControlEventTouchUpOutside = 1 << 6, CCControlEventTouchCancel = 1 << 7,
  CCControlEventValueChanged = 1 << 8
}
 Kinds of possible events for the control objects. More...
 
enum  { CCControlStateNormal = 1 << 0, CCControlStateHighlighted = 1 << 1, CCControlStateDisabled = 1 << 2, CCControlStateSelected = 1 << 3 }
 The possible state for a control. More...
 
enum  CCControlStepperPart { kCCControlStepperPartMinus, kCCControlStepperPartPlus, kCCControlStepperPartNone }
 
enum  KeyboardReturnType {
  kKeyboardReturnTypeDefault = 0, kKeyboardReturnTypeDone, kKeyboardReturnTypeSend, kKeyboardReturnTypeSearch,
  kKeyboardReturnTypeGo
}
 
enum  EditBoxInputMode {
  kEditBoxInputModeAny = 0, kEditBoxInputModeEmailAddr, kEditBoxInputModeNumeric, kEditBoxInputModePhoneNumber,
  kEditBoxInputModeUrl, kEditBoxInputModeDecimal, kEditBoxInputModeSingleLine
}
 The EditBoxInputMode defines the type of text that the user is allowed to enter. More...
 
enum  EditBoxInputFlag {
  kEditBoxInputFlagPassword = 0, kEditBoxInputFlagSensitive, kEditBoxInputFlagInitialCapsWord, kEditBoxInputFlagInitialCapsSentence,
  kEditBoxInputFlagInitialCapsAllCharacters
}
 The EditBoxInputFlag defines how the input text is displayed/formatted. More...
 
enum  CCScrollViewDirection { kCCScrollViewDirectionNone = -1, kCCScrollViewDirectionHorizontal = 0, kCCScrollViewDirectionVertical, kCCScrollViewDirectionBoth }
 
enum  CCTableViewVerticalFillOrder { kCCTableViewFillTopDown, kCCTableViewFillBottomUp }
 
enum  AtlasFormat {
  ATLAS_ALPHA, ATLAS_INTENSITY, ATLAS_LUMINANCE_ALPHA, ATLAS_RGB565,
  ATLAS_RGBA4444, ATLAS_RGB888, ATLAS_RGBA8888
}
 
enum  AtlasFilter {
  ATLAS_NEAREST, ATLAS_LINEAR, ATLAS_MIPMAP, ATLAS_MIPMAP_NEAREST_NEAREST,
  ATLAS_MIPMAP_LINEAR_NEAREST, ATLAS_MIPMAP_NEAREST_LINEAR, ATLAS_MIPMAP_LINEAR_LINEAR
}
 
enum  AtlasWrap { ATLAS_MIRROREDREPEAT, ATLAS_CLAMPTOEDGE, ATLAS_REPEAT }
 
enum  AttachmentType { ATTACHMENT_REGION, ATTACHMENT_REGION_SEQUENCE }
 
enum  VertexIndex {
  VERTEX_X1 = 0, VERTEX_Y1, VERTEX_X2, VERTEX_Y2,
  VERTEX_X3, VERTEX_Y3, VERTEX_X4, VERTEX_Y4
}
 

Functions

CCPoint  (const CCPoint &pt, int nType, const CCSize &containerSize, const char *pPropName)
void  (CCNode *pNode, float fScaleX, float fScaleY, int nType, const char *pPropName)
var  ( var pNode, var fScaleX, var fScaleY, var nType, var pPropName)
local  ( local pNode, local fScaleX, local fScaleY, local nType, local pPropName)
const char *  ()
bool  (CCSprite *sprite, CCPoint point)
 hit test function More...
 
var  ( var sprite, var point)
 hit test function More...
 
local  ( local sprite, local point)
 hit test function More...
 
bool  (CCSprite *sprite, CCPoint point, CCPoint &outPoint)
local  ( local sprite, local point, local outPoint)
CCPoint  (float t, CCPoint &point1, CCPoint &point2, CCPoint &point3)
 motion curve function More...
 
CCPoint  (float t, CCPoint &point1, CCPoint &point2, CCPoint &point3, CCPoint &point4)
local  ( local t, local point1, local point2, local point3, local point4)
CCPoint  (float t, CCPoint &center, float radius, float fromRadian, float radianDif)
local  ( local t, local center, local radius, local fromRadian, local radianDif)
void  (unsigned int event)
CCEditBoxImpl (CCEditBox *pEditBox)
Animation (const char *name, int timelineCount)
var  ( var name, var timelineCount)
local  ( local name, local timelineCount)
void  (Animation *self)
var  ( var self)
local  ( local self)
void  (const Animation *self, struct Skeleton *skeleton, float time, intloop)
var  ( var self, var skeleton, var time, var intloop)
local  ( local self, local skeleton, local time, local intloop)
void  (const Animation *self, struct Skeleton *skeleton, float time, intloop, float alpha)
void  (Timeline *self)
var  ( var self)
local  ( local self)
void  (const Timeline *self, struct Skeleton *skeleton, float time, float alpha)
var  ( var self, var skeleton, var time, var alpha)
local  ( local self, local skeleton, local time, local alpha)
void  (CurveTimeline *self, int frameIndex)
local  ( local self, local frameIndex)
void  (CurveTimeline *self, int frameIndex)
void  (CurveTimeline *self, int frameIndex, float cx1, float cy1, float cx2, float cy2)
var  ( var self, var frameIndex, var cx1, var cy1, var cx2, var cy2)
local  ( local self, local frameIndex, local cx1, local cy1, local cx2, local cy2)
float  (const CurveTimeline *self, int frameIndex, float percent)
var  ( var self, var frameIndex, var percent)
local  ( local self, local frameIndex, local percent)
RotateTimeline (int frameCount)
var  ( var frameCount)
local  ( local frameCount)
void  (RotateTimeline *self, int frameIndex, float time, float angle)
var  ( var self, var frameIndex, var time, var angle)
local  ( local self, local frameIndex, local time, local angle)
TranslateTimeline (int frameCount)
var  ( var frameCount)
local  ( local frameCount)
void  (TranslateTimeline *self, int frameIndex, float time, float x, float y)
var  ( var self, var frameIndex, var time, var x, var y)
local  ( local self, local frameIndex, local time, local x, local y)
ScaleTimeline (int frameCount)
var  ( var frameCount)
local  ( local frameCount)
void  (ScaleTimeline *self, int frameIndex, float time, float x, float y)
var  ( var self, var frameIndex, var time, var x, var y)
local  ( local self, local frameIndex, local time, local x, local y)
ColorTimeline (int frameCount)
var  ( var frameCount)
local  ( local frameCount)
void  (ColorTimeline *self, int frameIndex, float time, float r, float g, float b, float a)
var  ( var self, var frameIndex, var time, var r, var g, var b, var a)
local  ( local self, local frameIndex, local time, local r, local g, local b, local a)
AttachmentTimeline (int frameCount)
void  (AttachmentTimeline *self, int frameIndex, float time, const char *attachmentName)
var  ( var self, var frameIndex, var time, var attachmentName)
local  ( local self, local frameIndex, local time, local attachmentName)
AnimationState (AnimationStateData *data)
void  (AnimationState *self)
void  (AnimationState *self, float delta)
local  ( local self, local delta)
void  (AnimationState *self, struct Skeleton *skeleton)
var  ( var self, var skeleton)
local  ( local self, local skeleton)
void  (AnimationState *self, const char *animationName, intloop)
var  ( var self, var animationName, var intloop)
local  ( local self, local animationName, local intloop)
void  (AnimationState *self, Animation *animation, intloop)
var  ( var self, var animation, var intloop)
local  ( local self, local animation, local intloop)
void  (AnimationState *self, const char *animationName, intloop, float delay)
var  ( var self, var animationName, var intloop, var delay)
local  ( local self, local animationName, local intloop, local delay)
void  (AnimationState *self, Animation *animation, intloop, float delay)
local  ( local self, local animation, local intloop, local delay)
void  (AnimationState *self)
var  ( var self)
local  ( local self)
int  (AnimationState *self)
local  ( local self)
AnimationStateData (SkeletonData *skeletonData)
var  ( var skeletonData)
local  ( local skeletonData)
void  (AnimationStateData *self)
var  ( var self)
local  ( local self)
void  (AnimationStateData *self, const char *fromName, const char *toName, float duration)
var  ( var self, var fromName, var toName, var duration)
local  ( local self, local fromName, local toName, local duration)
void  (AnimationStateData *self, Animation *from, Animation *to, float duration)
var  ( var self, var from, var to, var duration)
local  ( local self, local from, local to, local duration)
float  (AnimationStateData *self, Animation *from, Animation *to)
local  ( local self, local from, local to)
AtlasPage (const char *name)
var  ( var name)
local  ( local name)
void  (AtlasPage *self)
var  ( var self)
local  ( local self)
AtlasRegion ()
var  ()
local  ()
void  (AtlasRegion *self)
var  ( var self)
local  ( local self)
Atlas (const char *data, int length, const char *dir)
var  ( var data, var length, var dir)
local  ( local data, local length, local dir)
Atlas (const char *path)
var  ( var path)
local  ( local path)
void  (Atlas *atlas)
var  ( var atlas)
local  ( local atlas)
AtlasRegion (const Atlas *self, const char *name)
var  ( var self, var name)
local  ( local self, local name)
AtlasAttachmentLoader (Atlas *atlas)
var  ( var atlas)
local  ( local atlas)
void  (Attachment *self)
var  ( var self)
local  ( local self)
void  (AttachmentLoader *self)
var  ( var self)
local  ( local self)
Attachment (AttachmentLoader *self, Skin *skin, AttachmentType type, const char *name)
var  ( var self, var skin, var type, var name)
local  ( local self, local skin, local type, local name)
void  (intyDown)
local  ( local intyDown)
Bone (BoneData *data, Bone *parent)
var  ( var data, var parent)
local  ( local data, local parent)
void  (Bone *self)
var  ( var self)
local  ( local self)
void  (Bone *self)
var  ( var self)
local  ( local self)
void  (Bone *self, intflipX, intflipY)
BoneData (const char *name, BoneData *parent)
var  ( var name, var parent)
local  ( local name, local parent)
void  (BoneData *self)
local  ( local self)
void  (AtlasPage *self, const char *path)
var  ( var self, var path)
local  ( local self, local path)
void  (AtlasPage *self)
var  ( var self)
local  ( local self)
char *  (const char *path, int *length)
var  ( var path, var length)
local  ( local path, local length)
void *  (size_t size)
var  ( var size)
local  ( local size)
void *  (size_t num, size_t size)
var  ( var num, var size)
local  ( local num, local size)
void  (void *ptr)
local  ( local ptr)
void  (void *(*_malloc)(size_t size))
local  ()
void  (void(*_free)(void *ptr))
char *  (const char *path, int *length)
var  ( var path, var length)
local  ( local path, local length)
void  (AttachmentLoader *self, void(*dispose)(AttachmentLoader *self), Attachment *(*newAttachment)(AttachmentLoader *self, Skin *skin, AttachmentType type, const char *name))
var  ( var self, var self, var skin, var type)
local  ( local self, local self, local skin, local type)
void  (AttachmentLoader *self)
var  ( var self)
local  ( local self)
void  (AttachmentLoader *self, const char *error1, const char *error2)
var  ( var self, var error1, var error2)
local  ( local self, local error1, local error2)
void  (AttachmentLoader *self, AttachmentType type)
var  ( var self, var type)
local  ( local self, local type)
void  (Attachment *self, const char *name, AttachmentType type, void(*dispose)(Attachment *self))
var  ( var self, var name, var type)
local  ( local self, local name, local type)
void  (Attachment *self)
void  (Timeline *self, void(*dispose)(Timeline *self), void(*apply)(const Timeline *self, Skeleton *skeleton, float time, float alpha))
var  ( var self, var self, var skeleton, var time)
local  ( local self, local self, local skeleton, local time)
void  (Timeline *self)
local  ( local self)
void  (CurveTimeline *self, int frameCount, void(*dispose)(Timeline *self), void(*apply)(const Timeline *self, Skeleton *skeleton, float time, float alpha))
var  ( var self, var frameCount, var self, var skeleton, var time)
local  ( local self, local frameCount, local self, local skeleton, local time)
void  (CurveTimeline *self)
Json (const char *value)
void  (Json *json)
var  ( var json)
local  ( local json)
int  (Json *json)
var  ( var json)
local  ( local json)
Json (Json *json, int item)
var  ( var json, var item)
local  ( local json, local item)
Json (Json *json, const char *string)
local  ( local json, local string)
const char *  (Json *json, const char *name, const char *defaultValue)
var  ( var json, var name, var defaultValue)
local  ( local json, local name, local defaultValue)
float  (Json *json, const char *name, float defaultValue)
var  ( var json, var name, var defaultValue)
local  ( local json, local name, local defaultValue)
int  (Json *json, const char *name, int defaultValue)
var  ( var json, var name, var defaultValue)
local  ( local json, local name, local defaultValue)
const char *  (void)
var  ()
local  ()
RegionAttachment (const char *name)
var  ( var name)
local  ( local name)
void  (RegionAttachment *self, float u, float v, float u2, float v2, introtate)
var  ( var self, var u, var v, var u2, var v2, var introtate)
local  ( local self, local u, local v, local u2, local v2, local introtate)
void  (RegionAttachment *self)
var  ( var self)
local  ( local self)
void  (RegionAttachment *self, float x, float y, Bone *bone, float *vertices)
var  ( var self, var x, var y, var bone, var vertices)
local  ( local self, local x, local y, local bone, local vertices)
Skeleton (SkeletonData *data)
void  (Skeleton *self)
var  ( var self)
local  ( local self)
void  (const Skeleton *self)
var  ( var self)
local  ( local self)
void  (const Skeleton *self)
local  ( local self)
void  (const Skeleton *self)
var  ( var self)
local  ( local self)
void  (const Skeleton *self)
var  ( var self)
local  ( local self)
Bone (const Skeleton *self, const char *boneName)
var  ( var self, var boneName)
local  ( local self, local boneName)
int  (const Skeleton *self, const char *boneName)
local  ( local self, local boneName)
Slot (const Skeleton *self, const char *slotName)
int  (const Skeleton *self, const char *slotName)
void  (Skeleton *self, Skin *skin)
local  ( local self, local skin)
int  (Skeleton *self, const char *skinName)
var  ( var self, var skinName)
local  ( local self, local skinName)
Attachment (const Skeleton *self, const char *slotName, const char *attachmentName)
var  ( var self, var slotName, var attachmentName)
local  ( local self, local slotName, local attachmentName)
Attachment (const Skeleton *self, int slotIndex, const char *attachmentName)
int  (Skeleton *self, const char *slotName, const char *attachmentName)
var  ( var self, var slotName, var attachmentName)
local  ( local self, local slotName, local attachmentName)
void  (Skeleton *self, float deltaTime)
local  ( local self, local deltaTime)
SkeletonData ()
var  ()
local  ()
void  (SkeletonData *self)
var  ( var self)
local  ( local self)
BoneData (const SkeletonData *self, const char *boneName)
var  ( var self, var boneName)
local  ( local self, local boneName)
int  (const SkeletonData *self, const char *boneName)
var  ( var self, var boneName)
local  ( local self, local boneName)
SlotData (const SkeletonData *self, const char *slotName)
var  ( var self, var slotName)
local  ( local self, local slotName)
int  (const SkeletonData *self, const char *slotName)
var  ( var self, var slotName)
local  ( local self, local slotName)
Skin (const SkeletonData *self, const char *skinName)
local  ( local self, local skinName)
Animation (const SkeletonData *self, const char *animationName)
var  ( var self, var animationName)
local  ( local self, local animationName)
SkeletonJson (AttachmentLoader *attachmentLoader)
local  ( local attachmentLoader)
SkeletonJson (Atlas *atlas)
var  ( var atlas)
local  ( local atlas)
void  (SkeletonJson *self)
local  ( local self)
SkeletonData (SkeletonJson *self, const char *json)
var  ( var self, var json)
local  ( local self, local json)
SkeletonData (SkeletonJson *self, const char *path)
var  ( var self, var path)
local  ( local self, local path)
Skin (const char *name)
var  ( var name)
local  ( local name)
void  (Skin *self)
local  ( local self)
void  (Skin *self, int slotIndex, const char *name, Attachment *attachment)
var  ( var self, var slotIndex, var name, var attachment)
local  ( local self, local slotIndex, local name, local attachment)
Attachment (const Skin *self, int slotIndex, const char *name)
local  ( local self, local slotIndex, local name)
const char *  (const Skin *self, int slotIndex, int attachmentIndex)
var  ( var self, var slotIndex, var attachmentIndex)
local  ( local self, local slotIndex, local attachmentIndex)
void  (const Skin *self, struct Skeleton *skeleton, const Skin *oldSkin)
 Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More...
 
local  ( local self, local skeleton, local oldSkin)
 Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More...
 
Slot (SlotData *data, struct Skeleton *skeleton, Bone *bone)
var  ( var data, var skeleton, var bone)
local  ( local data, local skeleton, local bone)
void  (Slot *self)
void  (Slot *self, Attachment *attachment)
var  ( var self, var attachment)
local  ( local self, local attachment)
void  (Slot *self, float time)
local  ( local self, local time)
float  (const Slot *self)
void  (Slot *self)
var  ( var self)
local  ( local self)
SlotData (const char *name, BoneData *boneData)
var  ( var name, var boneData)
local  ( local name, local boneData)
void  (SlotData *self)
local  ( local self)
void  (SlotData *self, const char *attachmentName)
var  ( var self, var attachmentName)
local  ( local self, local attachmentName)
void  (RegionAttachment *self, Slot *slot, cocos2d::ccV3F_C4B_T2F_Quad *quad, bool premultiplied=false)
var  ( var self, var slot, var quad, var false)
local  ( local self, local slot, local quad, local false)

Typedef Documentation

typedef struct AtlasPage AtlasPage
var AtlasPage
local AtlasPage
typedef struct AtlasRegion
AtlasRegion
local AtlasRegion
typedef struct Attachment
Attachment
local Attachment
typedef struct Bone Bone
var Bone
local Bone
typedef struct BoneData BoneData
var BoneData
local BoneData
typedef std::map<std::string,
CCNodeLoader *>
CCNodeLoaderMap
typedef std::pair<std::string,
CCNodeLoader *>
CCNodeLoaderMapEntry
typedef struct _DataInfo DataInfo
var DataInfo
local DataInfo
typedef struct BaseTimeline
ScaleTimeline
typedef void(CCObject::*
SEL_CallFuncOD)(CCObject
*, void *)
typedef void(CCObject::*
SEL_CallFuncOD)(CCObject
*, void *)
typedef void(CCObject::*
SEL_CallFuncOD)(CCObject
*, void *)
typedef void(CCObject::*
SEL_FrameEventCallFunc)(CCBone
*, const char *, int, int)
typedef void(CCObject::*
SEL_FrameEventCallFunc)(CCBone
*, const char *, int, int)
typedef void(CCObject::*
SEL_FrameEventCallFunc)(CCBone
*, const char *, int, int)
typedef void(CCObject::*
SEL_HttpResponse)(CCHttpClient
*client, CCHttpResponse
*response)
typedef void(CCObject::*
SEL_HttpResponse)(CCHttpClient
*client, CCHttpResponse
*response)
typedef void(CCObject::*
SEL_HttpResponse)(CCHttpClient
*client, CCHttpResponse
*response)
typedef void(CCObject::*
SEL_MovementEventCallFunc)(CCArmature
*, MovementEventType, const
char *)
typedef void(CCObject::*
SEL_MovementEventCallFunc)(CCArmature
*, MovementEventType, const
char *)
typedef void(CCObject::*
SEL_MovementEventCallFunc)(CCArmature
*, MovementEventType, const
char *)
typedef void(CCObject::*
SEL_ParseEvent)(const
std::string &, CCObject
*, const rapidjson::Value &)
typedef void(CCObject::*
SEL_ParseEvent)(const
std::string &, CCObject
*, const rapidjson::Value &)
typedef void(CCObject::*
SEL_ParseEvent)(const
std::string &, CCObject
*, const rapidjson::Value &)
typedef struct Skeleton Skeleton
var Skeleton
local Skeleton
typedef struct Timeline Timeline
var Timeline
local Timeline
typedef struct BaseTimeline
TranslateTimeline

Enumeration Type Documentation

anonymous enum
Enumerator
kIntValue 
kFloatValue 
kBoolValue 
kUnsignedCharValue 
kStringValue 
kArrayValue 
var enum
Enumerator
kIntValue 
kFloatValue 
kBoolValue 
kUnsignedCharValue 
kStringValue 
kArrayValue 
local enum
Enumerator
kIntValue 
kFloatValue 
kBoolValue 
kUnsignedCharValue 
kStringValue 
kArrayValue 
Enumerator
SINGLE_FRAME 
ANIMATION_NO_LOOP 

the animation just have one frame

ANIMATION_TO_LOOP_FRONT 

the animation isn't loop

ANIMATION_TO_LOOP_BACK 

the animation loop from front

ANIMATION_LOOP_FRONT 

the animation loop from back

ANIMATION_LOOP_BACK 

the animation loop from front

ANIMATION_MAX 

the animation loop from back

Enumerator
SINGLE_FRAME 
ANIMATION_NO_LOOP 

the animation just have one frame

ANIMATION_TO_LOOP_FRONT 

the animation isn't loop

ANIMATION_TO_LOOP_BACK 

the animation loop from front

ANIMATION_LOOP_FRONT 

the animation loop from back

ANIMATION_LOOP_BACK 

the animation loop from front

ANIMATION_MAX 

the animation loop from back

Enumerator
SINGLE_FRAME 
ANIMATION_NO_LOOP 

the animation just have one frame

ANIMATION_TO_LOOP_FRONT 

the animation isn't loop

ANIMATION_TO_LOOP_BACK 

the animation loop from front

ANIMATION_LOOP_FRONT 

the animation loop from back

ANIMATION_LOOP_BACK 

the animation loop from front

ANIMATION_MAX 

the animation loop from back

Enumerator
ATLAS_NEAREST 
ATLAS_LINEAR 
ATLAS_MIPMAP 
ATLAS_MIPMAP_NEAREST_NEAREST 
ATLAS_MIPMAP_LINEAR_NEAREST 
ATLAS_MIPMAP_NEAREST_LINEAR 
ATLAS_MIPMAP_LINEAR_LINEAR 
Enumerator
ATLAS_NEAREST 
ATLAS_LINEAR 
ATLAS_MIPMAP 
ATLAS_MIPMAP_NEAREST_NEAREST 
ATLAS_MIPMAP_LINEAR_NEAREST 
ATLAS_MIPMAP_NEAREST_LINEAR 
ATLAS_MIPMAP_LINEAR_LINEAR 
local AtlasFilter
Enumerator
ATLAS_NEAREST 
ATLAS_LINEAR 
ATLAS_MIPMAP 
ATLAS_MIPMAP_NEAREST_NEAREST 
ATLAS_MIPMAP_LINEAR_NEAREST 
ATLAS_MIPMAP_NEAREST_LINEAR 
ATLAS_MIPMAP_LINEAR_LINEAR 
Enumerator
ATLAS_ALPHA 
ATLAS_INTENSITY 
ATLAS_LUMINANCE_ALPHA 
ATLAS_RGB565 
ATLAS_RGBA4444 
ATLAS_RGB888 
ATLAS_RGBA8888 
Enumerator
ATLAS_ALPHA 
ATLAS_INTENSITY 
ATLAS_LUMINANCE_ALPHA 
ATLAS_RGB565 
ATLAS_RGBA4444 
ATLAS_RGB888 
ATLAS_RGBA8888 
local AtlasFormat
Enumerator
ATLAS_ALPHA 
ATLAS_INTENSITY 
ATLAS_LUMINANCE_ALPHA 
ATLAS_RGB565 
ATLAS_RGBA4444 
ATLAS_RGB888 
ATLAS_RGBA8888 
enum AtlasWrap
Enumerator
ATLAS_MIRROREDREPEAT 
ATLAS_CLAMPTOEDGE 
ATLAS_REPEAT 
var AtlasWrap
Enumerator
ATLAS_MIRROREDREPEAT 
ATLAS_CLAMPTOEDGE 
ATLAS_REPEAT 
local AtlasWrap
Enumerator
ATLAS_MIRROREDREPEAT 
ATLAS_CLAMPTOEDGE 
ATLAS_REPEAT 
Enumerator
ATTACHMENT_REGION 
ATTACHMENT_REGION_SEQUENCE 
Enumerator
ATTACHMENT_REGION 
ATTACHMENT_REGION_SEQUENCE 
Enumerator
ATTACHMENT_REGION 
ATTACHMENT_REGION_SEQUENCE 
Enumerator
BLEND_NORMAL 
BLEND_LAYER 
BLEND_DARKEN 
BLEND_MULTIPLY 
BLEND_LIGHTEN 
BLEND_SCREEN 
BLEND_OVERLAY 
BLEND_HARD_LIGHT 
BLEND_ADD 
BLEND_SUBSTRACT 
BLEND_DIFFERENCE 
BLEND_INVERT 
BLEND_ALPHA 
BLEND_ERASE 
Enumerator
BLEND_NORMAL 
BLEND_LAYER 
BLEND_DARKEN 
BLEND_MULTIPLY 
BLEND_LIGHTEN 
BLEND_SCREEN 
BLEND_OVERLAY 
BLEND_HARD_LIGHT 
BLEND_ADD 
BLEND_SUBSTRACT 
BLEND_DIFFERENCE 
BLEND_INVERT 
BLEND_ALPHA 
BLEND_ERASE 
local CCBlendType
Enumerator
BLEND_NORMAL 
BLEND_LAYER 
BLEND_DARKEN 
BLEND_MULTIPLY 
BLEND_LIGHTEN 
BLEND_SCREEN 
BLEND_OVERLAY 
BLEND_HARD_LIGHT 
BLEND_ADD 
BLEND_SUBSTRACT 
BLEND_DIFFERENCE 
BLEND_INVERT 
BLEND_ALPHA 
BLEND_ERASE 
Enumerator
kCCTableViewFillTopDown 
kCCTableViewFillBottomUp 
Enumerator
kCCTableViewFillTopDown 
kCCTableViewFillBottomUp 
Enumerator
kCCTableViewFillTopDown 
kCCTableViewFillBottomUp 
Enumerator
CUSTOM_EASING 
Linear 
Sine_EaseIn 
Sine_EaseOut 
Sine_EaseInOut 
Quad_EaseIn 
Quad_EaseOut 
Quad_EaseInOut 
Cubic_EaseIn 
Cubic_EaseOut 
Cubic_EaseInOut 
Quart_EaseIn 
Quart_EaseOut 
Quart_EaseInOut 
Quint_EaseIn 
Quint_EaseOut 
Quint_EaseInOut 
Expo_EaseIn 
Expo_EaseOut 
Expo_EaseInOut 
Circ_EaseIn 
Circ_EaseOut 
Circ_EaseInOut 
Elastic_EaseIn 
Elastic_EaseOut 
Elastic_EaseInOut 
Back_EaseIn 
Back_EaseOut 
Back_EaseInOut 
Bounce_EaseIn 
Bounce_EaseOut 
Bounce_EaseInOut 
TWEEN_EASING_MAX 
Enumerator
CUSTOM_EASING 
Linear 
Sine_EaseIn 
Sine_EaseOut 
Sine_EaseInOut 
Quad_EaseIn 
Quad_EaseOut 
Quad_EaseInOut 
Cubic_EaseIn 
Cubic_EaseOut 
Cubic_EaseInOut 
Quart_EaseIn 
Quart_EaseOut 
Quart_EaseInOut 
Quint_EaseIn 
Quint_EaseOut 
Quint_EaseInOut 
Expo_EaseIn 
Expo_EaseOut 
Expo_EaseInOut 
Circ_EaseIn 
Circ_EaseOut 
Circ_EaseInOut 
Elastic_EaseIn 
Elastic_EaseOut 
Elastic_EaseInOut 
Back_EaseIn 
Back_EaseOut 
Back_EaseInOut 
Bounce_EaseIn 
Bounce_EaseOut 
Bounce_EaseInOut 
TWEEN_EASING_MAX 
local CCTweenType
Enumerator
CUSTOM_EASING 
Linear 
Sine_EaseIn 
Sine_EaseOut 
Sine_EaseInOut 
Quad_EaseIn 
Quad_EaseOut 
Quad_EaseInOut 
Cubic_EaseIn 
Cubic_EaseOut 
Cubic_EaseInOut 
Quart_EaseIn 
Quart_EaseOut 
Quart_EaseInOut 
Quint_EaseIn 
Quint_EaseOut 
Quint_EaseInOut 
Expo_EaseIn 
Expo_EaseOut 
Expo_EaseInOut 
Circ_EaseIn 
Circ_EaseOut 
Circ_EaseInOut 
Elastic_EaseIn 
Elastic_EaseOut 
Elastic_EaseInOut 
Back_EaseIn 
Back_EaseOut 
Back_EaseInOut 
Bounce_EaseIn 
Bounce_EaseOut 
Bounce_EaseInOut 
TWEEN_EASING_MAX 
Enumerator
CS_DISPLAY_SPRITE 
CS_DISPLAY_ARMATURE 

display is a single CCSprite

CS_DISPLAY_PARTICLE 

display is a CCArmature

CS_DISPLAY_MAX 

display is a CCParticle.

Enumerator
CS_DISPLAY_SPRITE 
CS_DISPLAY_ARMATURE 

display is a single CCSprite

CS_DISPLAY_PARTICLE 

display is a CCArmature

CS_DISPLAY_MAX 

display is a CCParticle.

local DisplayType
Enumerator
CS_DISPLAY_SPRITE 
CS_DISPLAY_ARMATURE 

display is a single CCSprite

CS_DISPLAY_PARTICLE 

display is a CCArmature

CS_DISPLAY_MAX 

display is a CCParticle.

The EditBoxInputFlag defines how the input text is displayed/formatted.

Enumerator
kEditBoxInputFlagPassword 
kEditBoxInputFlagSensitive 
kEditBoxInputFlagInitialCapsWord 
kEditBoxInputFlagInitialCapsSentence 
kEditBoxInputFlagInitialCapsAllCharacters 

The EditBoxInputFlag defines how the input text is displayed/formatted.

Enumerator
kEditBoxInputFlagPassword 
kEditBoxInputFlagSensitive 
kEditBoxInputFlagInitialCapsWord 
kEditBoxInputFlagInitialCapsSentence 
kEditBoxInputFlagInitialCapsAllCharacters 

The EditBoxInputFlag defines how the input text is displayed/formatted.

Enumerator
kEditBoxInputFlagPassword 
kEditBoxInputFlagSensitive 
kEditBoxInputFlagInitialCapsWord 
kEditBoxInputFlagInitialCapsSentence 
kEditBoxInputFlagInitialCapsAllCharacters 

The EditBoxInputMode defines the type of text that the user is allowed to enter.

Enumerator
kEditBoxInputModeAny 
kEditBoxInputModeEmailAddr 
kEditBoxInputModeNumeric 
kEditBoxInputModePhoneNumber 
kEditBoxInputModeUrl 
kEditBoxInputModeDecimal 
kEditBoxInputModeSingleLine 

The EditBoxInputMode defines the type of text that the user is allowed to enter.

Enumerator
kEditBoxInputModeAny 
kEditBoxInputModeEmailAddr 
kEditBoxInputModeNumeric 
kEditBoxInputModePhoneNumber 
kEditBoxInputModeUrl 
kEditBoxInputModeDecimal 
kEditBoxInputModeSingleLine 

The EditBoxInputMode defines the type of text that the user is allowed to enter.

Enumerator
kEditBoxInputModeAny 
kEditBoxInputModeEmailAddr 
kEditBoxInputModeNumeric 
kEditBoxInputModePhoneNumber 
kEditBoxInputModeUrl 
kEditBoxInputModeDecimal 
kEditBoxInputModeSingleLine 
Enumerator
FrameEase_Custom 
FrameEase_Linear 
FrameEase_Sine_EaseIn 
FrameEase_Sine_EaseOut 
FrameEase_Sine_EaseInOut 
FrameEase_Quad_EaseIn 
FrameEase_Quad_EaseOut 
FrameEase_Quad_EaseInOut 
FrameEase_Cubic_EaseIn 
FrameEase_Cubic_EaseOut 
FrameEase_Cubic_EaseInOut 
FrameEase_Quart_EaseIn 
FrameEase_Quart_EaseOut 
FrameEase_Quart_EaseInOut 
FrameEase_Quint_EaseIn 
FrameEase_Quint_EaseOut 
FrameEase_Quint_EaseInOut 
FrameEase_Expo_EaseIn 
FrameEase_Expo_EaseOut 
FrameEase_Expo_EaseInOut 
FrameEase_Circ_EaseIn 
FrameEase_Circ_EaseOut 
FrameEase_Circ_EaseInOut 
FrameEase_Elastic_EaseIn 
FrameEase_Elastic_EaseOut 
FrameEase_Elastic_EaseInOut 
FrameEase_Back_EaseIn 
FrameEase_Back_EaseOut 
FrameEase_Back_EaseInOut 
FrameEase_Bounce_EaseIn 
FrameEase_Bounce_EaseOut 
FrameEase_Bounce_EaseInOut 
FrameEase_TWEEN_EASING_MAX 
Enumerator
FrameEase_Custom 
FrameEase_Linear 
FrameEase_Sine_EaseIn 
FrameEase_Sine_EaseOut 
FrameEase_Sine_EaseInOut 
FrameEase_Quad_EaseIn 
FrameEase_Quad_EaseOut 
FrameEase_Quad_EaseInOut 
FrameEase_Cubic_EaseIn 
FrameEase_Cubic_EaseOut 
FrameEase_Cubic_EaseInOut 
FrameEase_Quart_EaseIn 
FrameEase_Quart_EaseOut 
FrameEase_Quart_EaseInOut 
FrameEase_Quint_EaseIn 
FrameEase_Quint_EaseOut 
FrameEase_Quint_EaseInOut 
FrameEase_Expo_EaseIn 
FrameEase_Expo_EaseOut 
FrameEase_Expo_EaseInOut 
FrameEase_Circ_EaseIn 
FrameEase_Circ_EaseOut 
FrameEase_Circ_EaseInOut 
FrameEase_Elastic_EaseIn 
FrameEase_Elastic_EaseOut 
FrameEase_Elastic_EaseInOut 
FrameEase_Back_EaseIn 
FrameEase_Back_EaseOut 
FrameEase_Back_EaseInOut 
FrameEase_Bounce_EaseIn 
FrameEase_Bounce_EaseOut 
FrameEase_Bounce_EaseInOut 
FrameEase_TWEEN_EASING_MAX 
Enumerator
FrameEase_Custom 
FrameEase_Linear 
FrameEase_Sine_EaseIn 
FrameEase_Sine_EaseOut 
FrameEase_Sine_EaseInOut 
FrameEase_Quad_EaseIn 
FrameEase_Quad_EaseOut 
FrameEase_Quad_EaseInOut 
FrameEase_Cubic_EaseIn 
FrameEase_Cubic_EaseOut 
FrameEase_Cubic_EaseInOut 
FrameEase_Quart_EaseIn 
FrameEase_Quart_EaseOut 
FrameEase_Quart_EaseInOut 
FrameEase_Quint_EaseIn 
FrameEase_Quint_EaseOut 
FrameEase_Quint_EaseInOut 
FrameEase_Expo_EaseIn 
FrameEase_Expo_EaseOut 
FrameEase_Expo_EaseInOut 
FrameEase_Circ_EaseIn 
FrameEase_Circ_EaseOut 
FrameEase_Circ_EaseInOut 
FrameEase_Elastic_EaseIn 
FrameEase_Elastic_EaseOut 
FrameEase_Elastic_EaseInOut 
FrameEase_Back_EaseIn 
FrameEase_Back_EaseOut 
FrameEase_Back_EaseInOut 
FrameEase_Bounce_EaseIn 
FrameEase_Bounce_EaseOut 
FrameEase_Bounce_EaseInOut 
FrameEase_TWEEN_EASING_MAX 
Enumerator
kCCBKeyframeEasingInstant 
kCCBKeyframeEasingLinear 
kCCBKeyframeEasingCubicIn 
kCCBKeyframeEasingCubicOut 
kCCBKeyframeEasingCubicInOut 
kCCBKeyframeEasingElasticIn 
kCCBKeyframeEasingElasticOut 
kCCBKeyframeEasingElasticInOut 
kCCBKeyframeEasingBounceIn 
kCCBKeyframeEasingBounceOut 
kCCBKeyframeEasingBounceInOut 
kCCBKeyframeEasingBackIn 
kCCBKeyframeEasingBackOut 
kCCBKeyframeEasingBackInOut 
Enumerator
kCCBKeyframeEasingInstant 
kCCBKeyframeEasingLinear 
kCCBKeyframeEasingCubicIn 
kCCBKeyframeEasingCubicOut 
kCCBKeyframeEasingCubicInOut 
kCCBKeyframeEasingElasticIn 
kCCBKeyframeEasingElasticOut 
kCCBKeyframeEasingElasticInOut 
kCCBKeyframeEasingBounceIn 
kCCBKeyframeEasingBounceOut 
kCCBKeyframeEasingBounceInOut 
kCCBKeyframeEasingBackIn 
kCCBKeyframeEasingBackOut 
kCCBKeyframeEasingBackInOut 
Enumerator
kCCBKeyframeEasingInstant 
kCCBKeyframeEasingLinear 
kCCBKeyframeEasingCubicIn 
kCCBKeyframeEasingCubicOut 
kCCBKeyframeEasingCubicInOut 
kCCBKeyframeEasingElasticIn 
kCCBKeyframeEasingElasticOut 
kCCBKeyframeEasingElasticInOut 
kCCBKeyframeEasingBounceIn 
kCCBKeyframeEasingBounceOut 
kCCBKeyframeEasingBounceInOut 
kCCBKeyframeEasingBackIn 
kCCBKeyframeEasingBackOut 
kCCBKeyframeEasingBackInOut 
enum FrameType
Enumerator
kKeyframeMove 
kKeyframeScale 
kKeyframeRotate 
kKeyframeTint 
kKeyframeFade 
kKeyframeMax 
var FrameType
Enumerator
kKeyframeMove 
kKeyframeScale 
kKeyframeRotate 
kKeyframeTint 
kKeyframeFade 
kKeyframeMax 
local FrameType
Enumerator
kKeyframeMove 
kKeyframeScale 
kKeyframeRotate 
kKeyframeTint 
kKeyframeFade 
kKeyframeMax 
Enumerator
kKeyboardReturnTypeDefault 
kKeyboardReturnTypeDone 
kKeyboardReturnTypeSend 
kKeyboardReturnTypeSearch 
kKeyboardReturnTypeGo 
Enumerator
kKeyboardReturnTypeDefault 
kKeyboardReturnTypeDone 
kKeyboardReturnTypeSend 
kKeyboardReturnTypeSearch 
kKeyboardReturnTypeGo 
Enumerator
kKeyboardReturnTypeDefault 
kKeyboardReturnTypeDone 
kKeyboardReturnTypeSend 
kKeyboardReturnTypeSearch 
kKeyboardReturnTypeGo 
Enumerator
START 
COMPLETE 
LOOP_COMPLETE 
Enumerator
START 
COMPLETE 
LOOP_COMPLETE 
Enumerator
START 
COMPLETE 
LOOP_COMPLETE 
Enumerator
VERTEX_X1 
VERTEX_Y1 
VERTEX_X2 
VERTEX_Y2 
VERTEX_X3 
VERTEX_Y3 
VERTEX_X4 
VERTEX_Y4 
Enumerator
VERTEX_X1 
VERTEX_Y1 
VERTEX_X2 
VERTEX_Y2 
VERTEX_X3 
VERTEX_Y3 
VERTEX_X4 
VERTEX_Y4 
local VertexIndex
Enumerator
VERTEX_X1 
VERTEX_Y1 
VERTEX_X2 
VERTEX_Y2 
VERTEX_X3 
VERTEX_Y3 
VERTEX_X4 
VERTEX_Y4 

Function Documentation

CCPoint
cocos2d::extension::getAbsolutePosition
( const CCPoint &  pt,
int  nType,
const CCSize &  containerSize,
const char *  pPropName 
)
var getAbsolutePosition ( var  pt,
var  nType,
var  containerSize,
var  pPropName 
)
local getAbsolutePosition ( local  pt,
local  nType,
local  containerSize,
local  pPropName 
)
void
cocos2d::extension::setRelativeScale
( CCNode *  pNode,
float  fScaleX,
float  fScaleY,
int  nType,
const char *  pPropName 
)
var setRelativeScale ( var  pNode,
var  fScaleX,
var  fScaleY,
var  nType,
var  pPropName 
)
local setRelativeScale ( local  pNode,
local  fScaleX,
local  fScaleY,
local  nType,
local  pPropName 
)
void
cocos2d::extension::RegionAttachment_updateQuad
( RegionAttachment *  self,
Slot slot,
cocos2d::ccV3F_C4B_T2F_Quad *  quad,
bool  premultiplied = false 
)
var RegionAttachment_updateQuad ( var  self,
var  slot,
var  quad,
var  premultiplied = false 
)
local RegionAttachment_updateQuad ( local  self,
local  slot,
local  quad,
local  premultiplied = false 
)
bool
cocos2d::extension::isSpriteContainPoint
( CCSprite *  sprite,
CCPoint  point 
)

hit test function

var isSpriteContainPoint ( var  sprite,
var  point 
)

hit test function

local isSpriteContainPoint ( local  sprite,
local  point 
)

hit test function

AnimationStateData*
cocos2d::extension::AnimationStateData_create
( SkeletonData *  skeletonData)
var AnimationStateData_create ( var  skeletonData)
local AnimationStateData_create ( local  skeletonData)
AtlasAttachmentLoader*
cocos2d::extension::AtlasAttachmentLoader_create
( Atlas *  atlas)
var AtlasAttachmentLoader_create ( var  atlas)
local AtlasAttachmentLoader_create ( local  atlas)
Skin*
cocos2d::extension::Skin_create
( const char *  name)
var Skin_create ( var  name)
local Skin_create ( local  name)
SlotData*
cocos2d::extension::SlotData_create
( const char *  name,
BoneData *  boneData 
)
var SlotData_create ( var  name,
var  boneData 
)
local SlotData_create ( local  name,
local  boneData 
)
bool
cocos2d::extension::isSpriteContainPoint
( CCSprite *  sprite,
CCPoint  point,
CCPoint &  outPoint 
)
var isSpriteContainPoint ( var  sprite,
var  point,
var  outPoint 
)
local isSpriteContainPoint ( local  sprite,
local  point,
local  outPoint 
)
void
cocos2d::extension::AnimationStateData_dispose
( AnimationStateData *  self)
var AnimationStateData_dispose ( var  self)
local AnimationStateData_dispose ( local  self)
void
cocos2d::extension::Skin_dispose
( Skin *  self)
var Skin_dispose ( var  self)
local Skin_dispose ( local  self)
void
cocos2d::extension::SlotData_dispose
( SlotData *  self)
var SlotData_dispose ( var  self)
local SlotData_dispose ( local  self)
AnimationState*
cocos2d::extension::AnimationState_create
( AnimationStateData *  data)
var AnimationState_create ( var  data)
local AnimationState_create ( local  data)
BoneData*
cocos2d::extension::BoneData_create
( const char *  name,
BoneData *  parent 
)
var BoneData_create ( var  name,
var  parent 
)
local BoneData_create ( local  name,
local  parent 
)
void
cocos2d::extension::BoneData_dispose
( BoneData *  self)
var BoneData_dispose ( var  self)
local BoneData_dispose ( local  self)
void
cocos2d::extension::AnimationState_dispose
( AnimationState *  self)
var AnimationState_dispose ( var  self)
local AnimationState_dispose ( local  self)
void
cocos2d::extension::AnimationStateData_setMixByName
( AnimationStateData *  self,
const char *  fromName,
const char *  toName,
float  duration 
)
var AnimationStateData_setMixByName ( var  self,
var  fromName,
var  toName,
var  duration 
)
local
AnimationStateData_setMixByName
( local  self,
local  fromName,
local  toName,
local  duration 
)
Animation*
cocos2d::extension::Animation_create
( const char *  name,
int  timelineCount 
)
var Animation_create ( var  name,
var  timelineCount 
)
local Animation_create ( local  name,
local  timelineCount 
)
void
cocos2d::extension::Skin_addAttachment
( Skin *  self,
int  slotIndex,
const char *  name,
Attachment *  attachment 
)
var Skin_addAttachment ( var  self,
var  slotIndex,
var  name,
var  attachment 
)
local Skin_addAttachment ( local  self,
local  slotIndex,
local  name,
local  attachment 
)
void
cocos2d::extension::AnimationStateData_setMix
( AnimationStateData *  self,
Animation *  from,
Animation *  to,
float  duration 
)
var AnimationStateData_setMix ( var  self,
var  from,
var  to,
var  duration 
)
local AnimationStateData_setMix ( local  self,
local  from,
local  to,
local  duration 
)
SkeletonJson*
cocos2d::extension::SkeletonJson_createWithLoader
( AttachmentLoader *  attachmentLoader)
var SkeletonJson_createWithLoader ( var  attachmentLoader)
local SkeletonJson_createWithLoader ( local  attachmentLoader)
void
cocos2d::extension::Animation_dispose
( Animation *  self)
var Animation_dispose ( var  self)
local Animation_dispose ( local  self)
void
cocos2d::extension::AnimationState_update
( AnimationState *  self,
float  delta 
)
var AnimationState_update ( var  self,
var  delta 
)
local AnimationState_update ( local  self,
local  delta 
)
void
cocos2d::extension::SlotData_setAttachmentName
( SlotData *  self,
const char *  attachmentName 
)
var SlotData_setAttachmentName ( var  self,
var  attachmentName 
)
local SlotData_setAttachmentName ( local  self,
local  attachmentName 
)
SkeletonJson*
cocos2d::extension::SkeletonJson_create
( Atlas *  atlas)
var SkeletonJson_create ( var  atlas)
local SkeletonJson_create ( local  atlas)
Attachment*
cocos2d::extension::Skin_getAttachment
( const Skin *  self,
int  slotIndex,
const char *  name 
)
var Skin_getAttachment ( var  self,
var  slotIndex,
var  name 
)
local Skin_getAttachment ( local  self,
local  slotIndex,
local  name 
)
Slot*
cocos2d::extension::Slot_create
( SlotData *  data,
struct Skeleton *  skeleton,
Bone *  bone 
)
var Slot_create ( var  data,
var  skeleton,
var  bone 
)
local Slot_create ( local  data,
local  skeleton,
local  bone 
)
float
cocos2d::extension::AnimationStateData_getMix
( AnimationStateData *  self,
Animation *  from,
Animation *  to 
)
var AnimationStateData_getMix ( var  self,
var  from,
var  to 
)
local AnimationStateData_getMix ( local  self,
local  from,
local  to 
)
void
cocos2d::extension::Animation_apply
( const Animation *  self,
struct Skeleton *  skeleton,
float  time,
intloop   
)
var Animation_apply ( var  self,
var  skeleton,
var  time,
var   
)
local Animation_apply ( local  self,
local  skeleton,
local  time,
local   
)
void
cocos2d::extension::Attachment_dispose
( Attachment *  self)
var Attachment_dispose ( var  self)
local Attachment_dispose ( local  self)
void
cocos2d::extension::AttachmentLoader_dispose
( AttachmentLoader *  self)
var AttachmentLoader_dispose ( var  self)
local AttachmentLoader_dispose ( local  self)
void
cocos2d::extension::SkeletonJson_dispose
( SkeletonJson *  self)
var SkeletonJson_dispose ( var  self)
local SkeletonJson_dispose ( local  self)
void
cocos2d::extension::Slot_dispose
( Slot self)
var Slot_dispose ( var  self)
local Slot_dispose ( local  self)
void
cocos2d::extension::AnimationState_apply
( AnimationState *  self,
struct Skeleton *  skeleton 
)
var AnimationState_apply ( var  self,
var  skeleton 
)
local AnimationState_apply ( local  self,
local  skeleton 
)
void
cocos2d::extension::Animation_mix
( const Animation *  self,
struct Skeleton *  skeleton,
float  time,
intloop  ,
float  alpha 
)
var Animation_mix ( var  self,
var  skeleton,
var  time,
var  ,
var  alpha 
)
local Animation_mix ( local  self,
local  skeleton,
local  time,
local  ,
local  alpha 
)
CCPoint
cocos2d::extension::bezierTo
( float  t,
CCPoint &  point1,
CCPoint &  point2,
CCPoint &  point3 
)

motion curve function

var bezierTo ( var  t,
var  point1,
var  point2,
var  point3 
)

motion curve function

local bezierTo ( local  t,
local  point1,
local  point2,
local  point3 
)

motion curve function

void
cocos2d::extension::Bone_setYDown
( intyDown  )
var Bone_setYDown ( var  )
local Bone_setYDown ( local  )
SkeletonData*
cocos2d::extension::SkeletonJson_readSkeletonData
( SkeletonJson *  self,
const char *  json 
)
var SkeletonJson_readSkeletonData ( var  self,
var  json 
)
local SkeletonJson_readSkeletonData ( local  self,
local  json 
)
const char*
cocos2d::extension::Skin_getAttachmentName
( const Skin *  self,
int  slotIndex,
int  attachmentIndex 
)
var Skin_getAttachmentName ( var  self,
var  slotIndex,
var  attachmentIndex 
)
local Skin_getAttachmentName ( local  self,
local  slotIndex,
local  attachmentIndex 
)
SkeletonData*
cocos2d::extension::SkeletonJson_readSkeletonDataFile
( SkeletonJson *  self,
const char *  path 
)
var
SkeletonJson_readSkeletonDataFile
( var  self,
var  path 
)
local
SkeletonJson_readSkeletonDataFile
( local  self,
local  path 
)
CCPoint
cocos2d::extension::bezierTo
( float  t,
CCPoint &  point1,
CCPoint &  point2,
CCPoint &  point3,
CCPoint &  point4 
)
var bezierTo ( var  t,
var  point1,
var  point2,
var  point3,
var  point4 
)
local bezierTo ( local  t,
local  point1,
local  point2,
local  point3,
local  point4 
)
Attachment*
cocos2d::extension::AttachmentLoader_newAttachment
( AttachmentLoader *  self,
Skin *  skin,
AttachmentType  type,
const char *  name 
)
var AttachmentLoader_newAttachment ( var  self,
var  skin,
var  type,
var  name 
)
local
AttachmentLoader_newAttachment
( local  self,
local  skin,
local  type,
local  name 
)
void
cocos2d::extension::Slot_setAttachment
( Slot self,
Attachment *  attachment 
)
var Slot_setAttachment ( var  self,
var  attachment 
)
local Slot_setAttachment ( local  self,
local  attachment 
)
void
cocos2d::extension::AnimationState_setAnimationByName
( AnimationState *  self,
const char *  animationName,
intloop   
)
var
AnimationState_setAnimationByName
( var  self,
var  animationName,
var   
)
local
AnimationState_setAnimationByName
( local  self,
local  animationName,
local   
)
CCPoint
cocos2d::extension::circleTo
( float  t,
CCPoint &  center,
float  radius,
float  fromRadian,
float  radianDif 
)
var circleTo ( var  t,
var  center,
var  radius,
var  fromRadian,
var  radianDif 
)
local circleTo ( local  t,
local  center,
local  radius,
local  fromRadian,
local  radianDif 
)
void cocos2d::extension::sendEvent ( unsigned int  event)
var sendEvent ( var  event)
local sendEvent ( local  event)
Bone*
cocos2d::extension::Bone_create
( BoneData *  data,
Bone *  parent 
)
var Bone_create ( var  data,
var  parent 
)
local Bone_create ( local  data,
local  parent 
)
void
cocos2d::extension::Skin_attachAll
( const Skin *  self,
struct Skeleton *  skeleton,
const Skin *  oldSkin 
)

Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.

var Skin_attachAll ( var  self,
var  skeleton,
var  oldSkin 
)

Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.

local Skin_attachAll ( local  self,
local  skeleton,
local  oldSkin 
)

Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.

void
cocos2d::extension::AnimationState_setAnimation
( AnimationState *  self,
Animation *  animation,
intloop   
)
var AnimationState_setAnimation ( var  self,
var  animation,
var   
)
local AnimationState_setAnimation ( local  self,
local  animation,
local   
)
void
cocos2d::extension::Slot_setAttachmentTime
( Slot self,
float  time 
)
var Slot_setAttachmentTime ( var  self,
var  time 
)
local Slot_setAttachmentTime ( local  self,
local  time 
)
SkeletonData*
cocos2d::extension::SkeletonData_create
( )
var SkeletonData_create ( )
local SkeletonData_create ( )
void
cocos2d::extension::Bone_dispose
( Bone *  self)
var Bone_dispose ( var  self)
local Bone_dispose ( local  self)
float
cocos2d::extension::Slot_getAttachmentTime
( const Slot self)
var Slot_getAttachmentTime ( var  self)
local Slot_getAttachmentTime ( local  self)
void
cocos2d::extension::SkeletonData_dispose
( SkeletonData *  self)
var SkeletonData_dispose ( var  self)
local SkeletonData_dispose ( local  self)
RegionAttachment*
cocos2d::extension::RegionAttachment_create
( const char *  name)
var RegionAttachment_create ( var  name)
local RegionAttachment_create ( local  name)
void
cocos2d::extension::Bone_setToSetupPose
( Bone *  self)
var Bone_setToSetupPose ( var  self)
local Bone_setToSetupPose ( local  self)
BoneData*
cocos2d::extension::SkeletonData_findBone
( const SkeletonData *  self,
const char *  boneName 
)
var SkeletonData_findBone ( var  self,
var  boneName 
)
local SkeletonData_findBone ( local  self,
local  boneName 
)
void
cocos2d::extension::Slot_setToSetupPose
( Slot self)
var Slot_setToSetupPose ( var  self)
local Slot_setToSetupPose ( local  self)
void
cocos2d::extension::RegionAttachment_setUVs
( RegionAttachment *  self,
float  u,
float  v,
float  u2,
float  v2,
introtate   
)
var RegionAttachment_setUVs ( var  self,
var  u,
var  v,
var  u2,
var  v2,
var   
)
local RegionAttachment_setUVs ( local  self,
local  u,
local  v,
local  u2,
local  v2,
local   
)
Skeleton*
cocos2d::extension::Skeleton_create
( SkeletonData *  data)
var Skeleton_create ( var  data)
local Skeleton_create ( local  data)
void
cocos2d::extension::Timeline_dispose
( Timeline *  self)
var Timeline_dispose ( var  self)
local Timeline_dispose ( local  self)
void
cocos2d::extension::RegionAttachment_updateOffset
( RegionAttachment *  self)
var RegionAttachment_updateOffset ( var  self)
local RegionAttachment_updateOffset ( local  self)
void
cocos2d::extension::Timeline_apply
( const Timeline *  self,
struct Skeleton *  skeleton,
float  time,
float  alpha 
)
var Timeline_apply ( var  self,
var  skeleton,
var  time,
var  alpha 
)
local Timeline_apply ( local  self,
local  skeleton,
local  time,
local  alpha 
)
void
cocos2d::extension::AnimationState_addAnimationByName
( AnimationState *  self,
const char *  animationName,
intloop  ,
float  delay 
)
Parameters
animationNameMay be 0.
delayMay be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
var
AnimationState_addAnimationByName
( var  self,
var  animationName,
var  ,
var  delay 
)
Parameters
animationNameMay be 0.
delayMay be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
local
AnimationState_addAnimationByName
( local  self,
local  animationName,
local  ,
local  delay 
)
Parameters
animationNameMay be 0.
delayMay be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
Json*
cocos2d::extension::Json_create
( const char *  value)
var Json_create ( var  value)
local Json_create ( local  value)
void
cocos2d::extension::Bone_updateWorldTransform
( Bone *  self,
intflipX  ,
intflipY   
)
void
cocos2d::extension::Skeleton_dispose
( Skeleton *  self)
var Skeleton_dispose ( var  self)
local Skeleton_dispose ( local  self)
int
cocos2d::extension::SkeletonData_findBoneIndex
( const SkeletonData *  self,
const char *  boneName 
)
var SkeletonData_findBoneIndex ( var  self,
var  boneName 
)
local SkeletonData_findBoneIndex ( local  self,
local  boneName 
)
void
cocos2d::extension::RegionAttachment_computeVertices
( RegionAttachment *  self,
float  x,
float  y,
Bone *  bone,
float *  vertices 
)
var
RegionAttachment_computeVertices
( var  self,
var  x,
var  y,
var  bone,
var  vertices 
)
local
RegionAttachment_computeVertices
( local  self,
local  x,
local  y,
local  bone,
local  vertices 
)
SlotData*
cocos2d::extension::SkeletonData_findSlot
( const SkeletonData *  self,
const char *  slotName 
)
var SkeletonData_findSlot ( var  self,
var  slotName 
)
local SkeletonData_findSlot ( local  self,
local  slotName 
)
void
cocos2d::extension::Skeleton_updateWorldTransform
( const Skeleton *  self)
var Skeleton_updateWorldTransform ( var  self)
local Skeleton_updateWorldTransform ( local  self)
void
cocos2d::extension::AnimationState_addAnimation
( AnimationState *  self,
Animation *  animation,
intloop  ,
float  delay 
)
Parameters
animationMay be 0.
delayMay be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
var AnimationState_addAnimation ( var  self,
var  animation,
var  ,
var  delay 
)
Parameters
animationMay be 0.
delayMay be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
local AnimationState_addAnimation ( local  self,
local  animation,
local  ,
local  delay 
)
Parameters
animationMay be 0.
delayMay be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
void
cocos2d::extension::Json_dispose
( Json json)
var Json_dispose ( var  json)
local Json_dispose ( local  json)
int
cocos2d::extension::SkeletonData_findSlotIndex
( const SkeletonData *  self,
const char *  slotName 
)
var SkeletonData_findSlotIndex ( var  self,
var  slotName 
)
local SkeletonData_findSlotIndex ( local  self,
local  slotName 
)
void
cocos2d::extension::Skeleton_setToSetupPose
( const Skeleton *  self)
var Skeleton_setToSetupPose ( var  self)
local Skeleton_setToSetupPose ( local  self)
Skin*
cocos2d::extension::SkeletonData_findSkin
( const SkeletonData *  self,
const char *  skinName 
)
var SkeletonData_findSkin ( var  self,
var  skinName 
)
local SkeletonData_findSkin ( local  self,
local  skinName 
)
void
cocos2d::extension::AnimationState_clearAnimation
( AnimationState *  self)
var AnimationState_clearAnimation ( var  self)
local AnimationState_clearAnimation ( local  self)
void
cocos2d::extension::Skeleton_setBonesToSetupPose
( const Skeleton *  self)
var Skeleton_setBonesToSetupPose ( var  self)
local Skeleton_setBonesToSetupPose ( local  self)
int
cocos2d::extension::Json_getSize
( Json json)
var Json_getSize ( var  json)
local Json_getSize ( local  json)
void
cocos2d::extension::Skeleton_setSlotsToSetupPose
( const Skeleton *  self)
var Skeleton_setSlotsToSetupPose ( var  self)
local Skeleton_setSlotsToSetupPose ( local  self)
int
cocos2d::extension::AnimationState_isComplete
( AnimationState *  self)
var AnimationState_isComplete ( var  self)
local AnimationState_isComplete ( local  self)
AtlasPage*
cocos2d::extension::AtlasPage_create
( const char *  name)
var AtlasPage_create ( var  name)
local AtlasPage_create ( local  name)
Animation*
cocos2d::extension::SkeletonData_findAnimation
( const SkeletonData *  self,
const char *  animationName 
)
var SkeletonData_findAnimation ( var  self,
var  animationName 
)
local SkeletonData_findAnimation ( local  self,
local  animationName 
)
void
cocos2d::extension::AtlasPage_dispose
( AtlasPage *  self)
var AtlasPage_dispose ( var  self)
local AtlasPage_dispose ( local  self)
Bone*
cocos2d::extension::Skeleton_findBone
( const Skeleton *  self,
const char *  boneName 
)
var Skeleton_findBone ( var  self,
var  boneName 
)
local Skeleton_findBone ( local  self,
local  boneName 
)
void
cocos2d::extension::CurveTimeline_setLinear
( CurveTimeline *  self,
int  frameIndex 
)
var CurveTimeline_setLinear ( var  self,
var  frameIndex 
)
local CurveTimeline_setLinear ( local  self,
local  frameIndex 
)
Json*
cocos2d::extension::Json_getItemAt
( Json json,
int  item 
)
var Json_getItemAt ( var  json,
var  item 
)
local Json_getItemAt ( local  json,
local  item 
)
void
cocos2d::extension::CurveTimeline_setStepped
( CurveTimeline *  self,
int  frameIndex 
)
var CurveTimeline_setStepped ( var  self,
var  frameIndex 
)
local CurveTimeline_setStepped ( local  self,
local  frameIndex 
)
int
cocos2d::extension::Skeleton_findBoneIndex
( const Skeleton *  self,
const char *  boneName 
)
var Skeleton_findBoneIndex ( var  self,
var  boneName 
)
local Skeleton_findBoneIndex ( local  self,
local  boneName 
)
Json*
cocos2d::extension::Json_getItem
( Json json,
const char *  string 
)
var Json_getItem ( var  json,
var  string 
)
local Json_getItem ( local  json,
local  string 
)
const char*
cocos2d::extension::armatureVersion
( )
var armatureVersion ( )
local armatureVersion ( )
const char*
cocos2d::extension::Json_getString
( Json json,
const char *  name,
const char *  defaultValue 
)
var Json_getString ( var  json,
var  name,
var  defaultValue 
)
local Json_getString ( local  json,
local  name,
local  defaultValue 
)
float
cocos2d::extension::Json_getFloat
( Json json,
const char *  name,
float  defaultValue 
)
var Json_getFloat ( var  json,
var  name,
var  defaultValue 
)
local Json_getFloat ( local  json,
local  name,
local  defaultValue 
)
Slot*
cocos2d::extension::Skeleton_findSlot
( const Skeleton *  self,
const char *  slotName 
)
var Skeleton_findSlot ( var  self,
var  slotName 
)
local Skeleton_findSlot ( local  self,
local  slotName 
)
void
cocos2d::extension::CurveTimeline_setCurve
( CurveTimeline *  self,
int  frameIndex,
float  cx1,
float  cy1,
float  cx2,
float  cy2 
)
var CurveTimeline_setCurve ( var  self,
var  frameIndex,
var  cx1,
var  cy1,
var  cx2,
var  cy2 
)
local CurveTimeline_setCurve ( local  self,
local  frameIndex,
local  cx1,
local  cy1,
local  cx2,
local  cy2 
)
int cocos2d::extension::Json_getInt ( Json json,
const char *  name,
int  defaultValue 
)
var Json_getInt ( var  json,
var  name,
var  defaultValue 
)
local Json_getInt ( local  json,
local  name,
local  defaultValue 
)
float
cocos2d::extension::CurveTimeline_getCurvePercent
( const CurveTimeline *  self,
int  frameIndex,
float  percent 
)
var CurveTimeline_getCurvePercent ( var  self,
var  frameIndex,
var  percent 
)
local CurveTimeline_getCurvePercent ( local  self,
local  frameIndex,
local  percent 
)
int
cocos2d::extension::Skeleton_findSlotIndex
( const Skeleton *  self,
const char *  slotName 
)
var Skeleton_findSlotIndex ( var  self,
var  slotName 
)
local Skeleton_findSlotIndex ( local  self,
local  slotName 
)
const char*
cocos2d::extension::Json_getError
( void  )
var Json_getError (   )
local Json_getError (   )
void
cocos2d::extension::Skeleton_setSkin
( Skeleton *  self,
Skin *  skin 
)
var Skeleton_setSkin ( var  self,
var  skin 
)
local Skeleton_setSkin ( local  self,
local  skin 
)
int
cocos2d::extension::Skeleton_setSkinByName
( Skeleton *  self,
const char *  skinName 
)
var Skeleton_setSkinByName ( var  self,
var  skinName 
)
local Skeleton_setSkinByName ( local  self,
local  skinName 
)
RotateTimeline*
cocos2d::extension::RotateTimeline_create
( int  frameCount)
var RotateTimeline_create ( var  frameCount)
local RotateTimeline_create ( local  frameCount)
Attachment*
cocos2d::extension::Skeleton_getAttachmentForSlotName
( const Skeleton *  self,
const char *  slotName,
const char *  attachmentName 
)
var
Skeleton_getAttachmentForSlotName
( var  self,
var  slotName,
var  attachmentName 
)
local
Skeleton_getAttachmentForSlotName
( local  self,
local  slotName,
local  attachmentName 
)
void
cocos2d::extension::RotateTimeline_setFrame
( RotateTimeline self,
int  frameIndex,
float  time,
float  angle 
)
var RotateTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  angle 
)
local RotateTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  angle 
)
Attachment*
cocos2d::extension::Skeleton_getAttachmentForSlotIndex
( const Skeleton *  self,
int  slotIndex,
const char *  attachmentName 
)
var
Skeleton_getAttachmentForSlotIndex
( var  self,
var  slotIndex,
var  attachmentName 
)
local
Skeleton_getAttachmentForSlotIndex
( local  self,
local  slotIndex,
local  attachmentName 
)
AtlasRegion*
cocos2d::extension::AtlasRegion_create
( )
var AtlasRegion_create ( )
local AtlasRegion_create ( )
CCEditBoxImpl*
cocos2d::extension::__createSystemEditBox
( CCEditBox *  pEditBox)
var __createSystemEditBox ( var  pEditBox)
local __createSystemEditBox ( local  pEditBox)
void
cocos2d::extension::AtlasRegion_dispose
( AtlasRegion *  self)
var AtlasRegion_dispose ( var  self)
local AtlasRegion_dispose ( local  self)
int
cocos2d::extension::Skeleton_setAttachment
( Skeleton *  self,
const char *  slotName,
const char *  attachmentName 
)
var Skeleton_setAttachment ( var  self,
var  slotName,
var  attachmentName 
)
local Skeleton_setAttachment ( local  self,
local  slotName,
local  attachmentName 
)
void
cocos2d::extension::Skeleton_update
( Skeleton *  self,
float  deltaTime 
)
var Skeleton_update ( var  self,
var  deltaTime 
)
local Skeleton_update ( local  self,
local  deltaTime 
)
TranslateTimeline*
cocos2d::extension::TranslateTimeline_create
( int  frameCount)
var TranslateTimeline_create ( var  frameCount)
local TranslateTimeline_create ( local  frameCount)
void
cocos2d::extension::TranslateTimeline_setFrame
( TranslateTimeline *  self,
int  frameIndex,
float  time,
float  x,
float  y 
)
var TranslateTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  x,
var  y 
)
local TranslateTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  x,
local  y 
)
Atlas*
cocos2d::extension::Atlas_readAtlas
( const char *  data,
int  length,
const char *  dir 
)
var Atlas_readAtlas ( var  data,
var  length,
var  dir 
)
local Atlas_readAtlas ( local  data,
local  length,
local  dir 
)
void
cocos2d::extension::_AtlasPage_createTexture
( AtlasPage *  self,
const char *  path 
)
var _AtlasPage_createTexture ( var  self,
var  path 
)
local _AtlasPage_createTexture ( local  self,
local  path 
)
ScaleTimeline*
cocos2d::extension::ScaleTimeline_create
( int  frameCount)
var ScaleTimeline_create ( var  frameCount)
local ScaleTimeline_create ( local  frameCount)
void
cocos2d::extension::_AtlasPage_disposeTexture
( AtlasPage *  self)
var _AtlasPage_disposeTexture ( var  self)
local _AtlasPage_disposeTexture ( local  self)
Atlas*
cocos2d::extension::Atlas_readAtlasFile
( const char *  path)
var Atlas_readAtlasFile ( var  path)
local Atlas_readAtlasFile ( local  path)
char*
cocos2d::extension::_Util_readFile
( const char *  path,
int *  length 
)
var _Util_readFile ( var  path,
var  length 
)
local _Util_readFile ( local  path,
local  length 
)
void
cocos2d::extension::Atlas_dispose
( Atlas *  atlas)
var Atlas_dispose ( var  atlas)
local Atlas_dispose ( local  atlas)
void
cocos2d::extension::ScaleTimeline_setFrame
( ScaleTimeline *  self,
int  frameIndex,
float  time,
float  x,
float  y 
)
var ScaleTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  x,
var  y 
)
local ScaleTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  x,
local  y 
)
AtlasRegion*
cocos2d::extension::Atlas_findRegion
( const Atlas *  self,
const char *  name 
)
var Atlas_findRegion ( var  self,
var  name 
)
local Atlas_findRegion ( local  self,
local  name 
)
void* cocos2d::extension::_malloc ( size_t  size)
var _malloc ( var  size)
local _malloc ( local  size)
void* cocos2d::extension::_calloc ( size_t  num,
size_t  size 
)
var _calloc ( var  num,
var  size 
)
local _calloc ( local  num,
local  size 
)
void cocos2d::extension::_free ( void *  ptr)
var _free ( var  ptr)
local _free ( local  ptr)
void cocos2d::extension::_setMalloc ( void *(*)(size_t size)  _malloc)
var _setMalloc ( var  _malloc)
local _setMalloc ( local  _malloc)
void cocos2d::extension::_setFree ( void(*)(void *ptr)  _free)
var _setFree ( var  _free)
local _setFree ( local  _free)
ColorTimeline*
cocos2d::extension::ColorTimeline_create
( int  frameCount)
var ColorTimeline_create ( var  frameCount)
local ColorTimeline_create ( local  frameCount)
char* cocos2d::extension::_readFile ( const char *  path,
int *  length 
)
var _readFile ( var  path,
var  length 
)
local _readFile ( local  path,
local  length 
)
void
cocos2d::extension::ColorTimeline_setFrame
( ColorTimeline *  self,
int  frameIndex,
float  time,
float  r,
float  g,
float  b,
float  a 
)
var ColorTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  r,
var  g,
var  b,
var  a 
)
local ColorTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  r,
local  g,
local  b,
local  a 
)
void
cocos2d::extension::_AttachmentLoader_init
( AttachmentLoader *  self,
void(*)(AttachmentLoader *self)  dispose,
Attachment *(*)(AttachmentLoader *self, Skin *skin, AttachmentType type, const char *name)  newAttachment 
)
var _AttachmentLoader_init ( var  self,
var  dispose,
var  newAttachment 
)
local _AttachmentLoader_init ( local  self,
local  dispose,
local  newAttachment 
)
void
cocos2d::extension::_AttachmentLoader_deinit
( AttachmentLoader *  self)
var _AttachmentLoader_deinit ( var  self)
local _AttachmentLoader_deinit ( local  self)
void
cocos2d::extension::_AttachmentLoader_setError
( AttachmentLoader *  self,
const char *  error1,
const char *  error2 
)
var _AttachmentLoader_setError ( var  self,
var  error1,
var  error2 
)
local _AttachmentLoader_setError ( local  self,
local  error1,
local  error2 
)
void
cocos2d::extension::_AttachmentLoader_setUnknownTypeError
( AttachmentLoader *  self,
AttachmentType  type 
)
var
_AttachmentLoader_setUnknownTypeError
( var  self,
var  type 
)
local
_AttachmentLoader_setUnknownTypeError
( local  self,
local  type 
)
void
cocos2d::extension::_Attachment_init
( Attachment *  self,
const char *  name,
AttachmentType  type,
void(*)(Attachment *self)  dispose 
)
var _Attachment_init ( var  self,
var  name,
var  type,
var  dispose 
)
local _Attachment_init ( local  self,
local  name,
local  type,
local  dispose 
)
AttachmentTimeline*
cocos2d::extension::AttachmentTimeline_create
( int  frameCount)
void
cocos2d::extension::_Attachment_deinit
( Attachment *  self)
var _Attachment_deinit ( var  self)
local _Attachment_deinit ( local  self)
void
cocos2d::extension::AttachmentTimeline_setFrame
( AttachmentTimeline *  self,
int  frameIndex,
float  time,
const char *  attachmentName 
)
var AttachmentTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  attachmentName 
)
local AttachmentTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  attachmentName 
)
void
cocos2d::extension::_Timeline_init
( Timeline *  self,
void(*)(Timeline *self)  dispose,
void(*)(const Timeline *self, Skeleton *skeleton, float time, float alpha)  apply 
)
var _Timeline_init ( var  self,
var  dispose,
var  apply 
)
local _Timeline_init ( local  self,
local  dispose,
local  apply 
)
void
cocos2d::extension::_Timeline_deinit
( Timeline *  self)
var _Timeline_deinit ( var  self)
local _Timeline_deinit ( local  self)
void
cocos2d::extension::_CurveTimeline_init
( CurveTimeline *  self,
int  frameCount,
void(*)(Timeline *self)  dispose,
void(*)(const Timeline *self, Skeleton *skeleton, float time, float alpha)  apply 
)
var _CurveTimeline_init ( var  self,
var  frameCount,
var  dispose,
var  apply 
)
local _CurveTimeline_init ( local  self,
local  frameCount,
local  dispose,
local  apply 
)
void
cocos2d::extension::_CurveTimeline_deinit
( CurveTimeline *  self)
var _CurveTimeline_deinit ( var  self)
local _CurveTimeline_deinit ( local  self)