cocos2d-x  2.2.3
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CCEGLView Class Reference

#include <CCEGLView.h>

Inheritance diagram for CCEGLView:
CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol CCEGLViewProtocol

Classes

class  EventHandler
 

Public Types

typedef void(* LPFN_ACCELEROMETER_KEYHOOK )(UINT message, WPARAM wParam, LPARAM lParam)

Public Member Functions

 CCEGLView ()
virtual ~CCEGLView ()
bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
var setIMEKeyboardState ( var bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
 CCEGLView ()
virtual ~CCEGLView ()
bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
void setEventHandler (EventHandler *pHandler)
const char * getWindowGroupId () const
local getWindowGroupId ()
void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
var setIMEKeyboardState ( var bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
bool handleEvents ()
screen_display_t getScreenDisplay () const
var getScreenDisplay ()
 CCEGLView ()
 CCEGLView ()
 CCEGLView ()
virtual ~CCEGLView ()
var ~CCEGLView ()
local ~CCEGLView ()
bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
local isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
const char * getWindowGroupId () const
local getWindowGroupId ()
void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
var setIMEKeyboardState ( var bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
bool handleEvents ()
 CCEGLView ()
 ~CCEGLView ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
local isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual bool setContentScaleFactor (float contentScaleFactor)
local setContentScaleFactor ( local contentScaleFactor)
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
var swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
local swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
 CCEGLView ()
virtual ~CCEGLView ()
local ~CCEGLView ()
virtual void setFrameSize (float width, float height)
 iPixelWidth, height: the window's size iWidth ,height: the point size, which may scale. More...
 
local setFrameSize ( local width, local height)
 iPixelWidth, height: the window's size iWidth ,height: the point size, which may scale. More...
 
virtual void setViewPortInPoints (float x, float y, float w, float h)
 Set opengl view port rectangle with points. More...
 
local setViewPortInPoints ( local x, local y, local w, local h)
 Set opengl view port rectangle with points. More...
 
virtual void setScissorInPoints (float x, float y, float w, float h)
 Set Scissor rectangle with points. More...
 
void setFrameZoomFactor (float fZoomFactor)
float getFrameZoomFactor ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
var end ()
 Force destroying EGL view, subclass must implement this method. More...
 
local end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
virtual ~CCEGLView (void)
virtual bool isOpenGLReady (void)
 Get whether opengl render system is ready, subclass must implement this method. More...
 
local isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual bool setContentScaleFactor (float contentScaleFactor)
local setContentScaleFactor ( local contentScaleFactor)
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers (void)
 Exchanges the front and back buffers, subclass must implement this method. More...
 
local swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setViewPortInPoints (float x, float y, float w, float h)
 Set opengl view port rectangle with points. More...
 
local setViewPortInPoints ( local x, local y, local w, local h)
 Set opengl view port rectangle with points. More...
 
virtual void setScissorInPoints (float x, float y, float w, float h)
 Set Scissor rectangle with points. More...
 
local setScissorInPoints ( local x, local y, local w, local h)
 Set Scissor rectangle with points. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
virtual void setMultiTouchMask (bool mask)
 CCEGLView ()
virtual ~CCEGLView ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
 CCEGLView ()
virtual ~CCEGLView ()
local ~CCEGLView ()
virtual void setFrameSize (float width, float height)
 iPixelWidth, height: the window's size iWidth ,height: the point size, which may scale. More...
 
virtual void setViewPortInPoints (float x, float y, float w, float h)
 Set opengl view port rectangle with points. More...
 
local setViewPortInPoints ( local x, local y, local w, local h)
 Set opengl view port rectangle with points. More...
 
virtual void setScissorInPoints (float x, float y, float w, float h)
 Set Scissor rectangle with points. More...
 
local setScissorInPoints ( local x, local y, local w, local h)
 Set Scissor rectangle with points. More...
 
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
local end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
void addEvent ()
void ProcessEventQueue ()
void AddEvent (const pp::InputEvent &event)
 CCEGLView ()
virtual ~CCEGLView ()
bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
Tizen::Base::Runtime::Timer * getTimer ()
local getTimer ()
void cleanup ()
void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
var setIMEKeyboardState ( var bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
virtual void OnTimerExpired (Tizen::Base::Runtime::Timer &timer)
 CCEGLView ()
virtual ~CCEGLView ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setFrameSize (float width, float height)
 Set the frame size of EGL view. More...
 
var setFrameSize ( var width, var height)
 Set the frame size of EGL view. More...
 
local setFrameSize ( local width, local height)
 Set the frame size of EGL view. More...
 
virtual void setEditorFrameSize (float width, float height, HWND hWnd)
local setEditorFrameSize ( local width, local height, local hWnd)
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
void setMenuResource (LPCWSTR menu)
void setWndProc (CUSTOM_WND_PROC proc)
bool initGL ()
void destroyGL ()
virtual LRESULT WindowProc (UINT message, WPARAM wParam, LPARAM lParam)
local WindowProc ( local message, local wParam, local lParam)
void setHWnd (HWND hWnd)
HWND getHWnd ()
virtual void resize (int width, int height)
void setFrameZoomFactor (float fZoomFactor)
float getFrameZoomFactor ()
virtual void centerWindow ()
void setAccelerometerKeyHook (LPFN_ACCELEROMETER_KEYHOOK lpfnAccelerometerKeyHook)
var setAccelerometerKeyHook ( var lpfnAccelerometerKeyHook)
local setAccelerometerKeyHook ( local lpfnAccelerometerKeyHook)
virtual void setViewPortInPoints (float x, float y, float w, float h)
 Set opengl view port rectangle with points. More...
 
local setViewPortInPoints ( local x, local y, local w, local h)
 Set opengl view port rectangle with points. More...
 
virtual void setScissorInPoints (float x, float y, float w, float h)
 Set Scissor rectangle with points. More...
 
local setScissorInPoints ( local x, local y, local w, local h)
 Set Scissor rectangle with points. More...
 
 CCEGLView ()
virtual ~CCEGLView ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
var isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
local isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setFrameSize (float width, float height)
 Set the frame size of EGL view. More...
 
local setFrameSize ( local width, local height)
 Set the frame size of EGL view. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
var setIMEKeyboardState ( var bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
void ShowKeyboard (Windows::Foundation::Rect r)
void HideKeyboard (Windows::Foundation::Rect r)
virtual bool Create (Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel)
local Create ( local window, local panel)
void UpdateForWindowSizeChange ()
void OnRendering ()
void OnSuspending ()
Windows::UI::Core::CoreWindow getWindow ()
local getWindow ()
int Run ()
void resize (int width, int height)
var resize ( var width, var height)
local resize ( local width, local height)
void setFrameZoomFactor (float fZoomFactor)
float getFrameZoomFactor ()
void centerWindow ()
 CCEGLView ()
virtual ~CCEGLView ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setViewPortInPoints (float x, float y, float w, float h)
 Set opengl view port rectangle with points. More...
 
virtual void setScissorInPoints (float x, float y, float w, float h)
 Set Scissor rectangle with points. More...
 
local setScissorInPoints ( local x, local y, local w, local h)
 Set Scissor rectangle with points. More...
 
kmMat4 * getOrientationMatrix ()
kmMat4 * getReverseOrientationMatrix ()
Windows::Graphics::Display::DisplayOrientations getDeviceOrientation ()
local getDeviceOrientation ()
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
void ShowKeyboard (Windows::Foundation::Rect r)
void HideKeyboard (Windows::Foundation::Rect r)
virtual bool Create (Windows::UI::Core::CoreWindow^window)
virtual bool Create (EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface, float width, float height)
virtual void UpdateDevice (EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface)
var UpdateDevice ( var eglDisplay, var eglContext, var eglSurface)
local UpdateDevice ( local eglDisplay, local eglContext, local eglSurface)
void OnPointerPressed (Windows::UI::Core::PointerEventArgs^args)
void OnPointerMoved (Windows::UI::Core::PointerEventArgs^args)
void OnPointerReleased (Windows::UI::Core::PointerEventArgs^args)
void OnPointerPressed (Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::PointerEventArgs^args)
void OnPointerWheelChanged (Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^args)
void OnPointerMoved (Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^args)
void OnPointerReleased (Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::PointerEventArgs^args)
var OnPointerReleased ( var sender, var args)
local OnPointerReleased ( local sender, local args)
void OnVisibilityChanged (Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::VisibilityChangedEventArgs^args)
void OnWindowClosed (Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::CoreWindowEventArgs^args)
void OnResuming (Platform::Object^sender, Platform::Object^args)
local OnResuming ( local sender, local args)
void OnSuspending (Platform::Object^sender, Windows::ApplicationModel::SuspendingEventArgs^args)
void OnOrientationChanged ()
void SetXamlEventDelegate (PhoneDirect3DXamlAppComponent::Cocos2dEventDelegate^delegate)
void SetXamlMessageBoxDelegate (PhoneDirect3DXamlAppComponent::Cocos2dMessageBoxDelegate^delegate)
void SetXamlEditBoxDelegate (PhoneDirect3DXamlAppComponent::Cocos2dEditBoxDelegate^delegate)
bool ShowMessageBox (Platform::String^title, Platform::String^message)
bool OpenXamlEditBox (Platform::String^strPlaceHolder, Platform::String^strText, int maxLength, int inputMode, int inputFlag, Windows::Foundation::EventHandler< Platform::String^>^receiveHandler)
Windows::UI::Core::CoreWindow getWindow ()
int Run ()
void Render ()
void resize (int width, int height)
var resize ( var width, var height)
local resize ( local width, local height)
void setFrameZoomFactor (float fZoomFactor)
float getFrameZoomFactor ()
void centerWindow ()
void UpdateOrientation (Windows::Graphics::Display::DisplayOrientations orientation)
void UpdateForWindowSizeChange (float width, float height)
var UpdateForWindowSizeChange ( var width, var height)
local UpdateForWindowSizeChange ( local width, local height)
- Public Member Functions inherited from CCEGLViewProtocol
 CCEGLViewProtocol ()
virtual ~CCEGLViewProtocol ()
virtual const CCSizegetFrameSize () const
 Get the frame size of EGL view. More...
 
virtual CCSize getVisibleSize () const
 Get the visible area size of opengl viewport. More...
 
virtual CCPoint getVisibleOrigin () const
 Get the visible origin point of opengl viewport. More...
 
local getVisibleOrigin ()
 Get the visible origin point of opengl viewport. More...
 
virtual void setDesignResolutionSize (float width, float height, ResolutionPolicy resolutionPolicy)
 Set the design resolution size. More...
 
local setDesignResolutionSize ( local width, local height, local resolutionPolicy)
 Set the design resolution size. More...
 
virtual const CCSizegetDesignResolutionSize () const
 Get design resolution size. More...
 
virtual void setTouchDelegate (EGLTouchDelegate *pDelegate)
 Set touch delegate. More...
 
virtual bool isScissorEnabled ()
 Get whether GL_SCISSOR_TEST is enable. More...
 
virtual CCRect getScissorRect ()
 Get the current scissor rectangle. More...
 
virtual void setViewName (const char *pszViewName)
const char * getViewName ()
virtual void handleTouchesBegin (int num, int ids[], float xs[], float ys[])
 Touch events are handled by default; if you want to customize your handlers, please override these functions: More...
 
virtual void handleTouchesMove (int num, int ids[], float xs[], float ys[])
virtual void handleTouchesEnd (int num, int ids[], float xs[], float ys[])
virtual void handleTouchesCancel (int num, int ids[], float xs[], float ys[])
const CCRectgetViewPortRect () const
 Get the opengl view port rectangle. More...
 
float getScaleX () const
 Get scale factor of the horizontal direction. More...
 
float getScaleY () const
 Get scale factor of the vertical direction. More...
 

Static Public Member Functions

static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
local sharedOpenGLView ()
 get the shared main open gl window More...
 
static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
static CCEGLViewsharedOpenGLView ()
local sharedOpenGLView ()
static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
local sharedOpenGLView ()
 get the shared main open gl window More...
 
static CCEGLViewsharedOpenGLView (void)
local sharedOpenGLView ()
static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
local sharedOpenGLView ()
 get the shared main open gl window More...
 
static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
local sharedOpenGLView ()
 get the shared main open gl window More...
 
static CCEGLViewsharedOpenGLView ()
 get the shared main open gl window More...
 
local sharedOpenGLView ()
 get the shared main open gl window More...
 

Static Public Attributes

static CocosPepperInstanceg_instance
local g_instance

Protected Member Functions

virtual bool Create ()
var Create ()
local Create ()

Protected Attributes

HWND m_hWnd
HDC m_hDC
HGLRC m_hRC
LPFN_ACCELEROMETER_KEYHOOK m_lpfnAccelerometerKeyHook
bool m_bSupportTouch
LPCWSTR m_menu
CUSTOM_WND_PROC m_wndproc
var m_wndproc
local m_wndproc
- Protected Attributes inherited from CCEGLViewProtocol
EGLTouchDelegatem_pDelegate
CCSize m_obScreenSize
local m_obScreenSize
CCSize m_obDesignResolutionSize
local m_obDesignResolutionSize
CCRect m_obViewPortRect
local m_obViewPortRect
char m_szViewName [50]
float m_fScaleX
float m_fScaleY
ResolutionPolicy m_eResolutionPolicy

Static Protected Attributes

static CCEGLViews_pEglView

Friends

void keyEventHandle (int, int)
void mouseButtonEventHandle (int, int)
void mousePosEventHandle (int, int)
void charEventHandle (int, int)

Member Typedef Documentation

typedef void(*
LPFN_ACCELEROMETER_KEYHOOK)(UINT
message, WPARAM wParam, LPARAM
lParam)
typedef void(*
LPFN_ACCELEROMETER_KEYHOOK)(UINT
message, WPARAM wParam, LPARAM
lParam)
typedef void(*
LPFN_ACCELEROMETER_KEYHOOK)(UINT
message, WPARAM wParam, LPARAM
lParam)

Constructor & Destructor Documentation

CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual
CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual
CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual
CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
~CCEGLView ( )
var ~CCEGLView ( )
local ~CCEGLView ( )
CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual
virtual ~CCEGLView ( void  )
virtual
var ~CCEGLView (   )
virtual
local ~CCEGLView (   )
virtual
CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual
CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual
CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual
CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual
CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual
CCEGLView ( )
var CCEGLView ( )
local CCEGLView ( )
virtual ~CCEGLView ( )
virtual
var ~CCEGLView ( )
virtual
local ~CCEGLView ( )
virtual

Member Function Documentation

void addEvent ( )
var addEvent ( )
local addEvent ( )
void AddEvent ( const pp::InputEvent &  event)
var AddEvent ( var  event)
local AddEvent ( local  event)
virtual void centerWindow ( )
virtual
var centerWindow ( )
virtual
local centerWindow ( )
virtual
void centerWindow ( )
var centerWindow ( )
local centerWindow ( )
void centerWindow ( )
var centerWindow ( )
local centerWindow ( )
void cleanup ( )
var cleanup ( )
local cleanup ( )
virtual bool Create ( )
protectedvirtual
var Create ( )
protectedvirtual
local Create ( )
protectedvirtual
virtual bool Create ( Windows::UI::Core::CoreWindow^  window)
virtual
var Create ( var  window)
virtual
local Create ( local  window)
virtual
virtual bool Create ( EGLDisplay  eglDisplay,
EGLContext  eglContext,
EGLSurface  eglSurface,
float  width,
float  height 
)
virtual
var Create ( var  eglDisplay,
var  eglContext,
var  eglSurface,
var  width,
var  height 
)
virtual
local Create ( local  eglDisplay,
local  eglContext,
local  eglSurface,
local  width,
local  height 
)
virtual
virtual bool Create ( Windows::UI::Core::CoreWindow^  window,
Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^  panel 
)
virtual
var Create ( var  window,
var  panel 
)
virtual
local Create ( local  window,
local  panel 
)
virtual
void destroyGL ( )
var destroyGL ( )
local destroyGL ( )
void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements CCEGLViewProtocol.

Windows::Graphics::Display::DisplayOrientations
getDeviceOrientation
( )
inline
var getDeviceOrientation ( )
inline
local getDeviceOrientation ( )
inline
float getFrameZoomFactor ( )
var getFrameZoomFactor ( )
local getFrameZoomFactor ( )
float getFrameZoomFactor ( )
var getFrameZoomFactor ( )
local getFrameZoomFactor ( )
float getFrameZoomFactor ( )
var getFrameZoomFactor ( )
local getFrameZoomFactor ( )
float getFrameZoomFactor ( )
var getFrameZoomFactor ( )
local getFrameZoomFactor ( )
HWND getHWnd ( )
var getHWnd ( )
local getHWnd ( )
kmMat4* getOrientationMatrix ( )
inline
var getOrientationMatrix ( )
inline
local getOrientationMatrix ( )
inline
kmMat4* getReverseOrientationMatrix ( )
inline
var getReverseOrientationMatrix ( )
inline
local getReverseOrientationMatrix ( )
inline
screen_display_t getScreenDisplay ( ) const
var getScreenDisplay ( )
local getScreenDisplay ( )
Tizen::Base::Runtime::Timer*
getTimer
( )
var getTimer ( )
local getTimer ( )
Windows::UI::Core::CoreWindow
getWindow
( )
inline
var getWindow ( )
inline
local getWindow ( )
inline
Windows::UI::Core::CoreWindow
getWindow
( )
inline
var getWindow ( )
inline
local getWindow ( )
inline
const char* getWindowGroupId ( ) const
var getWindowGroupId ( )
local getWindowGroupId ( )
const char* getWindowGroupId ( ) const
var getWindowGroupId ( )
local getWindowGroupId ( )
bool handleEvents ( )
var handleEvents ( )
local handleEvents ( )
bool handleEvents ( )
var handleEvents ( )
local handleEvents ( )
void HideKeyboard ( Windows::Foundation::Rect  r)
var HideKeyboard ( var  r)
local HideKeyboard ( local  r)
void HideKeyboard ( Windows::Foundation::Rect  r)
var HideKeyboard ( var  r)
local HideKeyboard ( local  r)
bool initGL ( )
var initGL ( )
local initGL ( )
bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual bool isOpenGLReady ( void  )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady (   )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady (   )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements CCEGLViewProtocol.

void OnOrientationChanged ( )
var OnOrientationChanged ( )
local OnOrientationChanged ( )
void OnPointerMoved ( Windows::UI::Core::PointerEventArgs^  args)
var OnPointerMoved ( var  args)
local OnPointerMoved ( local  args)
void OnPointerMoved ( Windows::UI::Core::CoreWindow^  ,
Windows::UI::Core::PointerEventArgs^  args 
)
var OnPointerMoved ( var  ,
var  args 
)
local OnPointerMoved ( local  ,
local  args 
)
void OnPointerPressed ( Windows::UI::Core::PointerEventArgs^  args)
var OnPointerPressed ( var  args)
local OnPointerPressed ( local  args)
void OnPointerPressed ( Windows::UI::Core::CoreWindow^  sender,
Windows::UI::Core::PointerEventArgs^  args 
)
var OnPointerPressed ( var  sender,
var  args 
)
local OnPointerPressed ( local  sender,
local  args 
)
void OnPointerReleased ( Windows::UI::Core::PointerEventArgs^  args)
var OnPointerReleased ( var  args)
local OnPointerReleased ( local  args)
void OnPointerReleased ( Windows::UI::Core::CoreWindow^  sender,
Windows::UI::Core::PointerEventArgs^  args 
)
var OnPointerReleased ( var  sender,
var  args 
)
local OnPointerReleased ( local  sender,
local  args 
)
void OnPointerWheelChanged ( Windows::UI::Core::CoreWindow^  ,
Windows::UI::Core::PointerEventArgs^  args 
)
var OnPointerWheelChanged ( var  ,
var  args 
)
local OnPointerWheelChanged ( local  ,
local  args 
)
void OnRendering ( )
var OnRendering ( )
local OnRendering ( )
void OnResuming ( Platform::Object^  sender,
Platform::Object^  args 
)
var OnResuming ( var  sender,
var  args 
)
local OnResuming ( local  sender,
local  args 
)
void OnSuspending ( Platform::Object^  sender,
Windows::ApplicationModel::SuspendingEventArgs^  args 
)
var OnSuspending ( var  sender,
var  args 
)
local OnSuspending ( local  sender,
local  args 
)
void OnSuspending ( )
var OnSuspending ( )
local OnSuspending ( )
virtual void OnTimerExpired ( Tizen::Base::Runtime::Timer &  timer)
virtual
var OnTimerExpired ( var  timer)
virtual
local OnTimerExpired ( local  timer)
virtual
void OnVisibilityChanged ( Windows::UI::Core::CoreWindow^  sender,
Windows::UI::Core::VisibilityChangedEventArgs^  args 
)
var OnVisibilityChanged ( var  sender,
var  args 
)
local OnVisibilityChanged ( local  sender,
local  args 
)
void OnWindowClosed ( Windows::UI::Core::CoreWindow^  sender,
Windows::UI::Core::CoreWindowEventArgs^  args 
)
var OnWindowClosed ( var  sender,
var  args 
)
local OnWindowClosed ( local  sender,
local  args 
)
bool OpenXamlEditBox ( Platform::String^  strPlaceHolder,
Platform::String^  strText,
int  maxLength,
int  inputMode,
int  inputFlag,
Windows::Foundation::EventHandler< Platform::String^>^  receiveHandler 
)
var OpenXamlEditBox ( var  strPlaceHolder,
var  strText,
var  maxLength,
var  inputMode,
var  inputFlag,
var  receiveHandler 
)
local OpenXamlEditBox ( local  strPlaceHolder,
local  strText,
local  maxLength,
local  inputMode,
local  inputFlag,
local  receiveHandler 
)
void ProcessEventQueue ( )
var ProcessEventQueue ( )
local ProcessEventQueue ( )
void Render ( )
var Render ( )
local Render ( )
virtual void resize ( int  width,
int  height 
)
virtual
var resize ( var  width,
var  height 
)
virtual
local resize ( local  width,
local  height 
)
virtual
void resize ( int  width,
int  height 
)
var resize ( var  width,
var  height 
)
local resize ( local  width,
local  height 
)
void resize ( int  width,
int  height 
)
var resize ( var  width,
var  height 
)
local resize ( local  width,
local  height 
)
int Run ( )
var Run ( )
local Run ( )
int Run ( )
var Run ( )
local Run ( )
void setAccelerometerKeyHook ( LPFN_ACCELEROMETER_KEYHOOK  lpfnAccelerometerKeyHook)
var setAccelerometerKeyHook ( var  lpfnAccelerometerKeyHook)
local setAccelerometerKeyHook ( local  lpfnAccelerometerKeyHook)
virtual bool setContentScaleFactor ( float  contentScaleFactor)
virtual
var setContentScaleFactor ( var  contentScaleFactor)
virtual
local setContentScaleFactor ( local  contentScaleFactor)
virtual
virtual bool setContentScaleFactor ( float  contentScaleFactor)
virtual
var setContentScaleFactor ( var  contentScaleFactor)
virtual
local setContentScaleFactor ( local  contentScaleFactor)
virtual
virtual void setEditorFrameSize ( float  width,
float  height,
HWND  hWnd 
)
virtual
var setEditorFrameSize ( var  width,
var  height,
var  hWnd 
)
virtual
local setEditorFrameSize ( local  width,
local  height,
local  hWnd 
)
virtual
void setEventHandler ( EventHandler pHandler)
var setEventHandler ( var  pHandler)
local setEventHandler ( local  pHandler)
virtual void setFrameSize ( float  width,
float  height 
)
virtual

iPixelWidth, height: the window's size iWidth ,height: the point size, which may scale.

iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel

Reimplemented from CCEGLViewProtocol.

var setFrameSize ( var  width,
var  height 
)
virtual

iPixelWidth, height: the window's size iWidth ,height: the point size, which may scale.

iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel

Reimplemented from CCEGLViewProtocol.

local setFrameSize ( local  width,
local  height 
)
virtual

iPixelWidth, height: the window's size iWidth ,height: the point size, which may scale.

iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel

Reimplemented from CCEGLViewProtocol.

virtual void setFrameSize ( float  width,
float  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from CCEGLViewProtocol.

var setFrameSize ( var  width,
var  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from CCEGLViewProtocol.

local setFrameSize ( local  width,
local  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from CCEGLViewProtocol.

virtual void setFrameSize ( float  width,
float  height 
)
virtual

iPixelWidth, height: the window's size iWidth ,height: the point size, which may scale.

iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel

Reimplemented from CCEGLViewProtocol.

var setFrameSize ( var  width,
var  height 
)
virtual

iPixelWidth, height: the window's size iWidth ,height: the point size, which may scale.

iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel

Reimplemented from CCEGLViewProtocol.

local setFrameSize ( local  width,
local  height 
)
virtual

iPixelWidth, height: the window's size iWidth ,height: the point size, which may scale.

iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel

Reimplemented from CCEGLViewProtocol.

virtual void setFrameSize ( float  width,
float  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from CCEGLViewProtocol.

var setFrameSize ( var  width,
var  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from CCEGLViewProtocol.

local setFrameSize ( local  width,
local  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from CCEGLViewProtocol.

void setFrameZoomFactor ( float  fZoomFactor)
var setFrameZoomFactor ( var  fZoomFactor)
local setFrameZoomFactor ( local  fZoomFactor)
void setFrameZoomFactor ( float  fZoomFactor)
var setFrameZoomFactor ( var  fZoomFactor)
local setFrameZoomFactor ( local  fZoomFactor)
void setFrameZoomFactor ( float  fZoomFactor)
var setFrameZoomFactor ( var  fZoomFactor)
local setFrameZoomFactor ( local  fZoomFactor)
void setFrameZoomFactor ( float  fZoomFactor)
var setFrameZoomFactor ( var  fZoomFactor)
local setFrameZoomFactor ( local  fZoomFactor)
void setHWnd ( HWND  hWnd)
var setHWnd ( var  hWnd)
local setHWnd ( local  hWnd)
void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements CCEGLViewProtocol.

void setMenuResource ( LPCWSTR  menu)
var setMenuResource ( var  menu)
local setMenuResource ( local  menu)
virtual void setMultiTouchMask ( bool  mask)
virtual
var setMultiTouchMask ( var  mask)
virtual
local setMultiTouchMask ( local  mask)
virtual
virtual void setScissorInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setScissorInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setScissorInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

virtual void setScissorInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setScissorInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setScissorInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

virtual void setScissorInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setScissorInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setScissorInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

virtual void setScissorInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setScissorInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setScissorInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

virtual void setScissorInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setScissorInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setScissorInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from CCEGLViewProtocol.

virtual void setViewPortInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setViewPortInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setViewPortInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

virtual void setViewPortInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setViewPortInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setViewPortInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

virtual void setViewPortInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setViewPortInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setViewPortInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

virtual void setViewPortInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setViewPortInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setViewPortInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

virtual void setViewPortInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

var setViewPortInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

local setViewPortInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from CCEGLViewProtocol.

void setWndProc ( CUSTOM_WND_PROC  proc)
var setWndProc ( var  proc)
local setWndProc ( local  proc)
void SetXamlEditBoxDelegate ( PhoneDirect3DXamlAppComponent::Cocos2dEditBoxDelegate^  delegate)
inline
var SetXamlEditBoxDelegate ( var  delegate)
inline
local SetXamlEditBoxDelegate ( local  delegate)
inline
void SetXamlEventDelegate ( PhoneDirect3DXamlAppComponent::Cocos2dEventDelegate^  delegate)
inline
var SetXamlEventDelegate ( var  delegate)
inline
local SetXamlEventDelegate ( local  delegate)
inline
void SetXamlMessageBoxDelegate ( PhoneDirect3DXamlAppComponent::Cocos2dMessageBoxDelegate^  delegate)
inline
var SetXamlMessageBoxDelegate ( var  delegate)
inline
local SetXamlMessageBoxDelegate ( local  delegate)
inline
static CCEGLView* sharedOpenGLView ( void  )
static
var sharedOpenGLView (   )
static
local sharedOpenGLView (   )
static
static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

static CCEGLView* sharedOpenGLView ( )
static
var sharedOpenGLView ( )
static
local sharedOpenGLView ( )
static
static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

static CCEGLView* sharedOpenGLView ( )
static

get the shared main open gl window

var sharedOpenGLView ( )
static

get the shared main open gl window

local sharedOpenGLView ( )
static

get the shared main open gl window

void ShowKeyboard ( Windows::Foundation::Rect  r)
var ShowKeyboard ( var  r)
local ShowKeyboard ( local  r)
void ShowKeyboard ( Windows::Foundation::Rect  r)
var ShowKeyboard ( var  r)
local ShowKeyboard ( local  r)
bool ShowMessageBox ( Platform::String^  title,
Platform::String^  message 
)
var ShowMessageBox ( var  title,
var  message 
)
local ShowMessageBox ( local  title,
local  message 
)
void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void swapBuffers ( void  )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers (   )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers (   )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements CCEGLViewProtocol.

virtual void UpdateDevice ( EGLDisplay  eglDisplay,
EGLContext  eglContext,
EGLSurface  eglSurface 
)
virtual
var UpdateDevice ( var  eglDisplay,
var  eglContext,
var  eglSurface 
)
virtual
local UpdateDevice ( local  eglDisplay,
local  eglContext,
local  eglSurface 
)
virtual
void UpdateForWindowSizeChange ( )
var UpdateForWindowSizeChange ( )
local UpdateForWindowSizeChange ( )
void UpdateForWindowSizeChange ( float  width,
float  height 
)
var UpdateForWindowSizeChange ( var  width,
var  height 
)
local UpdateForWindowSizeChange ( local  width,
local  height 
)
void UpdateOrientation ( Windows::Graphics::Display::DisplayOrientations  orientation)
var UpdateOrientation ( var  orientation)
local UpdateOrientation ( local  orientation)
virtual LRESULT WindowProc ( UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
virtual
var WindowProc ( var  message,
var  wParam,
var  lParam 
)
virtual
local WindowProc ( local  message,
local  wParam,
local  lParam 
)
virtual

Friends And Related Function Documentation

void charEventHandle ( int  ,
int   
)
friend
var charEventHandle ( var  ,
var   
)
friend
local charEventHandle ( local  ,
local   
)
friend
void keyEventHandle ( int  ,
int   
)
friend
var keyEventHandle ( var  ,
var   
)
friend
local keyEventHandle ( local  ,
local   
)
friend
void mouseButtonEventHandle ( int  ,
int   
)
friend
var mouseButtonEventHandle ( var  ,
var   
)
friend
local mouseButtonEventHandle ( local  ,
local   
)
friend
void mousePosEventHandle ( int  ,
int   
)
friend
var mousePosEventHandle ( var  ,
var   
)
friend
local mousePosEventHandle ( local  ,
local   
)
friend

Member Data Documentation

CocosPepperInstance* g_instance
static
var g_instance
static
local g_instance
static
bool m_bSupportTouch
protected
var m_bSupportTouch
protected
local m_bSupportTouch
protected
HDC m_hDC
protected
var m_hDC
protected
local m_hDC
protected
HGLRC m_hRC
protected
var m_hRC
protected
local m_hRC
protected
HWND m_hWnd
protected
var m_hWnd
protected
local m_hWnd
protected
LPFN_ACCELEROMETER_KEYHOOK
m_lpfnAccelerometerKeyHook
protected
var m_lpfnAccelerometerKeyHook
protected
local m_lpfnAccelerometerKeyHook
protected
LPCWSTR m_menu
protected
var m_menu
protected
local m_menu
protected
CUSTOM_WND_PROC m_wndproc
protected
var m_wndproc
protected
local m_wndproc
protected
CCEGLView* s_pEglView
staticprotected
var s_pEglView
staticprotected
local s_pEglView
staticprotected

The documentation for this class was generated from the following files: