Class cc.SimpleAudioEngine

Class Summary
Constructor Attributes Constructor Name and Description
 
The Audio Engine implementation via

Method Summary

Class Detail

cc.SimpleAudioEngine()
The Audio Engine implementation via

Method Detail

  • ctor()
    Constructor
  • {Number} getMusicVolume()
    The volume of the music max value is 1.0,the min value is 0.0 .
    //example
    var volume = cc.AudioEngine.getInstance().getMusicVolume();
    Returns:
    {Number}
  • {Boolean} init()
    Initialize sound type
    Returns:
    {Boolean}
  • {Boolean} isMusicPlaying()
    Whether the music is playing.
    //example
     if (cc.AudioEngine.getInstance().isMusicPlaying()) {
         cc.log("music is playing");
     }
     else {
         cc.log("music is not playing");
     }
    Returns:
    {Boolean} If is playing return true,or return false.
  • pauseAllEffects()
    Pause all playing sound effect.
    //example
    cc.AudioEngine.getInstance().pauseAllEffects();
  • pauseEffect(audioID)
    Pause playing sound effect.
    //example
    cc.AudioEngine.getInstance().pauseEffect(audioID);
    Parameters:
    {Number} audioID
    The return value of function playEffect.
  • pauseMusic()
    Pause playing music.
    //example
    cc.AudioEngine.getInstance().pauseMusic();
  • {Number|null} playEffect(path, loop)
    Play sound effect.
    //example
    var soundId = cc.AudioEngine.getInstance().playEffect(path);
    Parameters:
    {String} path
    The path of the sound effect with filename extension.
    {Boolean} loop
    Whether to loop the effect playing, default value is false
    Returns:
    {Number|null} the audio id
  • playMusic(path, loop)
    Play music.
    //example
    cc.AudioEngine.getInstance().playMusic(path, false);
    Parameters:
    {String} path
    The path of the music file without filename extension.
    {Boolean} loop
    Whether the music loop or not.
  • preloadSound(path)
    Preload music resource.
    This method is called when cc.Loader preload resources.
    Parameters:
    {String} path
    The path of the music file with filename extension.
  • resumeAllEffects()
    Resume all playing sound effect
    //example
    cc.AudioEngine.getInstance().resumeAllEffects();
  • resumeEffect(audioID)
    Resume playing sound effect.
    Parameters:
    {Number} audioID
    The return value of function playEffect.
  • resumeMusic()
    Resume playing music.
    //example
    cc.AudioEngine.getInstance().resumeMusic();
  • rewindMusic()
    Rewind playing music.
    //example
    cc.AudioEngine.getInstance().rewindMusic();
  • setEffectsVolume(volume)
    Set the volume of sound effects.
    //example
    cc.AudioEngine.getInstance().setEffectsVolume(0.5);
    Parameters:
    {Number} volume
    Volume must be in 0.0~1.0 .
  • setMusicVolume(volume)
    Set the volume of music.
    //example
    cc.AudioEngine.getInstance().setMusicVolume(0.5);
    Parameters:
    {Number} volume
    Volume must be in 0.0~1.0 .
  • stopAllEffects()
    Stop all playing sound effects.
    //example
    cc.AudioEngine.getInstance().stopAllEffects();
  • stopEffect(audioID)
    Stop playing sound effect.
    //example
    cc.AudioEngine.getInstance().stopEffect(audioID);
    Parameters:
    {Number} audioID
    The return value of function playEffect.
  • stopMusic(releaseData)
    Stop playing music.
    //example
    cc.AudioEngine.getInstance().stopMusic();
    Parameters:
    {Boolean} releaseData
    If release the music data or not.As default value is false.
  • unloadEffect(path)
    Unload the preloaded effect from internal buffer
    //example
    cc.AudioEngine.getInstance().unloadEffect(EFFECT_FILE);
    Parameters:
    {String} path