Cocos2d-x  v4
Director Member List

This is the complete list of members for Director, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
autorelease()Ref
convertToGL(const Vec2 &point)Director
convertToUI(const Vec2 &point)Director
Director()Director
drawScene()Director
end()Director
EVENT_AFTER_DRAWDirectorstatic
EVENT_AFTER_SET_NEXT_SCENEDirectorstatic
EVENT_AFTER_UPDATEDirectorstatic
EVENT_AFTER_VISITDirectorstatic
EVENT_BEFORE_DRAWDirectorstatic
EVENT_BEFORE_SET_NEXT_SCENEDirectorstatic
EVENT_BEFORE_UPDATEDirectorstatic
EVENT_PROJECTION_CHANGEDDirectorstatic
EVENT_RESETDirectorstatic
getActionManager() constDirectorinline
getAnimationInterval()Directorinline
getCocos2dThreadId() constDirectorinline
getConsole() constDirectorinline
getContentScaleFactor() constDirectorinline
getEventDispatcher() constDirectorinline
getFrameRate() constDirectorinline
getInstance()Directorstatic
getMatrix(MATRIX_STACK_TYPE type) constDirector
getNotificationNode() constDirectorinline
getOpenGLView()Directorinline
getProjection()Directorinline
getReferenceCount() constRef
getRenderer() constDirectorinline
getRunningScene()Directorinline
getSafeAreaRect() constDirector
getScheduler() constDirectorinline
getSecondsPerFrame()Directorinline
getTotalFrames()Directorinline
getVisibleOrigin() constDirector
getVisibleSize() constDirector
getWinSize() constDirector
getWinSizeInPixels() constDirector
getZEye() constDirector
isDisplayStats()Directorinline
isNextDeltaTimeZero()Directorinline
isPaused()Directorinline
isSendCleanupToScene()Directorinline
isValid() constDirectorinline
loadIdentityMatrix(MATRIX_STACK_TYPE type)Director
loadMatrix(MATRIX_STACK_TYPE type, const Mat4 &mat)Director
mainLoop(float dt)Director
multiplyMatrix(MATRIX_STACK_TYPE type, const Mat4 &mat)Director
pause()Director
popMatrix(MATRIX_STACK_TYPE type)Director
popScene()Director
popToRootScene()Director
popToSceneStackLevel(int level)Director
Projection enum nameDirector
purgeCachedData()Director
pushMatrix(MATRIX_STACK_TYPE type)Director
pushScene(Scene *scene)Director
release()Ref
replaceScene(Scene *scene)Director
resetMatrixStack()Director
resume()Director
retain()Ref
runWithScene(Scene *scene)Director
setActionManager(ActionManager *actionManager)Director
setAnimationInterval(float interval)Director
setClearColor(const Color4F &clearColor)Director
setContentScaleFactor(float scaleFactor)Director
setDefaultValues()Director
setDisplayStats(bool displayStats)Directorinline
setEventDispatcher(EventDispatcher *dispatcher)Director
setGLDefaultValues()Director
setNextDeltaTimeZero(bool nextDeltaTimeZero)Director
setNotificationNode(Node *node)Director
setOpenGLView(GLView *openGLView)Director
setProjection(Projection projection)Director
setScheduler(Scheduler *scheduler)Director
setViewport()Director
startAnimation()Director
stopAnimation()Director
~Director()Director
~Ref()Refvirtual