Cocos2d-x  v4
GroupCommand Class Reference

GroupCommand is used to group several command together, and more, it can be nested. More...

Inherits RenderCommand.

Public Member Functions

void init (float globalOrder)
 Init function for group command.
 
int getRenderQueueID () const
 called by renderer, get the group ID.
 
 GroupCommand ()
 
- Public Member Functions inherited from RenderCommand
void init (float globalZOrder, const Mat4 &modelViewTransform, unsigned int flags)
 Init function, will be called by all the render commands. More...
 
float getGlobalOrder () const
 Get global Z order.
 
Type getType () const
 Returns the Command type.
 
bool isTransparent () const
 Returns whether is transparent.
 
void setTransparent (bool isTransparent)
 Set transparent flag.
 
bool isSkipBatching () const
 Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately.
 
void setSkipBatching (bool value)
 Set skip batching.
 
bool is3D () const
 Whether the command should be rendered at 3D mode.
 
void set3D (bool value)
 Set the command rendered in 3D mode or not.
 
float getDepth () const
 Get the depth by current model view matrix.
 
PipelineDescriptor & getPipelineDescriptor ()
 Can use the result to change the descriptor content.
 

Additional Inherited Members

- Public Types inherited from RenderCommand
enum  Type {
  UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, GROUP_COMMAND,
  MESH_COMMAND, TRIANGLES_COMMAND, CALLBACK_COMMAND
}
 Enum the type of render command. More...
 

Detailed Description

GroupCommand is used to group several command together, and more, it can be nested.

So it is used to generate the hierarchy for the rendcommands. Every group command will be assigned by a group ID.

Constructor & Destructor Documentation

◆ GroupCommand()

Constructor and Destructor.


The documentation for this class was generated from the following file: