GroupCommand is used to group several command together, and more, it can be nested. More...
Inherits RenderCommand.
Public Member Functions | |
void | init (float globalOrder) |
Init function for group command. | |
int | getRenderQueueID () const |
called by renderer, get the group ID. | |
GroupCommand () | |
Public Member Functions inherited from RenderCommand | |
void | init (float globalZOrder, const Mat4 &modelViewTransform, unsigned int flags) |
Init function, will be called by all the render commands. More... | |
float | getGlobalOrder () const |
Get global Z order. | |
Type | getType () const |
Returns the Command type. | |
bool | isTransparent () const |
Returns whether is transparent. | |
void | setTransparent (bool isTransparent) |
Set transparent flag. | |
bool | isSkipBatching () const |
Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately. | |
void | setSkipBatching (bool value) |
Set skip batching. | |
bool | is3D () const |
Whether the command should be rendered at 3D mode. | |
void | set3D (bool value) |
Set the command rendered in 3D mode or not. | |
float | getDepth () const |
Get the depth by current model view matrix. | |
PipelineDescriptor & | getPipelineDescriptor () |
Can use the result to change the descriptor content. | |
Additional Inherited Members | |
Public Types inherited from RenderCommand | |
enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, GROUP_COMMAND, MESH_COMMAND, TRIANGLES_COMMAND, CALLBACK_COMMAND } |
Enum the type of render command. More... | |
GroupCommand is used to group several command together, and more, it can be nested.
So it is used to generate the hierarchy for the rendcommands. Every group command will be assigned by a group ID.
GroupCommand | ( | ) |
Constructor and Destructor.