Cocos2d-x  v4
Scale9Sprite Member List

This is the complete list of members for Scale9Sprite, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
addChild(Node *child, int zOrder, int tag) overrideSpritevirtual
addChild(Node *child, int zOrder, const std::string &name) overrideSpritevirtual
addChild(Node *child)Sprite
addChild(Node *child, int localZOrder)Sprite
addChild(Node *child, int localZOrder, int tag)Sprite
addChild(Node *child, int localZOrder, const std::string &name)Sprite
cocos2d::Node::addChild(Node *child)Nodevirtual
cocos2d::Node::addChild(Node *child, int localZOrder)Nodevirtual
addComponent(Component *component)Nodevirtual
autorelease()Ref
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertTouchToNodeSpace(Touch *touch) constNode
convertTouchToNodeSpaceAR(Touch *touch) constNode
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
copyTo(Scale9Sprite *copy) constScale9Sprite
create()Scale9Spritestatic
create(const std::string &file, const Rect &rect, const Rect &capInsets)Scale9Spritestatic
create(const Rect &capInsets, const std::string &file)Scale9Spritestatic
create(const std::string &file, const Rect &rect)Scale9Spritestatic
create(const std::string &file)Scale9Spritestatic
cocos2d::Sprite::create(const PolygonInfo &info)Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame)Scale9Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritestatic
createWithSpriteFrameName(const std::string &spriteFrameName)Scale9Spritestatic
createWithSpriteFrameName(const std::string &spriteFrameName, const Rect &capInsets)Scale9Spritestatic
createWithTexture(Texture2D *texture)Spritestatic
createWithTexture(Texture2D *texture, const Rect &rect, bool rotated=false)Spritestatic
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) overrideSpritevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) constNodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getAtlasIndex() constSpriteinline
getAttachedNodeCount()Nodestatic
getBatchNode() constSpritevirtual
getBlendFunc() const overrideSpriteinline
getBoundingBox() constNodevirtual
getCameraMask() constNodeinline
getCapInsets() constScale9Sprite
getCenterRect() constSpritevirtual
getCenterRectNormalized() constSpritevirtual
getChildByName(const std::string &name) constNodevirtual
getChildByName(const std::string &name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getColor() constNodevirtual
getComponent(const std::string &name)Node
getContentSize() constNodevirtual
getDescription() const overrideSpritevirtual
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getEventDispatcher() constNodeinlinevirtual
getGlobalZOrder() constNodeinlinevirtual
getInsetBottom() constScale9Sprite
getInsetLeft() constScale9Sprite
getInsetRight() constScale9Sprite
getInsetTop() constScale9Sprite
getLocalZOrder() constNodeinlinevirtual
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getOffsetPosition() constSpriteinline
getOnEnterCallback() constNodeinline
getOnEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getOnExitTransitionDidStartCallback() constNodeinline
getOpacity() constNodevirtual
getOriginalSize() constScale9Sprite
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getPolygonInfo() constSprite
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionNormalized() constNodevirtual
getPositionX() constNodevirtual
getPositionY() constNodevirtual
getPositionZ() constNodevirtual
getPreferredSize() constScale9Sprite
getProgramState() const overrideSpritevirtual
getQuad() constSpriteinline
getReferenceCount() constRef
getRenderingType() constScale9Sprite
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() constNodevirtual
getScaleX() constNodevirtual
getScaleY() constNodevirtual
getScaleZ() constNodevirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getSprite()Scale9Sprite
getSpriteFrame() constSpritevirtual
getState() constScale9Sprite
getTag() constNodevirtual
getTexture() const overrideSpritevirtual
getTextureAtlas() constSpriteinline
getTextureRect() constSpriteinline
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getWorldToNodeTransform() constNodevirtual
INDEX_NOT_INITIALIZEDSpritestatic
init(Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
init(Sprite *sprite, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
init(Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const std::string &file, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const Rect &capInsets, const std::string &file)Scale9Spritevirtual
initWithFile(const std::string &file, const Rect &rect) overrideScale9Spritevirtual
initWithFile(const std::string &file) overrideScale9Spritevirtual
initWithFile(const std::string &filename)Scale9Sprite
initWithFile(const std::string &filename, const Rect &rect)Scale9Sprite
initWithPolygon(const PolygonInfo &info)Spriteprotectedvirtual
initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritevirtual
initWithSpriteFrame(SpriteFrame *spriteFrame)Scale9Sprite
cocos2d::Sprite::initWithSpriteFrame(SpriteFrame *spriteFrame)Spriteprotectedvirtual
initWithSpriteFrameName(const std::string &spriteFrameName, const Rect &capInsets)Scale9Spritevirtual
initWithSpriteFrameName(const std::string &spriteFrameName) overrideScale9Spritevirtual
initWithSpriteFrameName(const std::string &spriteFrameName)Scale9Sprite
initWithTexture(Texture2D *texture)Spriteprotectedvirtual
initWithTexture(Texture2D *texture, const Rect &rect)Spriteprotectedvirtual
initWithTexture(Texture2D *texture, const Rect &rect, bool rotated)Spriteprotectedvirtual
INVALID_TAGNodestatic
isCascadeColorEnabled() constNodevirtual
isCascadeOpacityEnabled() constNodevirtual
isDirty() constSpriteinlinevirtual
isFlippedX() constSprite
isFlippedY() constSprite
isFrameDisplayed(SpriteFrame *frame) constSpritevirtual
isIgnoreAnchorPointForPosition() constNodevirtual
isOpacityModifyRGB() const overrideSpritevirtual
isRunning() constNodevirtual
isScale9Enabled() constScale9Sprite
isScheduled(SEL_SCHEDULE selector) constNode
isScheduled(const std::string &key) constNode
isStretchEnabled() constSprite
isTextureRectRotated() constSpriteinline
isVisible() constNodevirtual
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
pause()Nodevirtual
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup) overrideSpritevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup) overrideSpritevirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int zOrder) overrideSpritevirtual
resizableSpriteWithCapInsets(const Rect &capInsets) constScale9Sprite
resume()Nodevirtual
retain()Ref
runAction(Action *action)Nodevirtual
Scale9Sprite()Scale9Sprite
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate()Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchor) overrideSpritevirtual
setAtlasIndex(unsigned int atlasIndex)Spriteinline
setBatchNode(SpriteBatchNode *spriteBatchNode)Spritevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideSpriteinline
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCapInsets(const Rect &insets)Scale9Sprite
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setCenterRectNormalized(const Rect &rect)Spritevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &size) overrideSpritevirtual
setDirty(bool dirty)Spriteinlinevirtual
setDisplayFrameWithAnimationName(const std::string &animationName, unsigned int frameIndex)Spritevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Sprite
setFlippedY(bool flippedY)Sprite
setGlobalZOrder(float globalZOrder)Nodevirtual
setIgnoreAnchorPointForPosition(bool value) overrideSpritevirtual
setInsetBottom(float bottomInset)Scale9Sprite
setInsetLeft(float leftInset)Scale9Sprite
setInsetRight(float rightInset)Scale9Sprite
setInsetTop(float topInset)Scale9Sprite
setLocalZOrder(std::int32_t localZOrder)Nodevirtual
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setOnExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(uint8_t opacity)Nodevirtual
setOpacityModifyRGB(bool modify) overrideSpritevirtual
setParent(Node *parent)Nodevirtual
setPolygonInfo(const PolygonInfo &info)Sprite
setPosition(const Vec2 &pos) overrideSpritevirtual
setPosition(float x, float y) overrideSpritevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ) overrideSpritevirtual
setPreferredSize(const Size &size)Scale9Sprite
setProgramState(backend::ProgramState *programState) overrideSpritevirtual
setRenderingType(RenderingType type)Scale9Sprite
setRotation(float rotation) overrideSpritevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX) overrideSpritevirtual
setRotationSkewY(float rotationY) overrideSpritevirtual
setScale(float scaleX, float scaleY) overrideSpritevirtual
setScale(float scale) overrideSpritevirtual
setScale9Enabled(bool enabled)Scale9Sprite
setScaleX(float scaleX) overrideSpritevirtual
setScaleY(float scaleY) overrideSpritevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float sx) overrideSpritevirtual
setSkewY(float sy) overrideSpritevirtual
setSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritevirtual
setSpriteFrame(const std::string &spriteFrameName)Scale9Sprite
cocos2d::Sprite::setSpriteFrame(const std::string &spriteFrameName)Spritevirtual
setState(State state)Scale9Sprite
setStretchEnabled(bool enabled)Sprite
setTag(int tag)Nodevirtual
setTexture(const std::string &filename)Spritevirtual
setTexture(Texture2D *texture) overrideSpritevirtual
setTextureAtlas(TextureAtlas *textureAtlas)Spriteinline
setTextureRect(const Rect &rect)Spritevirtual
setTextureRect(const Rect &rect, bool rotated, const Size &untrimmedSize)Spritevirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexRect(const Rect &rect)Spritevirtual
setVisible(bool bVisible) overrideSpritevirtual
sortAllChildren() overrideSpritevirtual
sortNodes(cocos2d::Vector< _T * > &nodes)Nodeinlinestatic
Sprite()Spriteprotected
State enum nameScale9Sprite
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
update(float delta)Nodevirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(uint8_t parentOpacity)Nodevirtual
updateOrderOfArrival()Node
updateTransform() overrideSpritevirtual
updateWithSprite(Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
updateWithSprite(Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)Scale9Spritevirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)Nodevirtual
~Ref()Refvirtual
~Scale9Sprite()Scale9Spritevirtual