Cocos2d-x  v4
Layout Member List

This is the complete list of members for Layout, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
addCCSEventListener(const ccWidgetEventCallback &callback)Widgetvirtual
addChild(Node *child) overrideLayoutvirtual
addChild(Node *child, int localZOrder) overrideLayoutvirtual
addChild(Node *child, int localZOrder, int tag) overrideLayoutvirtual
addChild(Node *child, int localZOrder, const std::string &name) overrideLayoutvirtual
addClickEventListener(const ccWidgetClickCallback &callback)Widget
addComponent(Component *component)Nodevirtual
addProtectedChild(Node *child)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder, int tag)ProtectedNodevirtual
addTouchEventListener(const ccWidgetTouchCallback &callback)Widget
autorelease()Ref
BackGroundColorType enum nameLayout
BrightStyle enum nameWidget
ccWidgetClickCallback typedefWidget
ccWidgetEventCallback typedefWidget
ccWidgetTouchCallback typedefWidget
cleanup() overrideProtectedNodevirtual
ClippingType enum nameLayout
clone()Widget
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertTouchToNodeSpace(Touch *touch) constNode
convertTouchToNodeSpaceAR(Touch *touch) constNode
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
create()Layoutstatic
dispatchFocusEvent(Widget *widgetLoseFocus, Widget *widgetGetFocus)Widgetprotected
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)Nodevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) constNodevirtual
findNextFocusedWidget(FocusDirection direction, Widget *current) overrideLayoutvirtual
FocusDirection enum nameWidget
forceDoLayout()Layoutvirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionTag() constWidget
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getAttachedNodeCount()Nodestatic
getBackGroundColor() constLayout
getBackGroundColorOpacity() constLayout
getBackGroundColorType() constLayout
getBackGroundColorVector() constLayout
getBackGroundEndColor() constLayout
getBackGroundImageCapInsets() constLayout
getBackGroundImageColor() constLayout
getBackGroundImageOpacity() constLayout
getBackGroundImageTextureSize() constLayout
getBackGroundStartColor() constLayout
getBottomBoundary() constWidget
getBoundingBox() constNodevirtual
getCallbackName() constWidgetinline
getCallbackType() constWidgetinline
getCameraMask() constNodeinline
getChildByName(const std::string &name) constNodevirtual
getChildByName(const std::string &name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getClippingType() constLayout
getColor() constNodevirtual
getComponent(const std::string &name)Node
getContentSize() constNodevirtual
getCurrentFocusedWidget()Widgetstatic
getCustomSize() constWidget
getDescription() const overrideLayoutvirtual
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getEventDispatcher() constNodeinlinevirtual
getGlobalZOrder() constNodeinlinevirtual
getLayoutParameter() const overrideWidgetvirtual
getLayoutSize()Widgetinlinevirtual
getLayoutType() constLayoutvirtual
getLeftBoundary() constWidget
getLocalZOrder() constNodeinlinevirtual
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getOnEnterCallback() constNodeinline
getOnEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getOnExitTransitionDidStartCallback() constNodeinline
getOpacity() constNodevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionNormalized() constNodevirtual
getPositionPercent()Widget
getPositionType() constWidget
getPositionX() constNodevirtual
getPositionY() constNodevirtual
getPositionZ() constNodevirtual
getProtectedChildByTag(int tag)ProtectedNodevirtual
getReferenceCount() constRef
getRightBoundary() constWidget
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() const overrideWidgetvirtual
getScaleX() const overrideWidgetvirtual
getScaleY() const overrideWidgetvirtual
getScaleZ() constWidget
cocos2d::ProtectedNode::getScaleZ() constNodevirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSizePercent()Widget
getSizeType() constWidget
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getTag() constNodevirtual
getTopBoundary() constWidget
getTouchBeganPosition() constWidget
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getVirtualRenderer()Widgetvirtual
getVirtualRendererSize() constWidgetvirtual
getWorldPosition() constWidget
getWorldToNodeTransform() constNodevirtual
hitTest(const Vec2 &pt, const Camera *camera, Vec3 *p) constWidgetvirtual
ignoreContentAdaptWithSize(bool ignore)Widgetvirtual
INVALID_TAGNodestatic
isBackGroundImageScale9Enabled() constLayout
isBright() constWidget
isCascadeColorEnabled() constNodevirtual
isCascadeOpacityEnabled() constNodevirtual
isClippingEnabled() constLayoutvirtual
isClippingParentContainsPoint(const Vec2 &pt)Widget
isEnabled() constWidget
isFlippedX() constWidgetinlinevirtual
isFlippedY() constWidgetinlinevirtual
isFocused() constWidget
isFocusEnabled() constWidget
isHighlighted() constWidget
isIgnoreAnchorPointForPosition() constNodevirtual
isIgnoreContentAdaptWithSize() constWidget
isLayoutComponentEnabled() constWidget
isLoopFocus() constLayout
isOpacityModifyRGB() constNodevirtual
isPassFocusToChild() constLayout
isPropagateTouchEvents() constWidget
isRunning() constNodevirtual
isScheduled(SEL_SCHEDULE selector) constNode
isScheduled(const std::string &key) constNode
isSwallowTouches() constWidget
isTouchEnabled() constWidget
isUnifySizeEnabled() constWidget
isVisible() constNodevirtual
Layout()Layout
onEnter() overrideLayoutvirtual
onEnterTransitionDidFinish() overrideProtectedNodevirtual
onExit() overrideLayoutvirtual
onExitTransitionDidStart() overrideProtectedNodevirtual
onFocusChange(Widget *widgetLostFocus, Widget *widgetGetFocus)Widgetprotected
onFocusChangedWidget
onNextFocusedWidgetWidget
onPassFocusToChildLayout
onTouchBegan(Touch *touch, Event *unusedEvent)Widgetvirtual
onTouchCancelled(Touch *touch, Event *unusedEvent)Widgetvirtual
onTouchEnded(Touch *touch, Event *unusedEvent)Widgetvirtual
onTouchMoved(Touch *touch, Event *unusedEvent)Widgetvirtual
pause()Nodevirtual
PositionType enum nameWidget
propagateTouchEvent(TouchEventType event, Widget *sender, Touch *touch)Widgetprotected
release()Ref
removeAllChildren() overrideLayoutvirtual
removeAllChildrenWithCleanup(bool cleanup) overrideLayoutvirtual
removeAllComponents()Nodevirtual
removeAllProtectedChildren()ProtectedNodevirtual
removeAllProtectedChildrenWithCleanup(bool cleanup)ProtectedNodevirtual
removeBackGroundImage()Layout
removeChild(Node *child, bool cleanup=true) overrideLayoutvirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeProtectedChild(Node *child, bool cleanup=true)ProtectedNodevirtual
removeProtectedChildByTag(int tag, bool cleanup=true)ProtectedNodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
reorderProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
requestDoLayout()Layoutvirtual
requestFocus()Widget
resume()Nodevirtual
retain()Ref
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate()Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setActionTag(int tag)Widget
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setBackGroundColor(const Color3B &color)Layout
setBackGroundColor(const Color3B &startColor, const Color3B &endColor)Layout
setBackGroundColorOpacity(uint8_t opacity)Layout
setBackGroundColorType(BackGroundColorType type)Layout
setBackGroundColorVector(const Vec2 &vector)Layout
setBackGroundImage(const std::string &fileName, TextureResType texType=TextureResType::LOCAL)Layout
setBackGroundImageCapInsets(const Rect &capInsets)Layout
setBackGroundImageColor(const Color3B &color)Layout
setBackGroundImageOpacity(uint8_t opacity)Layout
setBackGroundImageScale9Enabled(bool enabled)Layout
setBright(bool bright)Widget
setBrightStyle(BrightStyle style)Widget
setCallbackName(const std::string &callbackName)Widgetinline
setCallbackType(const std::string &callbackType)Widgetinline
setCameraMask(unsigned short mask, bool applyChildren=true) overrideLayoutvirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setClippingEnabled(bool enabled)Layoutvirtual
setClippingType(ClippingType type)Layout
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize) overrideWidgetvirtual
setEnabled(bool enabled)Widgetvirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Widgetvirtual
setFlippedY(bool flippedY)Widgetvirtual
setFocused(bool focus)Widget
setFocusEnabled(bool enable)Widget
setGlobalZOrder(float globalZOrder) overrideLayoutvirtual
setHighlighted(bool highlight)Widget
setIgnoreAnchorPointForPosition(bool ignore)Nodevirtual
setLayoutComponentEnabled(bool enable)Widget
setLayoutParameter(LayoutParameter *parameter)Widget
setLayoutType(Type type)Layoutvirtual
setLocalZOrder(std::int32_t localZOrder)Nodevirtual
setLoopFocus(bool loop)Layout
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setOnExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(uint8_t opacity)Nodevirtual
setOpacityModifyRGB(bool value)Nodevirtual
setParent(Node *parent)Nodevirtual
setPassFocusToChild(bool pass)Layout
setPosition(const Vec2 &pos) overrideWidgetvirtual
cocos2d::ProtectedNode::setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionPercent(const Vec2 &percent)Widget
setPositionType(PositionType type)Widget
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPropagateTouchEvents(bool isPropagate)Widget
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float scale) overrideWidgetvirtual
setScale(float scalex, float scaley) overrideWidgetvirtual
setScaleX(float scaleX) overrideWidgetvirtual
setScaleY(float scaleY) overrideWidgetvirtual
setScaleZ(float scaleZ)Widget
cocos2d::ProtectedNode::setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSizePercent(const Vec2 &percent)Widgetvirtual
setSizeType(SizeType type)Widget
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSwallowTouches(bool swallow)Widget
setTag(int tag)Nodevirtual
setTouchEnabled(bool enabled)Widgetvirtual
setUnifySizeEnabled(bool enable)Widget
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVisible(bool visible)Nodevirtual
SizeType enum nameWidget
sortAllChildren()Nodevirtual
sortAllProtectedChildren()ProtectedNodevirtual
sortNodes(cocos2d::Vector< _T * > &nodes)Nodeinlinestatic
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
TextureResType enum nameWidget
TouchEventType enum nameWidget
Type enum nameLayout
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
update(float delta)Nodevirtual
updateDisplayedColor(const Color3B &parentColor) overrideProtectedNodevirtual
updateDisplayedOpacity(uint8_t parentOpacity) overrideProtectedNodevirtual
updateOrderOfArrival()Node
updateSizeAndPosition()Widget
updateSizeAndPosition(const Size &parentSize)Widget
updateTransform()Nodevirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideLayoutvirtual
Widget()Widget
~Layout()Layoutvirtual
~LayoutParameterProtocol()LayoutParameterProtocolinlinevirtual
~Ref()Refvirtual
~Widget()Widgetvirtual