This is the complete list of members for ProgramGL, including all inherited members.
| _ID | Ref | |
| _luaID | Ref | |
| _rooted | Ref | |
| _scriptObject | Ref | |
| autorelease() | Ref | |
| computeAttributeInfos(const RenderPipelineDescriptor &descriptor) | ProgramGL | |
| getActiveAttributes() const override | ProgramGL | virtual |
| getActiveUniformInfo(ShaderStage stage, int location) const override | ProgramGL | virtual |
| getAllActiveUniformInfo(ShaderStage stage) const override | ProgramGL | virtual |
| getAttributeInfos() const | ProgramGL | inline |
| getAttributeLocation(const std::string &name) const override | ProgramGL | virtual |
| getAttributeLocation(Attribute name) const override | ProgramGL | virtual |
| getBuiltinProgram(ProgramType type) | Program | static |
| getFragmentShader() const | Program | inline |
| getHandler() const | ProgramGL | inline |
| getMaxFragmentLocation() const override | ProgramGL | virtual |
| getMaxVertexLocation() const override | ProgramGL | virtual |
| getProgramType() const | Program | inline |
| getReferenceCount() const | Ref | |
| getUniformBufferSize(ShaderStage stage) const override | ProgramGL | virtual |
| getUniformLocation(const std::string &uniform) const override | ProgramGL | virtual |
| getUniformLocation(backend::Uniform name) const override | ProgramGL | virtual |
| getVertexShader() const | Program | inline |
| ProgramGL(const std::string &vertexShader, const std::string &fragmentShader) | ProgramGL | |
| release() | Ref | |
| retain() | Ref | |
| ~Ref() | Ref | virtual |