Cocos2d-x  v4
ParticleSystem Member List

This is the complete list of members for ParticleSystem, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addChild(Node *child, int localZOrder, const std::string &name)Nodevirtual
addComponent(Component *component)Nodevirtual
autorelease()Ref
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertTouchToNodeSpace(Touch *touch) constNode
convertTouchToNodeSpaceAR(Touch *touch) constNode
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
create(const std::string &plistFile)ParticleSystemstatic
cocos2d::Node::create()Nodestatic
createWithTotalParticles(int numberOfParticles)ParticleSystemstatic
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)Nodevirtual
DURATION_INFINITY enum valueParticleSystem
endRadiusParticleSystem
endRadiusVarParticleSystem
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) constNodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAllParticleSystems()ParticleSystemstatic
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getAngle() constParticleSysteminline
getAngleVar() constParticleSysteminline
getAtlasIndex() constParticleSysteminline
getAttachedNodeCount()Nodestatic
getBatchNode() constParticleSystemvirtual
getBlendFunc() const overrideParticleSystemvirtual
getBoundingBox() constNodevirtual
getCameraMask() constNodeinline
getChildByName(const std::string &name) constNodevirtual
getChildByName(const std::string &name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getColor() constNodevirtual
getComponent(const std::string &name)Node
getContentSize() constNodevirtual
getDescription() constNodevirtual
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getDuration() constParticleSysteminline
getEmissionRate() constParticleSysteminline
getEmitterMode() constParticleSysteminline
getEndColor() constParticleSysteminline
getEndColorVar() constParticleSysteminline
getEndRadius() constParticleSystemvirtual
getEndRadiusVar() constParticleSystemvirtual
getEndSize() constParticleSysteminline
getEndSizeVar() constParticleSysteminline
getEndSpin() constParticleSysteminline
getEndSpinVar() constParticleSysteminline
getEventDispatcher() constNodeinlinevirtual
getGlobalZOrder() constNodeinlinevirtual
getGravity()ParticleSystemvirtual
getLife() constParticleSysteminline
getLifeVar() constParticleSysteminline
getLocalZOrder() constNodeinlinevirtual
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getOnEnterCallback() constNodeinline
getOnEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getOnExitTransitionDidStartCallback() constNodeinline
getOpacity() constNodevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getParticleCount() constParticleSysteminline
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionNormalized() constNodevirtual
getPositionType() constParticleSysteminline
getPositionX() constNodevirtual
getPositionY() constNodevirtual
getPositionZ() constNodevirtual
getPosVar() constParticleSysteminline
getRadialAccel() constParticleSystemvirtual
getRadialAccelVar() constParticleSystemvirtual
getReferenceCount() constRef
getRotatePerSecond() constParticleSystemvirtual
getRotatePerSecondVar() constParticleSystemvirtual
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationIsDir() constParticleSystemvirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() constNodevirtual
getScaleX() constNodevirtual
getScaleY() constNodevirtual
getScaleZ() constNodevirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getSourcePosition() constParticleSysteminline
getSpeed() constParticleSystemvirtual
getSpeedVar() constParticleSystemvirtual
getStartColor() constParticleSysteminline
getStartColorVar() constParticleSysteminline
getStartRadius() constParticleSystemvirtual
getStartRadiusVar() constParticleSystemvirtual
getStartSize() constParticleSysteminline
getStartSizeVar() constParticleSysteminline
getStartSpin() constParticleSysteminline
getStartSpinVar() constParticleSysteminline
getTag() constNodevirtual
getTangentialAccel() constParticleSystemvirtual
getTangentialAccelVar() constParticleSystemvirtual
getTotalParticles() constParticleSystemvirtual
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getWorldToNodeTransform() constNodevirtual
gravityParticleSystem
init() overrideParticleSystemprotectedvirtual
initWithDictionary(ValueMap &dictionary)ParticleSystemprotected
initWithDictionary(ValueMap &dictionary, const std::string &dirname)ParticleSystemprotected
initWithFile(const std::string &plistFile)ParticleSystemprotected
initWithTotalParticles(int numberOfParticles)ParticleSystemprotectedvirtual
INVALID_TAGNodestatic
isActive() constParticleSystemvirtual
isAutoRemoveOnFinish() constParticleSystemvirtual
isBlendAdditive() constParticleSystemvirtual
isCascadeColorEnabled() constNodevirtual
isCascadeOpacityEnabled() constNodevirtual
isFull()ParticleSystem
isIgnoreAnchorPointForPosition() constNodevirtual
isOpacityModifyRGB() const overrideParticleSysteminlinevirtual
isPaused() constParticleSystemprotectedvirtual
isRunning() constNodevirtual
isScheduled(SEL_SCHEDULE selector) constNode
isScheduled(const std::string &key) constNode
isVisible() constNodevirtual
Mode enum nameParticleSystem
onEnter() overrideParticleSystemvirtual
onEnterTransitionDidFinish()Nodevirtual
onExit() overrideParticleSystemvirtual
onExitTransitionDidStart()Nodevirtual
ParticleSystem()ParticleSystemprotected
pause()Nodevirtual
PositionType enum nameParticleSystem
postStep()ParticleSystemvirtual
radialAccelParticleSystem
radialAccelVarParticleSystem
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
resetSystem()ParticleSystem
resume()Nodevirtual
retain()Ref
rotatePerSecondParticleSystem
rotatePerSecondVarParticleSystem
rotationIsDirParticleSystem
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate()Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setAngle(float angle)ParticleSysteminline
setAngleVar(float angleVar)ParticleSysteminline
setAtlasIndex(int index)ParticleSysteminline
setAutoRemoveOnFinish(bool var)ParticleSystemvirtual
setBatchNode(ParticleBatchNode *batchNode)ParticleSystemvirtual
setBlendAdditive(bool value)ParticleSystemvirtual
setBlendFunc(const BlendFunc &blendFunc) overrideParticleSystemvirtual
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize)Nodevirtual
setDuration(float duration)ParticleSysteminline
setEmissionRate(float rate)ParticleSysteminline
setEmitterMode(Mode mode)ParticleSysteminline
setEndColor(const Color4F &color)ParticleSysteminline
setEndColorVar(const Color4F &color)ParticleSysteminline
setEndRadius(float endRadius)ParticleSystemvirtual
setEndRadiusVar(float endRadiusVar)ParticleSystemvirtual
setEndSize(float endSize)ParticleSysteminline
setEndSizeVar(float sizeVar)ParticleSysteminline
setEndSpin(float endSpin)ParticleSysteminline
setEndSpinVar(float endSpinVar)ParticleSysteminline
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGravity(const Vec2 &g)ParticleSystemvirtual
setIgnoreAnchorPointForPosition(bool ignore)Nodevirtual
setLife(float life)ParticleSysteminline
setLifeVar(float lifeVar)ParticleSysteminline
setLocalZOrder(std::int32_t localZOrder)Nodevirtual
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setOnExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(uint8_t opacity)Nodevirtual
setOpacityModifyRGB(bool opacityModifyRGB) overrideParticleSysteminlinevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionType(PositionType type)ParticleSysteminline
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPosVar(const Vec2 &pos)ParticleSysteminline
setRadialAccel(float t)ParticleSystemvirtual
setRadialAccelVar(float t)ParticleSystemvirtual
setRotatePerSecond(float degrees)ParticleSystemvirtual
setRotatePerSecondVar(float degrees)ParticleSystemvirtual
setRotation(float newRotation) overrideParticleSystemvirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationIsDir(bool t)ParticleSystemvirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float s) overrideParticleSystemvirtual
cocos2d::Node::setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float newScaleX) overrideParticleSystemvirtual
setScaleY(float newScaleY) overrideParticleSystemvirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSourcePosition(const Vec2 &pos)ParticleSysteminline
setSpeed(float speed)ParticleSystemvirtual
setSpeedVar(float speed)ParticleSystemvirtual
setStartColor(const Color4F &color)ParticleSysteminline
setStartColorVar(const Color4F &color)ParticleSysteminline
setStartRadius(float startRadius)ParticleSystemvirtual
setStartRadiusVar(float startRadiusVar)ParticleSystemvirtual
setStartSize(float startSize)ParticleSysteminline
setStartSizeVar(float sizeVar)ParticleSysteminline
setStartSpin(float spin)ParticleSysteminline
setStartSpinVar(float pinVar)ParticleSysteminline
setTag(int tag)Nodevirtual
setTangentialAccel(float t)ParticleSystemvirtual
setTangentialAccelVar(float t)ParticleSystemvirtual
setTotalParticles(int totalParticles)ParticleSystemvirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVisible(bool visible)Nodevirtual
sortAllChildren()Nodevirtual
sortNodes(cocos2d::Vector< _T * > &nodes)Nodeinlinestatic
speedParticleSystem
speedVarParticleSystem
START_RADIUS_EQUAL_TO_END_RADIUS enum valueParticleSystem
START_SIZE_EQUAL_TO_END_SIZE enum valueParticleSystem
startRadiusParticleSystem
startRadiusVarParticleSystem
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
tangentialAccelParticleSystem
tangentialAccelVarParticleSystem
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
update(float dt) overrideParticleSystemvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(uint8_t parentOpacity)Nodevirtual
updateOrderOfArrival()Node
updateParticleQuads()ParticleSystemvirtual
updateTransform()Nodevirtual
updateWithNoTime()ParticleSystemvirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)Nodevirtual
~ParticleSystem()ParticleSystemprotectedvirtual
~Ref()Refvirtual