Functions | |
void | () |
bool | () |
Checks whether CocosPlay is enabled. More... | |
bool | () |
Checks whether CocosPlay is in demo mode. More... | |
void | (const std::string &filePath) |
Updates assets by filePath, if the file doesn't exist, CocosPlay will show a progress page of downloading. More... | |
bool | (const std::string &filePath) |
Checks whether the file exists. More... | |
void | (const std::string &filePath) |
Notifies to Cocos Play SDK that a file was loaded It will do nothing if game doesn't run on Cocos Play. More... | |
std::string | () |
Gets the resource root path of current game. More... | |
void | () |
Purges the file searching cache. More... | |
void | (const std::string &filePath) |
Purges the file searching cache by giving file path. More... | |
void | () |
Notifies that the game demo was ended. More... | |
void cocosplay::lazyInit | ( | ) |
bool cocosplay::isEnabled | ( | ) |
Checks whether CocosPlay is enabled.
bool cocosplay::isDemo | ( | ) |
Checks whether CocosPlay is in demo mode.
void cocosplay::updateAssets | ( | const std::string & | filePath | ) |
Updates assets by filePath, if the file doesn't exist, CocosPlay will show a progress page of downloading.
And this interface will be hung up until the scene package was downloaded.
bool cocosplay::fileExists | ( | const std::string & | filePath | ) |
Checks whether the file exists.
void cocosplay::notifyFileLoaded | ( | const std::string & | filePath | ) |
Notifies to Cocos Play SDK that a file was loaded It will do nothing if game doesn't run on Cocos Play.
std::string cocosplay::getGameRoot | ( | ) |
Gets the resource root path of current game.
void cocosplay::purgeCachedEntries | ( | ) |
Purges the file searching cache.
void cocosplay::purgeCachedByFile | ( | const std::string & | filePath | ) |
Purges the file searching cache by giving file path.
void cocosplay::notifyDemoEnded | ( | ) |
Notifies that the game demo was ended.