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float | getSpeed (void) const |
void | setSpeed (float speed) |
| alter the speed of the inner function in runtime More...
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var | setSpeed ( var speed) |
| alter the speed of the inner function in runtime More...
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local | setSpeed ( local speed) |
| alter the speed of the inner function in runtime More...
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void | setInnerAction (ActionInterval *action) |
ActionInterval * | getInnerAction () const |
var | getInnerAction () |
local | getInnerAction () |
virtual Speed * | clone () const override |
| returns a clone of action More...
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var | clone () |
| returns a clone of action More...
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local | clone () |
| returns a clone of action More...
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virtual Speed * | reverse () const override |
| returns a new action that performs the exactly the reverse action More...
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var | reverse () |
| returns a new action that performs the exactly the reverse action More...
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local | reverse () |
| returns a new action that performs the exactly the reverse action More...
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virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More...
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var | startWithTarget ( var target) |
| called before the action start. It will also set the target. More...
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local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More...
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virtual void | stop () override |
| called after the action has finished. More...
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virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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virtual bool | isDone () const override |
| return true if the action has finished More...
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var | isDone () |
| return true if the action has finished More...
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local | isDone () |
| return true if the action has finished More...
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virtual | ~Speed (void) |
var | ~Speed () |
local | ~Speed () |
bool | initWithAction (ActionInterval *action, float speed) |
| initializes the action More...
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var | initWithAction ( var action, var speed) |
| initializes the action More...
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local | initWithAction ( local action, local speed) |
| initializes the action More...
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virtual std::string | description () const |
virtual void | update (float time) |
| called once per frame. More...
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local | update ( local time) |
| called once per frame. More...
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Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
| The action will modify the target properties. More...
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var | setTarget ( var target) |
| The action will modify the target properties. More...
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local | setTarget ( local target) |
| The action will modify the target properties. More...
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Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More...
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var | setOriginalTarget ( var originalTarget) |
| Set the original target, since target can be nil. More...
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local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
virtual | ~Clonable () |
Ref * | copy () const |
| returns a copy of the Ref. More...
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var | copy () |
| returns a copy of the Ref. More...
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local | copy () |
| returns a copy of the Ref. More...
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