Set the fixed distance with two bodies. More...
Inherits PhysicsJoint.
Public Member Functions | |
float | getDistance () const |
Get the distance of the anchor points. More... | |
local | getDistance () |
Get the distance of the anchor points. More... | |
void | setDistance (float distance) |
Set the distance of the anchor points. More... | |
var | setDistance ( var distance) |
Set the distance of the anchor points. More... | |
local | setDistance ( local distance) |
Set the distance of the anchor points. More... | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
var | createConstraints () |
Create constraints for this type joint. | |
local | createConstraints () |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. More... | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. More... | |
local | getBodyB () |
Get physics body b connected to this joint. More... | |
PhysicsWorld * | getWorld () const |
Get the physics world. More... | |
local | getWorld () |
Get the physics world. More... | |
int | getTag () const |
Get this joint's tag. More... | |
local | getTag () |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
var | setTag ( var tag) |
Set this joint's tag. More... | |
local | setTag ( local tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. More... | |
local | isEnabled () |
Determines if the joint is enable. More... | |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. More... | |
local | isCollisionEnabled () |
Determines if the collision is enable. More... | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
local | setMaxForce ( local force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointDistance * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2) |
Create a fixed distance joint. More... | |
local | construct ( local a, local b, local anchr1, local anchr2) |
Create a fixed distance joint. More... | |
Set the fixed distance with two bodies.
|
static |
Create a fixed distance joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a fixed distance joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a fixed distance joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |
float getDistance | ( | ) | const |
Get the distance of the anchor points.
var getDistance | ( | ) |
Get the distance of the anchor points.
local getDistance | ( | ) |
Get the distance of the anchor points.
void setDistance | ( | float | distance | ) |
Set the distance of the anchor points.
var setDistance | ( | var | distance | ) |
Set the distance of the anchor points.
local setDistance | ( | local | distance | ) |
Set the distance of the anchor points.