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PhysicsJointPin Class Reference

A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together. More...

Inherits PhysicsJoint.

Public Member Functions

virtual bool createConstraints () override
 Create constraints for this type joint.
 
local createConstraints ()
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
local getBodyB ()
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
local getWorld ()
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
var setTag ( var tag)
 Set this joint's tag. More...
 
local setTag ( local tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
local isEnabled ()
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collision is enable. More...
 
local isCollisionEnabled ()
 Determines if the collision is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
local setMaxForce ( local force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointPinconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &pivot)
 Create a pin joint. More...
 
var construct ( var a, var b, var pivot)
 Create a pin joint. More...
 
local construct ( local a, local b, local pivot)
 Create a pin joint. More...
 
static PhysicsJointPinconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
 Create a pin joint. More...
 

Detailed Description

A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together.

Member Function Documentation

static PhysicsJointPin* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 pivot 
)
static

Create a pin joint.

Parameters
aA is the body to connect.
bB is the body to connect.
pivotIt's the pivot position.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  pivot 
)
static

Create a pin joint.

Parameters
aA is the body to connect.
bB is the body to connect.
pivotIt's the pivot position.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  pivot 
)
static

Create a pin joint.

Parameters
aA is the body to connect.
bB is the body to connect.
pivotIt's the pivot position.
Returns
A object pointer.
static PhysicsJointPin* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static

Create a pin joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  anchr1,
var  anchr2 
)
static

Create a pin joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  anchr1,
local  anchr2 
)
static

Create a pin joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.

The documentation for this class was generated from the following file: