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ParticleSmoke Member List

This is the complete list of members for ParticleSmoke, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addChild(Node *child, int localZOrder, const std::string &name)Nodevirtual
addComponent(Component *component)Nodevirtual
autorelease()Ref
boundingBox() const Nodeinlinevirtual
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
create()ParticleSmokestatic
cocos2d::ParticleSystemQuad::create(const std::string &filename)ParticleSystemQuadstatic
cocos2d::ParticleSystemQuad::create(ValueMap &dictionary)ParticleSystemQuadstatic
createWithTotalParticles(int numberOfParticles)ParticleSmokestatic
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) overrideParticleSystemQuadvirtual
DURATION_INFINITY enum valueParticleSystem
endRadiusParticleSystem
endRadiusVarParticleSystem
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAllParticleSystems()ParticleSystemstatic
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getAngle() const ParticleSysteminline
getAngleVar() const ParticleSysteminline
getAtlasIndex() const ParticleSysteminline
getAttachedNodeCount()Nodestatic
getBatchNode() const ParticleSystemvirtual
getBoundingBox() const Nodevirtual
getCameraMask() const Nodeinline
getChildByName(const std::string &name) const Nodevirtual
getChildByName(const std::string &name) const Nodeinline
getChildByTag(int tag) const Nodevirtual
getChildByTag(int tag) const Nodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor() const Nodevirtual
getComponent(const std::string &name)Node
getContentSize() const Nodevirtual
getDescription() const overrideParticleSystemQuadvirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getDuration() const ParticleSysteminline
getEmissionRate() const ParticleSysteminline
getEmitterMode() const ParticleSysteminline
getEndColor() const ParticleSysteminline
getEndColorVar() const ParticleSysteminline
getEndRadius() const ParticleSystemvirtual
getEndRadiusVar() const ParticleSystemvirtual
getEndSize() const ParticleSysteminline
getEndSizeVar() const ParticleSysteminline
getEndSpin() const ParticleSysteminline
getEndSpinVar() const ParticleSysteminline
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getGravity()ParticleSystemvirtual
getLife() const ParticleSysteminline
getLifeVar() const ParticleSysteminline
getLocalZOrder() const Nodeinlinevirtual
getName() const Nodevirtual
getNodeToParentAffineTransform(Node *ancestor) const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToParentTransform(Node *ancestor) const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getNumberOfRunningActionsByTag(int tag) const Node
getOnEnterCallback() const Nodeinline
getonEnterTransitionDidFinishCallback() const Nodeinline
getOnExitCallback() const Nodeinline
getonExitTransitionDidStartCallback() const Nodeinline
getOpacity() const Nodevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() const Nodevirtual
getParticleCount() const ParticleSysteminline
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionNormalized() const Nodevirtual
getPositionType() const ParticleSysteminline
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getPosVar() const ParticleSysteminline
getRadialAccel() const ParticleSystemvirtual
getRadialAccelVar() const ParticleSystemvirtual
getReferenceCount() const Ref
getRotatePerSecond() const ParticleSystemvirtual
getRotatePerSecondVar() const ParticleSystemvirtual
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationIsDir() const ParticleSystemvirtual
getRotationQuat() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getSourcePosition() const ParticleSysteminline
getSpeed() const ParticleSystemvirtual
getSpeedVar() const ParticleSystemvirtual
getStartColor() const ParticleSysteminline
getStartColorVar() const ParticleSysteminline
getStartRadius() const ParticleSystemvirtual
getStartRadiusVar() const ParticleSystemvirtual
getStartSize() const ParticleSysteminline
getStartSizeVar() const ParticleSysteminline
getStartSpin() const ParticleSysteminline
getStartSpinVar() const ParticleSysteminline
getTag() const Nodevirtual
getTangentialAccel() const ParticleSystemvirtual
getTangentialAccelVar() const ParticleSystemvirtual
getTotalParticles() const ParticleSystemvirtual
getUserData()Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getWorldToNodeTransform() const Nodevirtual
gravityParticleSystem
initWithDictionary(ValueMap &dictionary)ParticleSystemprotected
initWithDictionary(ValueMap &dictionary, const std::string &dirname)ParticleSystemprotected
initWithFile(const std::string &plistFile)ParticleSystemprotected
initWithTotalParticles(int numberOfParticles)ParticleSmokeprotectedvirtual
INVALID_TAGNodestatic
isActive() const ParticleSystemvirtual
isAutoRemoveOnFinish() const ParticleSystemvirtual
isBlendAdditive() const ParticleSystemvirtual
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isFull()ParticleSystem
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const overrideParticleSysteminlinevirtual
isPaused() const ParticleSystemprotectedvirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector) const Node
isScheduled(const std::string &key) const Node
isVisible() const Nodevirtual
listenRendererRecreated(EventCustom *event)ParticleSystemQuad
Mode enum nameParticleSystem
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onEnter() overrideParticleSystemvirtual
onEnterTransitionDidFinish()Nodevirtual
onExit() overrideParticleSystemvirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Nodevirtual
pauseSchedulerAndActions()Node
PositionType enum nameParticleSystem
postStep() overrideParticleSystemQuadvirtual
radialAccelParticleSystem
radialAccelVarParticleSystem
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
resetSystem()ParticleSystem
resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
rotatePerSecondParticleSystem
rotatePerSecondVarParticleSystem
rotationIsDirParticleSystem
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setAngle(float angle)ParticleSysteminline
setAngleVar(float angleVar)ParticleSysteminline
setAtlasIndex(int index)ParticleSysteminline
setAutoRemoveOnFinish(bool var)ParticleSystemvirtual
setBatchNode(ParticleBatchNode *batchNode) overrideParticleSystemQuadvirtual
setBlendAdditive(bool value)ParticleSystemvirtual
setBlendFunc(const BlendFunc &blendFunc) overrideParticleSystemvirtual
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize)Nodevirtual
setDisplayFrame(SpriteFrame *spriteFrame)ParticleSystemQuad
setDuration(float duration)ParticleSysteminline
setEmissionRate(float rate)ParticleSysteminline
setEmitterMode(Mode mode)ParticleSysteminline
setEndColor(const Color4F &color)ParticleSysteminline
setEndColorVar(const Color4F &color)ParticleSysteminline
setEndRadius(float endRadius)ParticleSystemvirtual
setEndRadiusVar(float endRadiusVar)ParticleSystemvirtual
setEndSize(float endSize)ParticleSysteminline
setEndSizeVar(float sizeVar)ParticleSysteminline
setEndSpin(float endSpin)ParticleSysteminline
setEndSpinVar(float endSpinVar)ParticleSysteminline
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int)Nodeinline
setGravity(const Vec2 &g)ParticleSystemvirtual
setIgnoreAnchorPointForPosition(bool ignore)Nodevirtual
setLife(float life)ParticleSysteminline
setLifeVar(float lifeVar)ParticleSysteminline
setLocalZOrder(std::int32_t localZOrder)Nodevirtual
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool opacityModifyRGB) overrideParticleSysteminlinevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionType(PositionType type)ParticleSysteminline
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPosVar(const Vec2 &pos)ParticleSysteminline
setRadialAccel(float t)ParticleSystemvirtual
setRadialAccelVar(float t)ParticleSystemvirtual
setRotatePerSecond(float degrees)ParticleSystemvirtual
setRotatePerSecondVar(float degrees)ParticleSystemvirtual
setRotation(float newRotation) overrideParticleSystemvirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationIsDir(bool t)ParticleSystemvirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float s) overrideParticleSystemvirtual
cocos2d::Node::setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float newScaleX) overrideParticleSystemvirtual
setScaleY(float newScaleY) overrideParticleSystemvirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSourcePosition(const Vec2 &pos)ParticleSysteminline
setSpeed(float speed)ParticleSystemvirtual
setSpeedVar(float speed)ParticleSystemvirtual
setStartColor(const Color4F &color)ParticleSysteminline
setStartColorVar(const Color4F &color)ParticleSysteminline
setStartRadius(float startRadius)ParticleSystemvirtual
setStartRadiusVar(float startRadiusVar)ParticleSystemvirtual
setStartSize(float startSize)ParticleSysteminline
setStartSizeVar(float sizeVar)ParticleSysteminline
setStartSpin(float spin)ParticleSysteminline
setStartSpinVar(float pinVar)ParticleSysteminline
setTag(int tag)Nodevirtual
setTangentialAccel(float t)ParticleSystemvirtual
setTangentialAccelVar(float t)ParticleSystemvirtual
setTextureWithRect(Texture2D *texture, const Rect &rect)ParticleSystemQuad
setTotalParticles(int tp) overrideParticleSystemQuadvirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVisible(bool visible)Nodevirtual
sortAllChildren()Nodevirtual
sortNodes(cocos2d::Vector< _T * > &nodes)Nodeinlinestatic
speedParticleSystem
speedVarParticleSystem
START_RADIUS_EQUAL_TO_END_RADIUS enum valueParticleSystem
START_SIZE_EQUAL_TO_END_SIZE enum valueParticleSystem
startRadiusParticleSystem
startRadiusVarParticleSystem
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
tangentialAccelParticleSystem
tangentialAccelVarParticleSystem
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
update(float dt) overrideParticleSystemvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updateOrderOfArrival()Node
updateParticleQuads() overrideParticleSystemQuadvirtual
updateTransform()Nodevirtual
updateWithNoTime()ParticleSystemvirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)Nodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Ref()Refvirtual