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BatchCommand Class Reference

Command used to draw batches in one TextureAtlas. More...

Inherits RenderCommand.

Public Member Functions

 BatchCommand ()
 Constructor. More...
 
 ~BatchCommand ()
 Destructor. More...
 
 ~BatchCommand ()
 Destructor. More...
 
void init (float globalZOrder, GLProgram *shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4 &modelViewTransform, uint32_t flags)
 Init the batch command. More...
 
void execute ()
 Execute the command, which will call openGL function to draw the texture atlas. More...
 
- Public Member Functions inherited from RenderCommand
void init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags)
 Init function, will be called by all the render commands. More...
 
var init ( var globalZOrder, var modelViewTransform, var flags)
 Init function, will be called by all the render commands. More...
 
local init ( local globalZOrder, local modelViewTransform, local flags)
 Init function, will be called by all the render commands. More...
 
float getGlobalOrder () const
 Get global Z order. More...
 
local getGlobalOrder ()
 Get global Z order. More...
 
Type getType () const
 Returns the Command type. More...
 
local getType ()
 Returns the Command type. More...
 
bool isTransparent () const
 Returns whether is transparent. More...
 
local isTransparent ()
 Returns whether is transparent. More...
 
void setTransparent (bool isTransparent)
 Set transparent flag. More...
 
var setTransparent ( var isTransparent)
 Set transparent flag. More...
 
local setTransparent ( local isTransparent)
 Set transparent flag. More...
 
bool isSkipBatching () const
 Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately.
 
void setSkipBatching (bool value)
 Set skip batching. More...
 
local setSkipBatching ( local value)
 Set skip batching. More...
 
bool is3D () const
 Whether the command should be rendered at 3D mode. More...
 
var is3D ()
 Whether the command should be rendered at 3D mode. More...
 
local is3D ()
 Whether the command should be rendered at 3D mode. More...
 
void set3D (bool value)
 Set the command rendered in 3D mode or not. More...
 
var set3D ( var value)
 Set the command rendered in 3D mode or not. More...
 
local set3D ( local value)
 Set the command rendered in 3D mode or not. More...
 
float getDepth () const
 Get the depth by current model view matrix. More...
 
local getDepth ()
 Get the depth by current model view matrix. More...
 

Additional Inherited Members

- Public Types inherited from RenderCommand
enum  Type {
  UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND,
  GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND
}
 Enum the type of render command. More...
 

Detailed Description

Command used to draw batches in one TextureAtlas.

Constructor & Destructor Documentation

Constructor.

var BatchCommand ( )

Constructor.

local BatchCommand ( )

Constructor.

Destructor.

var ~BatchCommand ( )

Destructor.

local ~BatchCommand ( )

Destructor.

Member Function Documentation

void init ( float  globalZOrder,
GLProgram shader,
BlendFunc  blendType,
TextureAtlas textureAtlas,
const Mat4 modelViewTransform,
uint32_t  flags 
)

Init the batch command.

Parameters
globalZOrderGlobalZOrder of the render command.
shaderShader used for draw the texture atlas.
blendTypeBlend function for texture atlas.
textureAtlasTexture atlas, will contain both quads and texture for rendering.
modelViewTransformModel view transform used for rendering.
flagsIndicate the render command should be rendered in 3D mode or not.
var init ( var  globalZOrder,
var  shader,
var  blendType,
var  textureAtlas,
var  modelViewTransform,
var  flags 
)

Init the batch command.

Parameters
globalZOrderGlobalZOrder of the render command.
shaderShader used for draw the texture atlas.
blendTypeBlend function for texture atlas.
textureAtlasTexture atlas, will contain both quads and texture for rendering.
modelViewTransformModel view transform used for rendering.
flagsIndicate the render command should be rendered in 3D mode or not.
local init ( local  globalZOrder,
local  shader,
local  blendType,
local  textureAtlas,
local  modelViewTransform,
local  flags 
)

Init the batch command.

Parameters
globalZOrderGlobalZOrder of the render command.
shaderShader used for draw the texture atlas.
blendTypeBlend function for texture atlas.
textureAtlasTexture atlas, will contain both quads and texture for rendering.
modelViewTransformModel view transform used for rendering.
flagsIndicate the render command should be rendered in 3D mode or not.
void execute ( )

Execute the command, which will call openGL function to draw the texture atlas.

var execute ( )

Execute the command, which will call openGL function to draw the texture atlas.

local execute ( )

Execute the command, which will call openGL function to draw the texture atlas.


The documentation for this class was generated from the following file: