GroupCommand is used to group several command together, and more, it can be nested. More...
Inherits RenderCommand.
Public Member Functions | |
void | init (float globalOrder) |
Init function for group command. | |
var | init ( var globalOrder) |
Init function for group command. | |
local | init ( local globalOrder) |
Init function for group command. | |
int | getRenderQueueID () const |
called by renderer, get the group ID. More... | |
var | getRenderQueueID () |
called by renderer, get the group ID. More... | |
local | getRenderQueueID () |
called by renderer, get the group ID. More... | |
GroupCommand () | |
GroupCommand () | |
Public Member Functions inherited from RenderCommand | |
void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
Init function, will be called by all the render commands. More... | |
var | init ( var globalZOrder, var modelViewTransform, var flags) |
Init function, will be called by all the render commands. More... | |
local | init ( local globalZOrder, local modelViewTransform, local flags) |
Init function, will be called by all the render commands. More... | |
float | getGlobalOrder () const |
Get global Z order. More... | |
local | getGlobalOrder () |
Get global Z order. More... | |
Type | getType () const |
Returns the Command type. More... | |
local | getType () |
Returns the Command type. More... | |
bool | isTransparent () const |
Returns whether is transparent. More... | |
local | isTransparent () |
Returns whether is transparent. More... | |
void | setTransparent (bool isTransparent) |
Set transparent flag. More... | |
var | setTransparent ( var isTransparent) |
Set transparent flag. More... | |
local | setTransparent ( local isTransparent) |
Set transparent flag. More... | |
bool | isSkipBatching () const |
Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately. | |
void | setSkipBatching (bool value) |
Set skip batching. More... | |
local | setSkipBatching ( local value) |
Set skip batching. More... | |
bool | is3D () const |
Whether the command should be rendered at 3D mode. More... | |
var | is3D () |
Whether the command should be rendered at 3D mode. More... | |
local | is3D () |
Whether the command should be rendered at 3D mode. More... | |
void | set3D (bool value) |
Set the command rendered in 3D mode or not. More... | |
var | set3D ( var value) |
Set the command rendered in 3D mode or not. More... | |
local | set3D ( local value) |
Set the command rendered in 3D mode or not. More... | |
float | getDepth () const |
Get the depth by current model view matrix. More... | |
local | getDepth () |
Get the depth by current model view matrix. More... | |
Additional Inherited Members | |
Public Types inherited from RenderCommand | |
enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND, GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND } |
Enum the type of render command. More... | |
GroupCommand is used to group several command together, and more, it can be nested.
So it is used to generate the hierarchy for the rendcommands. Every group command will be assigned by a group ID.
GroupCommand | ( | ) |
Constructor and Destructor.
var GroupCommand | ( | ) |
Constructor and Destructor.
local GroupCommand | ( | ) |
Constructor and Destructor.
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inline |
called by renderer, get the group ID.
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inline |
called by renderer, get the group ID.
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inline |
called by renderer, get the group ID.