Cocos2d-x  v3.17
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Groups Pages
Scale9Sprite Member List

This is the complete list of members for Scale9Sprite, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
addChild(Node *child, int zOrder, int tag) overrideSpritevirtual
addChild(Node *child, int zOrder, const std::string &name) overrideSpritevirtual
cocos2d::Node::addChild(Node *child)Nodevirtual
cocos2d::Node::addChild(Node *child, int localZOrder)Nodevirtual
addComponent(Component *component)Nodevirtual
autorelease()Ref
boundingBox() const Nodeinlinevirtual
CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode *batchnodeScale9Sprite
CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode *batchnodeScale9Sprite
CC_DEPRECATED(v3) bool updateWithBatchNode(SpriteBatchNode *batchnodeScale9Sprite
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
copyTo(Scale9Sprite *copy) const Scale9Sprite
create()Scale9Spritestatic
create(const std::string &file, const Rect &rect, const Rect &capInsets)Scale9Spritestatic
create(const Rect &capInsets, const std::string &file)Scale9Spritestatic
create(const std::string &file, const Rect &rect)Scale9Spritestatic
create(const std::string &file)Scale9Spritestatic
cocos2d::Sprite::create(const PolygonInfo &info)Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame)Scale9Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritestatic
createWithSpriteFrameName(const std::string &spriteFrameName)Scale9Spritestatic
createWithSpriteFrameName(const std::string &spriteFrameName, const Rect &capInsets)Scale9Spritestatic
createWithTexture(Texture2D *texture)Spritestatic
createWithTexture(Texture2D *texture, const Rect &rect, bool rotated=false)Spritestatic
displayFrame() const Spriteinlinevirtual
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) overrideSpritevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getAtlasIndex() const Spriteinline
getAttachedNodeCount()Nodestatic
getBatchNode() const Spritevirtual
getBoundingBox() const Nodevirtual
getCameraMask() const Nodeinline
getCapInsets() const Scale9Sprite
getCenterRect() const Spritevirtual
getCenterRectNormalized() const Spritevirtual
getChildByName(const std::string &name) const Nodevirtual
getChildByName(const std::string &name) const Nodeinline
getChildByTag(int tag) const Nodevirtual
getChildByTag(int tag) const Nodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor() const Nodevirtual
getComponent(const std::string &name)Node
getContentSize() const Nodevirtual
getDescription() const overrideSpritevirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getDisplayFrame() const Spriteinlinevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getInsetBottom() const Scale9Sprite
getInsetLeft() const Scale9Sprite
getInsetRight() const Scale9Sprite
getInsetTop() const Scale9Sprite
getLocalZOrder() const Nodeinlinevirtual
getName() const Nodevirtual
getNodeToParentAffineTransform(Node *ancestor) const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToParentTransform(Node *ancestor) const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getNumberOfRunningActionsByTag(int tag) const Node
getOffsetPosition() const Spriteinline
getOnEnterCallback() const Nodeinline
getonEnterTransitionDidFinishCallback() const Nodeinline
getOnExitCallback() const Nodeinline
getonExitTransitionDidStartCallback() const Nodeinline
getOpacity() const Nodevirtual
getOriginalSize() const Scale9Sprite
getParent()Nodeinlinevirtual
getParentToNodeTransform() const Nodevirtual
getPolygonInfo() const Sprite
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionNormalized() const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getPreferredSize() const Scale9Sprite
getQuad() const Spriteinline
getReferenceCount() const Ref
getRenderingType() const Scale9Sprite
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationQuat() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getSprite()Scale9Sprite
getSpriteFrame() const Spritevirtual
getState() const Scale9Sprite
getTag() const Nodevirtual
getTexture() const overrideSpritevirtual
getTextureAtlas() const Spriteinline
getTextureRect() const Spriteinline
getUserData()Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getWorldToNodeTransform() const Nodevirtual
INDEX_NOT_INITIALIZEDSpritestatic
init(Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
init(Sprite *sprite, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
init(Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const std::string &file, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const Rect &capInsets, const std::string &file)Scale9Spritevirtual
initWithFile(const std::string &file, const Rect &rect) overrideScale9Spritevirtual
initWithFile(const std::string &file) overrideScale9Spritevirtual
initWithPolygon(const PolygonInfo &info)Spriteprotectedvirtual
initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritevirtual
cocos2d::Sprite::initWithSpriteFrame(SpriteFrame *spriteFrame)Spriteprotectedvirtual
initWithSpriteFrameName(const std::string &spriteFrameName, const Rect &capInsets)Scale9Spritevirtual
initWithSpriteFrameName(const std::string &spriteFrameName) overrideScale9Spritevirtual
initWithTexture(Texture2D *texture)Spriteprotectedvirtual
initWithTexture(Texture2D *texture, const Rect &rect)Spriteprotectedvirtual
initWithTexture(Texture2D *texture, const Rect &rect, bool rotated)Spriteprotectedvirtual
INVALID_TAGNodestatic
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isDirty() const Spriteinlinevirtual
isFlippedX() const Sprite
isFlippedY() const Sprite
isFlipX()Spriteinline
isFlipY()Spriteinline
isFrameDisplayed(SpriteFrame *frame) const Spritevirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const overrideSpritevirtual
isRunning() const Nodevirtual
isScale9Enabled() const Scale9Sprite
isScheduled(SEL_SCHEDULE selector) const Node
isScheduled(const std::string &key) const Node
isStrechEnabled() const Sprite
isStretchEnabled() const Sprite
isTextureRectRotated() const Spriteinline
isVisible() const Nodevirtual
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Nodevirtual
pauseSchedulerAndActions()Node
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup) overrideSpritevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup) overrideSpritevirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int zOrder) overrideSpritevirtual
resizableSpriteWithCapInsets(const Rect &capInsets) const Scale9Sprite
resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
runAction(Action *action)Nodevirtual
Scale9Sprite()Scale9Sprite
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchor) overrideSpritevirtual
setAtlasIndex(ssize_t atlasIndex)Spriteinline
setBatchNode(SpriteBatchNode *spriteBatchNode)Spritevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideSpriteinline
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCapInsets(const Rect &insets)Scale9Sprite
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setCenterRectNormalized(const Rect &rect)Spritevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &size) overrideSpritevirtual
setDirty(bool dirty)Spriteinlinevirtual
setDisplayFrame(SpriteFrame *newFrame)Spriteinlinevirtual
setDisplayFrameWithAnimationName(const std::string &animationName, ssize_t frameIndex)Spritevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Sprite
setFlippedY(bool flippedY)Sprite
setFlipX(bool flippedX)Spriteinline
setFlipY(bool flippedY)Spriteinline
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int)Nodeinline
setIgnoreAnchorPointForPosition(bool value) overrideSpritevirtual
setInsetBottom(float bottomInset)Scale9Sprite
setInsetLeft(float leftInset)Scale9Sprite
setInsetRight(float rightInset)Scale9Sprite
setInsetTop(float topInset)Scale9Sprite
setLocalZOrder(std::int32_t localZOrder)Nodevirtual
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool modify) overrideSpritevirtual
setParent(Node *parent)Nodevirtual
setPolygonInfo(const PolygonInfo &info)Sprite
setPosition(const Vec2 &pos) overrideSpritevirtual
setPosition(float x, float y) overrideSpritevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ) overrideSpritevirtual
setPreferredSize(const Size &size)Scale9Sprite
setRenderingType(RenderingType type)Scale9Sprite
setRotation(float rotation) overrideSpritevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX) overrideSpritevirtual
setRotationSkewY(float rotationY) overrideSpritevirtual
setScale(float scaleX, float scaleY) overrideSpritevirtual
setScale(float scale) overrideSpritevirtual
setScale9Enabled(bool enabled)Scale9Sprite
setScaleX(float scaleX) overrideSpritevirtual
setScaleY(float scaleY) overrideSpritevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float sx) overrideSpritevirtual
setSkewY(float sy) overrideSpritevirtual
setSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritevirtual
cocos2d::Sprite::setSpriteFrame(const std::string &spriteFrameName)Spritevirtual
setState(State state)Scale9Sprite
setStrechEnabled(bool enabled)Sprite
setStretchEnabled(bool enabled)Sprite
setTag(int tag)Nodevirtual
setTexture(const std::string &filename)Spritevirtual
setTexture(Texture2D *texture) overrideSpritevirtual
setTextureAtlas(TextureAtlas *textureAtlas)Spriteinline
setTextureRect(const Rect &rect)Spritevirtual
setTextureRect(const Rect &rect, bool rotated, const Size &untrimmedSize)Spritevirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexRect(const Rect &rect)Spritevirtual
setVisible(bool bVisible) overrideSpritevirtual
sortAllChildren() overrideSpritevirtual
sortNodes(cocos2d::Vector< _T * > &nodes)Nodeinlinestatic
State enum nameScale9Sprite
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
update(float delta)Nodevirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updateOrderOfArrival()Node
updateTransform() overrideSpritevirtual
updateWithSprite(Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
updateWithSprite(Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)Scale9Spritevirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)Nodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Ref()Refvirtual
~Scale9Sprite()Scale9Spritevirtual