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PhysicsJointFixed Class Reference

A fixed joint fuses the two bodies together at a reference point. More...

Inherits PhysicsJoint.

Public Member Functions

virtual bool createConstraints () override
 Create constraints for this type joint.
 
local createConstraints ()
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
local getBodyB ()
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
local getWorld ()
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
var setTag ( var tag)
 Set this joint's tag. More...
 
local setTag ( local tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
local isEnabled ()
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collision is enable. More...
 
local isCollisionEnabled ()
 Determines if the collision is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
local setMaxForce ( local force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointFixedconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr)
 Create a fixed joint. More...
 
local construct ( local a, local b, local anchr)
 Create a fixed joint. More...
 

Detailed Description

A fixed joint fuses the two bodies together at a reference point.

Fixed joints are useful for creating complex shapes that can be broken apart later.

Member Function Documentation

static PhysicsJointFixed* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr 
)
static

Create a fixed joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchrIt's the pivot position.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  anchr 
)
static

Create a fixed joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchrIt's the pivot position.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  anchr 
)
static

Create a fixed joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchrIt's the pivot position.
Returns
A object pointer.

The documentation for this class was generated from the following file: