Attach body a to a line, and attach body b to a dot. More...
Inherits PhysicsJoint.
Public Member Functions | |
Vec2 | getGrooveA () const |
Get the line begin position. | |
var | getGrooveA () |
Get the line begin position. | |
local | getGrooveA () |
Get the line begin position. | |
void | setGrooveA (const Vec2 &grooveA) |
Set the line begin position. | |
var | setGrooveA ( var grooveA) |
Set the line begin position. | |
local | setGrooveA ( local grooveA) |
Set the line begin position. | |
Vec2 | getGrooveB () const |
Get the line end position. | |
local | getGrooveB () |
Get the line end position. | |
void | setGrooveB (const Vec2 &grooveB) |
Set the line end position. | |
var | setGrooveB ( var grooveB) |
Set the line end position. | |
local | setGrooveB ( local grooveB) |
Set the line end position. | |
Vec2 | getAnchr2 () const |
Get the anchor point on body b. More... | |
void | setAnchr2 (const Vec2 &anchr2) |
Set the anchor point on body b. More... | |
local | setAnchr2 ( local anchr2) |
Set the anchor point on body b. More... | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
local | createConstraints () |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. More... | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. More... | |
local | getBodyB () |
Get physics body b connected to this joint. More... | |
PhysicsWorld * | getWorld () const |
Get the physics world. More... | |
local | getWorld () |
Get the physics world. More... | |
int | getTag () const |
Get this joint's tag. More... | |
local | getTag () |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
var | setTag ( var tag) |
Set this joint's tag. More... | |
local | setTag ( local tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. More... | |
local | isEnabled () |
Determines if the joint is enable. More... | |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. More... | |
local | isCollisionEnabled () |
Determines if the collision is enable. More... | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
local | setMaxForce ( local force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointGroove * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &grooveA, const Vec2 &grooveB, const Vec2 &anchr2) |
Create a groove joint. More... | |
local | construct ( local a, local b, local grooveA, local grooveB, local anchr2) |
Create a groove joint. More... | |
Attach body a to a line, and attach body b to a dot.
|
static |
Create a groove joint.
a | A is the body to connect. |
b | B is the body to connect. |
grooveA | The line begin position. |
grooveB | The line end position. |
anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a groove joint.
a | A is the body to connect. |
b | B is the body to connect. |
grooveA | The line begin position. |
grooveB | The line end position. |
anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a groove joint.
a | A is the body to connect. |
b | B is the body to connect. |
grooveA | The line begin position. |
grooveB | The line end position. |
anchr2 | Anchr2 is the anchor point on body b. |
Vec2 getAnchr2 | ( | ) | const |
Get the anchor point on body b.
var getAnchr2 | ( | ) |
Get the anchor point on body b.
local getAnchr2 | ( | ) |
Get the anchor point on body b.
void setAnchr2 | ( | const Vec2 & | anchr2 | ) |
Set the anchor point on body b.
var setAnchr2 | ( | var | anchr2 | ) |
Set the anchor point on body b.
local setAnchr2 | ( | local | anchr2 | ) |
Set the anchor point on body b.