ScriptEngineManager is a singleton which manager an object instance of ScriptEngineProtocol, such as LuaEngine. More...
Public Member Functions | |
~ScriptEngineManager (void) | |
Constructor of ScriptEngineManager. | |
ScriptEngineProtocol * | getScriptEngine (void) |
Get the ScriptEngineProtocol object. More... | |
void | setScriptEngine (ScriptEngineProtocol *scriptEngine) |
Set the ScriptEngineProtocol object should be managed. More... | |
void | removeScriptEngine (void) |
Remove the ScriptEngineProtocol object managed. | |
Static Public Member Functions | |
static ScriptEngineManager * | getInstance () |
Get the instance of ScriptEngineManager object. More... | |
static void | destroyInstance () |
Destroy the singleton about ScriptEngineManager. | |
static void | sendNodeEventToLua (Node *node, int action) |
Call the Lua function when the event of node is triggered. More... | |
static ScriptEngineManager * | sharedManager () |
static void | purgeSharedManager () |
ScriptEngineManager is a singleton which manager an object instance of ScriptEngineProtocol, such as LuaEngine.
|
inline |
Get the ScriptEngineProtocol object.
void setScriptEngine | ( | ScriptEngineProtocol * | scriptEngine | ) |
Set the ScriptEngineProtocol object should be managed.
scriptEngine | should be managed. |
|
static |
Get the instance of ScriptEngineManager object.
|
static |
Call the Lua function when the event of node is triggered.
node | the nativeobject triggers the event. |
action | the specific type. |
|
inlinestatic |
|
inlinestatic |