GLProgramCache Singleton that stores manages GLProgram objects (shaders)
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Inherits Ref.
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unsigned int | _ID |
| | object id, ScriptSupport need public _ID
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local | _ID |
| | object id, ScriptSupport need public _ID
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int | _luaID |
| | Lua reference id.
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local | _luaID |
| | Lua reference id.
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void * | _scriptObject |
| | scriptObject, support for swift
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local | _scriptObject |
| | scriptObject, support for swift
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bool | _rooted |
| | When true, it means that the object was already rooted.
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local | _rooted |
| | When true, it means that the object was already rooted.
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GLProgramCache Singleton that stores manages GLProgram objects (shaders)
- Since
- v2.0
| static void destroyInstance |
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purges the cache.
It releases the retained instance.
purges the cache.
It releases the retained instance.
| local destroyInstance |
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purges the cache.
It releases the retained instance.
| var sharedShaderCache |
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| local sharedShaderCache |
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| static void purgeSharedShaderCache |
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| var purgeSharedShaderCache |
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| local purgeSharedShaderCache |
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The documentation for this class was generated from the following file: