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| virtual void | addAction (Action *action, Node *target, bool paused) |
| | Adds an action with a target. More...
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| local | addAction ( local action, local target, local paused) |
| | Adds an action with a target. More...
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virtual void | removeAllActions () |
| | Removes all actions from all the targets.
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local | removeAllActions () |
| | Removes all actions from all the targets.
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| virtual void | removeAllActionsFromTarget (Node *target) |
| | Removes all actions from a certain target. More...
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| local | removeAllActionsFromTarget ( local target) |
| | Removes all actions from a certain target. More...
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| virtual void | removeAction (Action *action) |
| | Removes an action given an action reference. More...
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| virtual void | removeActionByTag (int tag, Node *target) |
| | Removes an action given its tag and the target. More...
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| local | removeActionByTag ( local tag, local target) |
| | Removes an action given its tag and the target. More...
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| virtual void | removeAllActionsByTag (int tag, Node *target) |
| | Removes all actions given its tag and the target. More...
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| virtual void | removeActionsByFlags (unsigned int flags, Node *target) |
| | Removes all actions matching at least one bit in flags and the target. More...
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| virtual Action * | getActionByTag (int tag, const Node *target) const |
| | Gets an action given its tag an a target. More...
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| virtual ssize_t | getNumberOfRunningActionsInTarget (const Node *target) const |
| | Returns the numbers of actions that are running in a certain target. More...
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| ssize_t | numberOfRunningActionsInTarget (Node *target) const |
| local | numberOfRunningActionsInTarget ( local target) |
| virtual size_t | getNumberOfRunningActionsInTargetByTag (const Node *target, int tag) |
| | Returns the numbers of actions that are running in a certain target with a specific tag. More...
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| local | getNumberOfRunningActionsInTargetByTag ( local target, local tag) |
| | Returns the numbers of actions that are running in a certain target with a specific tag. More...
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| virtual void | pauseTarget (Node *target) |
| | Pauses the target: all running actions and newly added actions will be paused. More...
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| virtual void | resumeTarget (Node *target) |
| | Resumes the target. More...
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| virtual Vector< Node * > | pauseAllRunningActions () |
| | Pauses all running actions, returning a list of targets whose actions were paused. More...
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| virtual void | resumeTargets (const Vector< Node * > &targetsToResume) |
| | Resume a set of targets (convenience function to reverse a pauseAllRunningActions call). More...
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| var | resumeTargets ( var targetsToResume) |
| | Resume a set of targets (convenience function to reverse a pauseAllRunningActions call). More...
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| local | resumeTargets ( local targetsToResume) |
| | Resume a set of targets (convenience function to reverse a pauseAllRunningActions call). More...
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| virtual void | update (float dt) |
| | Main loop of ActionManager. More...
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| void | retain () |
| | Retains the ownership. More...
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| void | release () |
| | Releases the ownership immediately. More...
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| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
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| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
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| virtual | ~Ref () |
| | Destructor. More...
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| |
ActionManager is a singleton that manages all the actions.
Normally you won't need to use this singleton directly. 99% of the cases you will use the Node interface, which uses this singleton. But there are some cases where you might need to use this singleton. Examples:
- When you want to run an action where the target is different from a Node.
- When you want to pause / resume the actions.
- Since
- v0.8
| virtual void addAction |
( |
Action * |
action, |
|
|
Node * |
target, |
|
|
bool |
paused |
|
) |
| |
|
virtual |
Adds an action with a target.
If the target is already present, then the action will be added to the existing target. If the target is not present, a new instance of this target will be created either paused or not, and the action will be added to the newly created target. When the target is paused, the queued actions won't be 'ticked'.
- Parameters
-
| action | A certain action. |
| target | The target which need to be added an action. |
| paused | Is the target paused or not. |
| var addAction |
( |
var |
action, |
|
|
var |
target, |
|
|
var |
paused |
|
) |
| |
|
virtual |
Adds an action with a target.
If the target is already present, then the action will be added to the existing target. If the target is not present, a new instance of this target will be created either paused or not, and the action will be added to the newly created target. When the target is paused, the queued actions won't be 'ticked'.
- Parameters
-
| action | A certain action. |
| target | The target which need to be added an action. |
| paused | Is the target paused or not. |
| local addAction |
( |
local |
action, |
|
|
local |
target, |
|
|
local |
paused |
|
) |
| |
|
virtual |
Adds an action with a target.
If the target is already present, then the action will be added to the existing target. If the target is not present, a new instance of this target will be created either paused or not, and the action will be added to the newly created target. When the target is paused, the queued actions won't be 'ticked'.
- Parameters
-
| action | A certain action. |
| target | The target which need to be added an action. |
| paused | Is the target paused or not. |