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virtual void | update (float time) override |
| Called once per frame. More...
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virtual EaseBezierAction * | clone () const override |
| Returns a clone of action. More...
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virtual EaseBezierAction * | reverse () const override |
| Returns a new action that performs the exact reverse of the action. More...
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virtual void | setBezierParamer (float p0, float p1, float p2, float p3) |
| Set the bezier parameters.
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virtual ActionInterval * | getInnerAction () |
| Get the pointer of the inner action. More...
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virtual void | startWithTarget (Node *target) override |
| Called before the action start. More...
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virtual void | stop () override |
| Called after the action has finished. More...
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var | stop () |
| Called after the action has finished. More...
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local | stop () |
| Called after the action has finished. More...
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float | getElapsed () |
| How many seconds had elapsed since the actions started to run. More...
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var | getElapsed () |
| How many seconds had elapsed since the actions started to run. More...
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local | getElapsed () |
| How many seconds had elapsed since the actions started to run. More...
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void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction. More...
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var | setAmplitudeRate ( var amp) |
| Sets the amplitude rate, extension in GridAction. More...
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local | setAmplitudeRate ( local amp) |
| Sets the amplitude rate, extension in GridAction. More...
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float | getAmplitudeRate (void) |
| Gets the amplitude rate, extension in GridAction. More...
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virtual bool | isDone (void) const override |
| Return true if the action has finished. More...
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local | isDone () |
| Return true if the action has finished. More...
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virtual void | step (float dt) override |
var | step ( var dt) |
local | step ( local dt) |
float | getDuration () const |
| Get duration in seconds of the action. More...
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var | getDuration () |
| Get duration in seconds of the action. More...
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local | getDuration () |
| Get duration in seconds of the action. More...
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void | setDuration (float duration) |
| Set duration in seconds of the action. More...
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Node * | getTarget () const |
| Return certain target. More...
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var | getTarget () |
| Return certain target. More...
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local | getTarget () |
| Return certain target. More...
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void | setTarget (Node *target) |
| The action will modify the target properties. More...
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var | setTarget ( var target) |
| The action will modify the target properties. More...
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local | setTarget ( local target) |
| The action will modify the target properties. More...
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Node * | getOriginalTarget () const |
| Return a original Target. More...
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var | getOriginalTarget () |
| Return a original Target. More...
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local | getOriginalTarget () |
| Return a original Target. More...
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void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More...
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var | setOriginalTarget ( var originalTarget) |
| Set the original target, since target can be nil. More...
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local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag () const |
| Returns a tag that is used to identify the action easily. More...
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var | getTag () |
| Returns a tag that is used to identify the action easily. More...
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local | getTag () |
| Returns a tag that is used to identify the action easily. More...
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void | setTag (int tag) |
| Changes the tag that is used to identify the action easily. More...
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var | setTag ( var tag) |
| Changes the tag that is used to identify the action easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the action easily. More...
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unsigned int | getFlags () const |
| Returns a flag field that is used to group the actions easily. More...
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void | setFlags (unsigned int flags) |
| Changes the flag field that is used to group the actions easily. More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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local | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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local | getReferenceCount () |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| Destructor. More...
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Ref * | copy () const |
| Returns a copy of the Ref. More...
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