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| virtual void | update (float time) override |
| | Called once per frame. More...
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| virtual EaseBezierAction * | clone () const override |
| | Returns a clone of action. More...
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| virtual EaseBezierAction * | reverse () const override |
| | Returns a new action that performs the exact reverse of the action. More...
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virtual void | setBezierParamer (float p0, float p1, float p2, float p3) |
| | Set the bezier parameters.
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| virtual ActionInterval * | getInnerAction () |
| | Get the pointer of the inner action. More...
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| virtual void | startWithTarget (Node *target) override |
| | Called before the action start. More...
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| virtual void | stop () override |
| | Called after the action has finished. More...
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| var | stop () |
| | Called after the action has finished. More...
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| local | stop () |
| | Called after the action has finished. More...
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| float | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
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| var | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
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| local | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
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| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction. More...
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| var | setAmplitudeRate ( var amp) |
| | Sets the amplitude rate, extension in GridAction. More...
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| local | setAmplitudeRate ( local amp) |
| | Sets the amplitude rate, extension in GridAction. More...
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| float | getAmplitudeRate (void) |
| | Gets the amplitude rate, extension in GridAction. More...
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| virtual bool | isDone (void) const override |
| | Return true if the action has finished. More...
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| local | isDone () |
| | Return true if the action has finished. More...
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| virtual void | step (float dt) override |
| var | step ( var dt) |
| local | step ( local dt) |
| float | getDuration () const |
| | Get duration in seconds of the action. More...
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| var | getDuration () |
| | Get duration in seconds of the action. More...
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| local | getDuration () |
| | Get duration in seconds of the action. More...
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| void | setDuration (float duration) |
| | Set duration in seconds of the action. More...
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| Node * | getTarget () const |
| | Return certain target. More...
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| var | getTarget () |
| | Return certain target. More...
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| local | getTarget () |
| | Return certain target. More...
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| void | setTarget (Node *target) |
| | The action will modify the target properties. More...
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| var | setTarget ( var target) |
| | The action will modify the target properties. More...
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| local | setTarget ( local target) |
| | The action will modify the target properties. More...
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| Node * | getOriginalTarget () const |
| | Return a original Target. More...
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| var | getOriginalTarget () |
| | Return a original Target. More...
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| local | getOriginalTarget () |
| | Return a original Target. More...
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| void | setOriginalTarget (Node *originalTarget) |
| | Set the original target, since target can be nil. More...
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| var | setOriginalTarget ( var originalTarget) |
| | Set the original target, since target can be nil. More...
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| local | setOriginalTarget ( local originalTarget) |
| | Set the original target, since target can be nil. More...
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| int | getTag () const |
| | Returns a tag that is used to identify the action easily. More...
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| var | getTag () |
| | Returns a tag that is used to identify the action easily. More...
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| local | getTag () |
| | Returns a tag that is used to identify the action easily. More...
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| void | setTag (int tag) |
| | Changes the tag that is used to identify the action easily. More...
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| var | setTag ( var tag) |
| | Changes the tag that is used to identify the action easily. More...
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| local | setTag ( local tag) |
| | Changes the tag that is used to identify the action easily. More...
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| unsigned int | getFlags () const |
| | Returns a flag field that is used to group the actions easily. More...
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| void | setFlags (unsigned int flags) |
| | Changes the flag field that is used to group the actions easily. More...
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| void | retain () |
| | Retains the ownership. More...
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| void | release () |
| | Releases the ownership immediately. More...
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| local | release () |
| | Releases the ownership immediately. More...
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| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
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| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
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| local | getReferenceCount () |
| | Returns the Ref's current reference count. More...
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| virtual | ~Ref () |
| | Destructor. More...
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| Ref * | copy () const |
| | Returns a copy of the Ref. More...
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