Node that draws dots, segments and polygons. More...
Inherits Node.
Inherited by PhysicsDebugNode.
Public Member Functions | |
void | drawPoint (const Vec2 &point, const float pointSize, const Color4F &color) |
Draw a point. More... | |
void | drawPoints (const Vec2 *position, unsigned int numberOfPoints, const Color4F &color) |
Draw a group point. More... | |
void | drawPoints (const Vec2 *position, unsigned int numberOfPoints, const float pointSize, const Color4F &color) |
Draw a group point. More... | |
void | drawLine (const Vec2 &origin, const Vec2 &destination, const Color4F &color) |
Draw an line from origin to destination with color. More... | |
void | drawRect (const Vec2 &origin, const Vec2 &destination, const Color4F &color) |
Draws a rectangle given the origin and destination point measured in points. More... | |
void | drawPoly (const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points. More... | |
void | drawCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY, const Color4F &color) |
Draws a circle given the center, radius, number of segments and a border color. More... | |
void | drawCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, const Color4F &color) |
Draws a circle given the center, radius and number of segments. More... | |
void | drawQuadBezier (const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color) |
Draws a quad bezier path. More... | |
void | drawCubicBezier (const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color) |
Draw a cubic bezier curve with color and number of segments. More... | |
void | drawCardinalSpline (PointArray *config, float tension, unsigned int segments, const Color4F &color) |
Draws a Cardinal Spline path. More... | |
void | drawCatmullRom (PointArray *points, unsigned int segments, const Color4F &color) |
Draws a Catmull Rom path. More... | |
void | drawDot (const Vec2 &pos, float radius, const Color4F &color) |
draw a dot at a position, with a given radius and color. More... | |
void | drawRect (const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec2 &p4, const Color4F &color) |
Draws a rectangle with 4 points. More... | |
void | drawSolidRect (const Vec2 &origin, const Vec2 &destination, const Color4F &color) |
Draws a solid rectangle given the origin and destination point measured in points. More... | |
void | drawSolidPoly (const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color) |
Draws a solid polygon given with a pointer to coordinates, the number of vertices measured in points, and a color. More... | |
void | drawSolidCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color) |
Draws a solid circle given the center, radius and number of segments. More... | |
void | drawSolidCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, const Color4F &color) |
Draws a solid circle given the center, radius and number of segments. More... | |
void | drawSegment (const Vec2 &from, const Vec2 &to, float radius, const Color4F &color) |
draw a segment with a radius and color. More... | |
void | drawPolygon (const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor) |
draw a polygon with a fill color and line color A pointer to point coordinates. More... | |
void | drawTriangle (const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Color4F &color) |
draw a triangle with color, the color will fill in the triangle. More... | |
void | drawQuadraticBezier (const Vec2 &from, const Vec2 &control, const Vec2 &to, unsigned int segments, const Color4F &color) |
draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead. More... | |
void | clear () |
Clear the geometry in the node's buffer. | |
const BlendFunc & | getBlendFunc () const |
Get the color mixed mode. | |
void | setBlendFunc (const BlendFunc &blendFunc) |
Set the color mixed mode. | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
Override this method to draw your own node. More... | |
float | getLineWidth () |
Get current line width setting. | |
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virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops and removes all running actions and schedulers. | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
Visits this node's children and send their render command recursively. More... | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for node. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. | |
virtual GLubyte | getOpacity () const |
Return the node's opacity. More... | |
virtual GLubyte | getDisplayedOpacity () const |
Return the node's display opacity. More... | |
virtual void | setOpacity (GLubyte opacity) |
Change node opacity. More... | |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
Update the displayed opacity of node with it's parent opacity;. More... | |
virtual bool | isCascadeOpacityEnabled () const |
Whether cascadeOpacity is enabled or not. More... | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
Change node's cascadeOpacity property. More... | |
virtual const Color3B & | getColor () const |
Query node's color value. More... | |
virtual const Color3B & | getDisplayedColor () const |
Query node's displayed color. More... | |
virtual void | setColor (const Color3B &color) |
Change the color of node. More... | |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
Update node's displayed color with its parent color. More... | |
virtual bool | isCascadeColorEnabled () const |
Query whether cascadeColor is enabled or not. More... | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
If you want node's color affect the children node's color, then set it to true. More... | |
virtual void | setOpacityModifyRGB (bool value) |
If you want the opacity affect the color property, then set to true. More... | |
virtual bool | isOpacityModifyRGB () const |
If node opacity will modify the RGB color value, then you should override this method and return true. More... | |
void | setOnEnterCallback (const std::function< void()> &callback) |
Set the callback of event onEnter. More... | |
const std::function< void()> & | getOnEnterCallback () const |
Get the callback of event onEnter. More... | |
void | setOnExitCallback (const std::function< void()> &callback) |
Set the callback of event onExit. More... | |
const std::function< void()> & | getOnExitCallback () const |
Get the callback of event onExit. More... | |
void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
Set the callback of event EnterTransitionDidFinish. More... | |
const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
Get the callback of event EnterTransitionDidFinish. More... | |
void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
Set the callback of event ExitTransitionDidStart. More... | |
const std::function< void()> & | getonExitTransitionDidStartCallback () const |
Get the callback of event ExitTransitionDidStart. More... | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
Modify the camera mask for current node. More... | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node The scale factor on Z axis. | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Sets the x coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, The rotation in quaternion. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
int | getGLServerState () const |
virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
template<typename T > | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. More... | |
var | getChildByTag ( var tag) |
local | getChildByTag ( local tag) |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual const std::string & | getName () const |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger The SEL_SCHEDULE selector to be scheduled. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger The lambda function to be scheduled. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
void | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
virtual AffineTransform | parentToNodeTransform () const |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
virtual AffineTransform | nodeToWorldTransform () const |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
virtual AffineTransform | worldToNodeTransform () const |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
Convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
Converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const Mat4 &additionalTransform) |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. | |
virtual std::string | getDescription () const |
Gets the description string. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static DrawNode * | create (int defaultLineWidth=DEFAULT_LINE_WIDTH) |
creates and initialize a DrawNode node. More... | |
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static Node * | create () |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
Node that draws dots, segments and polygons.
Faster than the "drawing primitives" since they draws everything in one single batch.
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static |
creates and initialize a DrawNode node.
Default line width to be used. Return an autorelease object.
Draw a point.
A Vec2 point. The point size. The point color.
Draw a group point.
A Vec2 pointer. The number of points. The point color.
void drawPoints | ( | const Vec2 * | position, |
unsigned int | numberOfPoints, | ||
const float | pointSize, | ||
const Color4F & | color | ||
) |
Draw a group point.
A Vec2 pointer. The number of points. The point size. The point color.
Draw an line from origin to destination with color.
The line origin. The line destination. The line color.
Draws a rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
The rectangle origin. The rectangle destination. The rectangle color.
void drawPoly | ( | const Vec2 * | poli, |
unsigned int | numberOfPoints, | ||
bool | closePolygon, | ||
const Color4F & | color | ||
) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
The polygon can be closed or open.
A pointer to point coordinates. The number of vertices measured in points. The polygon can be closed or open. The polygon color.
void drawCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
bool | drawLineToCenter, | ||
float | scaleX, | ||
float | scaleY, | ||
const Color4F & | color | ||
) |
Draws a circle given the center, radius, number of segments and a border color.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. Whether or not draw the line from the origin to center. The scale value in x. The scale value in y. Set the circle color.
void drawCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
bool | drawLineToCenter, | ||
const Color4F & | color | ||
) |
Draws a circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. Whether or not draw the line from the origin to center. Set the circle color.
void drawQuadBezier | ( | const Vec2 & | origin, |
const Vec2 & | control, | ||
const Vec2 & | destination, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a quad bezier path.
The origin of the bezier path. The control of the bezier path. The destination of the bezier path. The The number of segments. Set the quad bezier color.
void drawCubicBezier | ( | const Vec2 & | origin, |
const Vec2 & | control1, | ||
const Vec2 & | control2, | ||
const Vec2 & | destination, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draw a cubic bezier curve with color and number of segments.
The origin of the bezier path. The first control of the bezier path. The second control of the bezier path. The destination of the bezier path. The The number of segments. Set the cubic bezier color.
void drawCardinalSpline | ( | PointArray * | config, |
float | tension, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a Cardinal Spline path.
A array point. The tension of the spline. The The number of segments. Set the Spline color.
void drawCatmullRom | ( | PointArray * | points, |
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a Catmull Rom path.
A point array of control point. The The number of segments. The Catmull Rom color.
draw a dot at a position, with a given radius and color.
The dot center. The dot radius. The dot color.
void drawRect | ( | const Vec2 & | p1, |
const Vec2 & | p2, | ||
const Vec2 & | p3, | ||
const Vec2 & | p4, | ||
const Color4F & | color | ||
) |
Draws a rectangle with 4 points.
The rectangle vertex point. The rectangle vertex point. The rectangle vertex point. The rectangle vertex point. The rectangle color.
Draws a solid rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
The rectangle origin. The rectangle destination. The rectangle color.
Draws a solid polygon given with a pointer to coordinates, the number of vertices measured in points, and a color.
A pointer to Vec2 coordinates. The number of vertices measured in points. The solid polygon color.
void drawSolidCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
float | scaleX, | ||
float | scaleY, | ||
const Color4F & | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. The scale value in x. The scale value in y. The solid circle color.
void drawSolidCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. The solid circle color.
draw a segment with a radius and color.
The segment origin. The segment destination. The segment radius. The segment color.
void drawPolygon | ( | const Vec2 * | verts, |
int | count, | ||
const Color4F & | fillColor, | ||
float | borderWidth, | ||
const Color4F & | borderColor | ||
) |
draw a polygon with a fill color and line color A pointer to point coordinates.
The number of verts measured in points. The color will fill in polygon. The border of line width. The border of line color.
draw a triangle with color, the color will fill in the triangle.
The triangle vertex point. The triangle vertex point. The triangle vertex point. The triangle color.
void drawQuadraticBezier | ( | const Vec2 & | from, |
const Vec2 & | control, | ||
const Vec2 & | to, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead.
The origin of the bezier path. The control of the bezier path. The destination of the bezier path. The The number of segments. The quadratic bezier color.
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overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from Node.
Reimplemented in PhysicsDebugNode.