PUParticle3DQuadRender inherit from PUParticle3DEntityRender,implement pu quad rendering. More...
Inherits PUParticle3DEntityRender.
Public Member Functions | |
void | setType (Type type) |
Set the orientation type of quad. More... | |
Type | getType () const |
Get the orientation type of quad. More... | |
void | setOrigin (Origin origin) |
Set the center of quad. More... | |
Origin | getOrigin () const |
Get the center of quad. More... | |
void | setRotateType (RotateType type) |
Set the rotation type of quad. More... | |
RotateType | getRotateType () const |
Get the rotation type of quad. More... | |
void | setCommonDirection (const Vec3 &dir) |
Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
var | setCommonDirection ( var dir) |
Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
local | setCommonDirection ( local dir) |
Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
const Vec3 & | getCommonDirection () const |
Get the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
void | setCommonUp (const Vec3 &up) |
Set the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
const Vec3 & | getCommonUp () const |
Get the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
unsigned short | getTextureCoordsRows () const |
Get frame texture row count. More... | |
var | getTextureCoordsRows () |
Get frame texture row count. More... | |
local | getTextureCoordsRows () |
Get frame texture row count. More... | |
void | setTextureCoordsRows (unsigned short textureCoordsRows) |
Set frame texture row count. More... | |
unsigned short | getTextureCoordsColumns () const |
Get frame texture column count. More... | |
void | setTextureCoordsColumns (unsigned short textureCoordsColumns) |
Set frame texture column count. More... | |
unsigned int | getNumTextureCoords () |
Get frame texture count(row x column). More... | |
var | getNumTextureCoords () |
Get frame texture count(row x column). More... | |
local | getNumTextureCoords () |
Get frame texture count(row x column). More... | |
virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override |
Overwrite function. | |
local | render ( local renderer, local transform, local particleSystem) |
Overwrite function. | |
virtual PUParticle3DQuadRender * | clone () override |
Clone this renderer. | |
void | copyAttributesTo (PUParticle3DQuadRender *render) |
Copy attributes to another quad renderer(internal method). More... | |
var | copyAttributesTo ( var render) |
Copy attributes to another quad renderer(internal method). More... | |
local | copyAttributesTo ( local render) |
Copy attributes to another quad renderer(internal method). More... | |
Public Member Functions inherited from PUParticle3DEntityRender | |
void | copyAttributesTo (PUParticle3DEntityRender *render) |
Copy attributes to another entity renderer(internal method). More... | |
Public Member Functions inherited from PURender | |
virtual void | prepare () |
The function is automatically called during initialisation (prepare) activities of a ParticleSystem(internal method). | |
virtual void | unPrepare () |
The function is automatically called when a ParticleSystem is expired(internal method). | |
virtual void | updateRender (PUParticle3D *particle, float deltaTime, bool firstParticle) |
This function is called when the ParticleSystem update-loop where all particles are traversed(internal method). More... | |
local | updateRender ( local particle, local deltaTime, local firstParticle) |
This function is called when the ParticleSystem update-loop where all particles are traversed(internal method). More... | |
const std::string & | getRenderType (void) const |
Get render type. More... | |
local | getRenderType () |
Get render type. More... | |
void | setRenderType (const std::string &observerType) |
Set render type. More... | |
void | copyAttributesTo (PURender *render) |
Copy attributes to another renderer(internal method). More... | |
Public Member Functions inherited from Particle3DRender | |
virtual void | notifyStart () |
Perform activities when a Renderer is started(internal method). | |
virtual void | notifyStop () |
Perform activities when a Renderer is stopped(internal method). | |
virtual void | notifyRescaled (const Vec3 &scale) |
Notify that the Particle System is rescaled(internal method). | |
var | notifyRescaled ( var scale) |
Notify that the Particle System is rescaled(internal method). | |
local | notifyRescaled ( local scale) |
Notify that the Particle System is rescaled(internal method). | |
void | setVisible (bool isVisible) |
Set the render visible or invisible. More... | |
bool | isVisible () const |
Checks the render visible. More... | |
void | setDepthTest (bool isDepthTest) |
Set the depth test enable or disable, default is enabled. More... | |
void | setDepthWrite (bool isDepthWrite) |
Set the depth write enable or disable, default is disable. More... | |
void | setBlendFunc (const BlendFunc &blendFunc) |
Set the blend function. More... | |
void | copyAttributesTo (Particle3DRender *render) |
Copy one renderer's attributes to another's(internal method). More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static PUParticle3DQuadRender * | create (const std::string &texFile="") |
Create a new quad renderer. More... | |
local | create () |
Create a new quad renderer. More... | |
Additional Inherited Members | |
Public Attributes inherited from PURender | |
bool | autoRotate |
Means that the objects to render automatically rotate if the node to which the particle system is attached, rotates. | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
PUParticle3DQuadRender inherit from PUParticle3DEntityRender,implement pu quad rendering.
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static |
Create a new quad renderer.
The texture of particles.
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static |
Create a new quad renderer.
The texture of particles.
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static |
Create a new quad renderer.
The texture of particles.
void setType | ( | Type | type | ) |
Set the orientation type of quad.
The orientation type.
var setType | ( | var | type | ) |
Set the orientation type of quad.
The orientation type.
local setType | ( | local | type | ) |
Set the orientation type of quad.
The orientation type.
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inline |
Get the orientation type of quad.
The orientation type.
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inline |
Get the orientation type of quad.
The orientation type.
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inline |
Get the orientation type of quad.
The orientation type.
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Set the center of quad.
The center of quad.
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inline |
Set the center of quad.
The center of quad.
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inline |
Set the center of quad.
The center of quad.
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Get the center of quad.
The center of quad.
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inline |
Get the center of quad.
The center of quad.
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Get the center of quad.
The center of quad.
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inline |
Set the rotation type of quad.
The orientation type.
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inline |
Set the rotation type of quad.
The orientation type.
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inline |
Set the rotation type of quad.
The orientation type.
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inline |
Get the rotation type of quad.
The orientation type.
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inline |
Get the rotation type of quad.
The orientation type.
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inline |
Get the rotation type of quad.
The orientation type.
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inline |
Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
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inline |
Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
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inline |
Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
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inline |
Get the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
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inline |
Get the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
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inline |
Get the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
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inline |
Set the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
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inline |
Set the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
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inline |
Set the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
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inline |
Get the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
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inline |
Get the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
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inline |
Get the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
unsigned short getTextureCoordsRows | ( | ) | const |
Get frame texture row count.
The row count.
var getTextureCoordsRows | ( | ) |
Get frame texture row count.
The row count.
local getTextureCoordsRows | ( | ) |
Get frame texture row count.
The row count.
void setTextureCoordsRows | ( | unsigned short | textureCoordsRows | ) |
Set frame texture row count.
The row count.
var setTextureCoordsRows | ( | var | textureCoordsRows | ) |
Set frame texture row count.
The row count.
local setTextureCoordsRows | ( | local | textureCoordsRows | ) |
Set frame texture row count.
The row count.
unsigned short getTextureCoordsColumns |
( | ) | const |
Get frame texture column count.
The column count.
var getTextureCoordsColumns | ( | ) |
Get frame texture column count.
The column count.
local getTextureCoordsColumns | ( | ) |
Get frame texture column count.
The column count.
void setTextureCoordsColumns | ( | unsigned short | textureCoordsColumns | ) |
Set frame texture column count.
The column count.
var setTextureCoordsColumns | ( | var | textureCoordsColumns | ) |
Set frame texture column count.
The column count.
local setTextureCoordsColumns | ( | local | textureCoordsColumns | ) |
Set frame texture column count.
The column count.
unsigned int getNumTextureCoords | ( | ) |
Get frame texture count(row x column).
The total count.
var getNumTextureCoords | ( | ) |
Get frame texture count(row x column).
The total count.
local getNumTextureCoords | ( | ) |
Get frame texture count(row x column).
The total count.
void copyAttributesTo | ( | PUParticle3DQuadRender * | render | ) |
Copy attributes to another quad renderer(internal method).
The quad renderer.
var copyAttributesTo | ( | var | render | ) |
Copy attributes to another quad renderer(internal method).
The quad renderer.
local copyAttributesTo | ( | local | render | ) |
Copy attributes to another quad renderer(internal method).
The quad renderer.