Animates a sprite given the Animation. More...
Inherits ActionInterval.
Public Member Functions | |
void | setAnimation (Animation *animation) |
Sets the Animation object to be animated. More... | |
Animation * | getAnimation () |
returns the Animation object that is being animated More... | |
int | getCurrentFrameIndex () |
Gets the index of current frame's index. More... | |
virtual Animate * | clone () const override |
override ActionInterval . | |
virtual Animate * | reverse () const override |
override Action . | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
virtual void | stop (void) override |
Called after the action that has finished. More... | |
virtual void | update (float t) override |
Called once per frame. More... | |
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float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
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float | getDuration () const |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
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Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
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Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static Animate * | create (Animation *animation) |
Creates the action with an Animation and will restore the original frame when the animation is over. More... | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
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bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
Animates a sprite given the Animation.
void setAnimation | ( | Animation * | animation | ) |
Sets the Animation object to be animated.
certain animation.
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inline |
returns the Animation object that is being animated
Gets the animation object that is being animated.
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inline |
Gets the index of current frame's index.
int the index of current frame.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.