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GridBase Class Reference

Base class for Other grid. More...

Inherits Ref.

Inherited by Grid3D, and TiledGrid3D.

Public Member Functions

virtual ~GridBase (void)
 Destructor.
 
bool initWithSize (const Size &gridSize)
 Init the Grid base. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Static Public Member Functions

static GridBasecreate (const Size &gridSize, Texture2D *texture, bool flipped)
 create one Grid The grid size The texture pointer. More...
 
static GridBasecreate (const Size &gridSize)
 create one Grid The gride size. More...
 
bool isActive (void) const
 Get the active state of grid. More...
 
void setActive (bool active)
 Set the active state of grid. More...
 
int getReuseGrid (void) const
 Get number of times that the grid will be reused.
 
void setReuseGrid (int reuseGrid)
 Set number of times that the grid will be reused.
 
const SizegetGridSize (void) const
 Get the size of the grid.
 
void setGridSize (const Size &gridSize)
 Set the size of the grid.
 
const Vec2getStep (void) const
 Pixels between the grids.
 
void setStep (const Vec2 &step)
 Get the pixels between the grids.
 
bool isTextureFlipped (void) const
 is texture flipped.
 
void setTextureFlipped (bool flipped)
 Set the texture flipped or not.
 
void beforeDraw (void)
 Init and reset the Grid status before draw.
 
void afterDraw (Node *target)
 Init and reset the Grid status before draw. More...
 
virtual void beforeBlit ()
 Interface for custom action when before blit.
 
virtual void afterBlit ()
 Interface for custom action when after blit.
 
virtual void blit (void)
 Used to blit the texture with grid to screen.
 
virtual void reuse (void)
 Reuse the grid vertices.
 
virtual void calculateVertexPoints (void)
 Calculate the vertices used for the blit.
 
void set2DProjection (void)
 Change projection to 2D for grabbing.
 
void setGridRect (const Rect &rect)
 Set the effect grid rect. More...
 
const RectgetGridRect () const
 Get the effect grid rect. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

Base class for Other grid.

Member Function Documentation

static GridBase* create ( const Size gridSize,
Texture2D texture,
bool  flipped 
)
static

create one Grid The grid size The texture pointer.

Whether texture flipped or not. A GridBase instance.

static GridBase* create ( const Size gridSize)
static

create one Grid The gride size.

A GridBase instance.

bool initWithSize ( const Size gridSize)

Init the Grid base.

the size of the grid. The texture used for grab. whether or not the grab texture should be flip by Y or not. True if initailize success, false otherwise.

bool isActive ( void  ) const
inline

Get the active state of grid.

Getter and setter of the active state of the grid.

void setActive ( bool  active)

Set the active state of grid.

true if the grid is active, false otherwise

void afterDraw ( Node target)

Init and reset the Grid status before draw.

A Node pointer.

void setGridRect ( const Rect rect)

Set the effect grid rect.

Parameters
rectThe effect grid rect.
const Rect& getGridRect ( ) const
inline

Get the effect grid rect.

Returns
Return the effect grid rect.

The documentation for this class was generated from the following file: