GLProgramCache Singleton that stores manages GLProgram objects (shaders) More...
#include <CCGLProgramCache.h>
Public Member Functions | |
| GLProgramCache () | |
| ctor () | |
| GLProgramCache () | |
| ~GLProgramCache () | |
| void | loadDefaultGLPrograms () |
| loads the default shaders More... | |
| var | loadDefaultGLPrograms () |
| loads the default shaders More... | |
| local | loadDefaultGLPrograms () |
| loads the default shaders More... | |
| CC_DEPRECATED_ATTRIBUTE void | loadDefaultShaders () |
| local | loadDefaultShaders () |
| void | reloadDefaultGLPrograms () |
| reload the default shaders More... | |
| local | reloadDefaultGLPrograms () |
| reload the default shaders More... | |
| CC_DEPRECATED_ATTRIBUTE void | reloadDefaultShaders () |
| local | reloadDefaultShaders () |
| GLProgram * | getGLProgram (const std::string &key) |
| returns a GL program for a given key More... | |
| CC_DEPRECATED_ATTRIBUTE GLProgram * | getProgram (const std::string &key) |
| local | getProgram ( local key) |
| CC_DEPRECATED_ATTRIBUTE GLProgram * | programForKey (const std::string &key) |
| local | programForKey ( local key) |
| void | addGLProgram (GLProgram *program, const std::string &key) |
| adds a GLProgram to the cache for a given name More... | |
| var | addGLProgram ( var program, var key) |
| adds a GLProgram to the cache for a given name More... | |
| local | addGLProgram ( local program, local key) |
| adds a GLProgram to the cache for a given name More... | |
| CC_DEPRECATED_ATTRIBUTE void | addProgram (GLProgram *program, const std::string &key) |
| var | addProgram ( var program, var key) |
| local | addProgram ( local program, local key) |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Static Public Member Functions | |
| static GLProgramCache * | getInstance () |
| returns the shared instance More... | |
| var | getInstance () |
| returns the shared instance More... | |
| local | getInstance () |
| returns the shared instance More... | |
| static void | destroyInstance () |
| purges the cache. More... | |
| var | destroyInstance () |
| purges the cache. More... | |
| local | destroyInstance () |
| purges the cache. More... | |
| static CC_DEPRECATED_ATTRIBUTE GLProgramCache * | sharedShaderCache () |
| local | sharedShaderCache () |
| static CC_DEPRECATED_ATTRIBUTE void | purgeSharedShaderCache () |
| local | purgeSharedShaderCache () |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
GLProgramCache Singleton that stores manages GLProgram objects (shaders)
| GLProgramCache | ( | ) |
| var ctor | ( | ) |
| local GLProgramCache | ( | ) |
| ~GLProgramCache | ( | ) |
| void addGLProgram | ( | GLProgram * | program, |
| const std::string & | key | ||
| ) |
adds a GLProgram to the cache for a given name
| var addGLProgram | ( | var | program, |
| var | key | ||
| ) |
adds a GLProgram to the cache for a given name
| local addGLProgram | ( | local | program, |
| local | key | ||
| ) |
adds a GLProgram to the cache for a given name
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purges the cache.
It releases the retained instance.
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purges the cache.
It releases the retained instance.
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purges the cache.
It releases the retained instance.
| var getGLProgram | ( | var | key | ) |
returns a GL program for a given key
| local getGLProgram | ( | local | key | ) |
returns a GL program for a given key
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returns the shared instance
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returns the shared instance
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returns the shared instance
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| void loadDefaultGLPrograms | ( | ) |
loads the default shaders
| var loadDefaultGLPrograms | ( | ) |
loads the default shaders
| local loadDefaultGLPrograms | ( | ) |
loads the default shaders
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| void reloadDefaultGLPrograms | ( | ) |
reload the default shaders
| var reloadDefaultGLPrograms | ( | ) |
reload the default shaders
| local reloadDefaultGLPrograms | ( | ) |
reload the default shaders
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