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SpriteFrame * | getSpriteFrame () const |
var | getSpriteFrame () |
local | getSpriteFrame () |
void | setSpriteFrame (SpriteFrame *frame) |
local | setSpriteFrame ( local frame) |
float | getDelayUnits () const |
| Gets the units of time the frame takes. More...
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var | getDelayUnits () |
| Gets the units of time the frame takes. More...
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local | getDelayUnits () |
| Gets the units of time the frame takes. More...
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void | setDelayUnits (float delayUnits) |
| Sets the units of time the frame takes. More...
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var | setDelayUnits ( var delayUnits) |
| Sets the units of time the frame takes. More...
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local | setDelayUnits ( local delayUnits) |
| Sets the units of time the frame takes. More...
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const ValueMap & | getUserInfo () const |
| Gets user infomation A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo. More...
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var | getUserInfo () |
| Gets user infomation A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo. More...
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ValueMap & | getUserInfo () |
var | getUserInfo () |
local | getUserInfo () |
void | setUserInfo (const ValueMap &userInfo) |
| Sets user infomation. More...
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var | setUserInfo ( var userInfo) |
| Sets user infomation. More...
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local | setUserInfo ( local userInfo) |
| Sets user infomation. More...
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virtual AnimationFrame * | clone () const override |
| returns a copy of the Ref More...
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local | clone () |
| returns a copy of the Ref More...
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virtual | ~AnimationFrame () |
bool | initWithSpriteFrame (SpriteFrame *spriteFrame, float delayUnits, const ValueMap &userInfo) |
| initializes the animation frame with a spriteframe, number of delay units and a notification user info More...
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var | initWithSpriteFrame ( var spriteFrame, var delayUnits, var userInfo) |
| initializes the animation frame with a spriteframe, number of delay units and a notification user info More...
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local | initWithSpriteFrame ( local spriteFrame, local delayUnits, local userInfo) |
| initializes the animation frame with a spriteframe, number of delay units and a notification user info More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
virtual | ~Clonable () |
CC_DEPRECATED_ATTRIBUTE Ref * | copy () const |
| returns a copy of the Ref. More...
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local | copy () |
| returns a copy of the Ref. More...
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