#include <CCGLProgramState.h>
void setCallback |
( |
const std::function< void(Uniform *)> & |
callback | ) |
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var setCallback |
( |
var |
callback | ) |
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local setCallback |
( |
local |
callback | ) |
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void setFloat |
( |
float |
value | ) |
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var setFloat |
( |
var |
value | ) |
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local setFloat |
( |
local |
value | ) |
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local setInt |
( |
local |
value | ) |
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void setMat4 |
( |
const Mat4 & |
value | ) |
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local setMat4 |
( |
local |
value | ) |
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void setTexture |
( |
GLuint |
textureId, |
|
|
GLuint |
activeTexture |
|
) |
| |
var setTexture |
( |
var |
textureId, |
|
|
var |
activeTexture |
|
) |
| |
local setTexture |
( |
local |
textureId, |
|
|
local |
activeTexture |
|
) |
| |
void setVec2 |
( |
const Vec2 & |
value | ) |
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local setVec2 |
( |
local |
value | ) |
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void setVec3 |
( |
const Vec3 & |
value | ) |
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local setVec3 |
( |
local |
value | ) |
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void setVec4 |
( |
const Vec4 & |
value | ) |
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local setVec4 |
( |
local |
value | ) |
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The documentation for this class was generated from the following file: