cocos2d-x  3.0
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GLViewProtocol Member List

This is the complete list of members for GLViewProtocol, including all inherited members.

_designResolutionSizeGLViewProtocolprotected
_resolutionPolicyGLViewProtocolprotected
_scaleXGLViewProtocolprotected
_scaleYGLViewProtocolprotected
_screenSizeGLViewProtocolprotected
_viewNameGLViewProtocolprotected
_viewPortRectGLViewProtocolprotected
end()=0GLViewProtocolpure virtual
getDesignResolutionSize() const GLViewProtocolvirtual
getFrameSize() const GLViewProtocolvirtual
getResolutionPolicy() const GLViewProtocolinline
getScaleX() const GLViewProtocol
getScaleY() const GLViewProtocol
getScissorRect() const GLViewProtocolvirtual
getViewName() const GLViewProtocol
getViewPortRect() const GLViewProtocol
getVisibleOrigin() const GLViewProtocolvirtual
getVisibleRect() const GLViewProtocolvirtual
getVisibleSize() const GLViewProtocolvirtual
GLViewProtocol()GLViewProtocol
handleTouchesBegin(int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesCancel(int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesEnd(int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolprotected
isOpenGLReady()=0GLViewProtocolpure virtual
isScissorEnabled()GLViewProtocolvirtual
pollInputEvents()GLViewProtocolvirtual
setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)GLViewProtocolvirtual
setFrameSize(float width, float height)GLViewProtocolvirtual
setIMEKeyboardState(bool open)=0GLViewProtocolpure virtual
setScissorInPoints(float x, float y, float w, float h)GLViewProtocolvirtual
setViewName(const std::string &viewname)GLViewProtocolvirtual
setViewPortInPoints(float x, float y, float w, float h)GLViewProtocolvirtual
swapBuffers()=0GLViewProtocolpure virtual
updateDesignResolutionSize()GLViewProtocolprotected
~GLViewProtocol()GLViewProtocolvirtual