This is the complete list of members for ShaderCache, including all inherited members.
_referenceCount | Ref | protected |
addProgram(GLProgram *program, const std::string &key) | ShaderCache | |
autorelease() | Ref | |
destroyInstance() | ShaderCache | static |
getInstance() | ShaderCache | static |
getProgram(const std::string &key) | ShaderCache | |
getReferenceCount() const | Ref | |
loadDefaultShaders() | ShaderCache | |
programForKey(const std::string &key) | ShaderCache | inline |
purgeSharedShaderCache() | ShaderCache | static |
Ref() | Ref | protected |
release() | Ref | |
reloadDefaultShaders() | ShaderCache | |
retain() | Ref | |
ShaderCache() | ShaderCache | |
sharedShaderCache() | ShaderCache | static |
~Ref() | Ref | virtual |
~ShaderCache() | ShaderCache | virtual |