cocos2d-x  3.0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
ComAudio Member List

This is the complete list of members for ComAudio, including all inherited members.

_enabledComponentprotected
_nameComponentprotected
_ownerComponentprotected
_referenceCountRefprotected
_scriptTypeComponentprotected
autorelease()Ref
ComAudio(void)ComAudioprotected
Component(void)Componentprotected
create(void)ComAudiostatic
createInstance(void)ComAudiostatic
end()ComAudio
getBackgroundMusicVolume()ComAudio
getEffectsVolume()ComAudio
getFile()ComAudio
getName() const Component
getOwner() const Component
getReferenceCount() const Ref
init() overrideComAudiovirtual
isBackgroundMusicPlaying()ComAudio
isEnabled() const overrideComAudiovirtual
isLoop()ComAudio
onEnter() overrideComAudiovirtual
onExit() overrideComAudiovirtual
pauseAllEffects()ComAudio
pauseBackgroundMusic()ComAudio
pauseEffect(unsigned int nSoundId)ComAudio
playBackgroundMusic(const char *pszFilePath, bool bLoop)ComAudio
playBackgroundMusic(const char *pszFilePath)ComAudio
playBackgroundMusic()ComAudio
playEffect(const char *pszFilePath, bool bLoop)ComAudio
playEffect(const char *pszFilePath)ComAudio
playEffect()ComAudio
preloadBackgroundMusic(const char *pszFilePath)ComAudio
preloadEffect(const char *pszFilePath)ComAudio
Ref()Refprotected
release()Ref
resumeAllEffects()ComAudio
resumeBackgroundMusic()ComAudio
resumeEffect(unsigned int nSoundId)ComAudio
retain()Ref
rewindBackgroundMusic()ComAudio
serialize(void *r) overrideComAudiovirtual
setBackgroundMusicVolume(float volume)ComAudio
setEffectsVolume(float volume)ComAudio
setEnabled(bool b) overrideComAudiovirtual
setFile(const char *pszFilePath)ComAudio
setLoop(bool bLoop)ComAudio
setName(const std::string &name)Component
setOwner(Node *pOwner)Component
stopAllEffects()ComAudio
stopBackgroundMusic(bool bReleaseData)ComAudio
stopBackgroundMusic()ComAudio
stopEffect(unsigned int nSoundId)ComAudio
TypeComAudiostatic
unloadEffect(const char *pszFilePath)ComAudio
update(float delta)Componentvirtual
willPlayBackgroundMusic()ComAudio
~ComAudio(void)ComAudioprotectedvirtual
~Component(void)Componentvirtual
~Ref()Refvirtual