cocos2d-x  3.0
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ArmatureDataManager Member List

This is the complete list of members for ArmatureDataManager, including all inherited members.

_referenceCountRefprotected
addAnimationData(const std::string &id, AnimationData *animationData, const std::string &configFilePath="")ArmatureDataManager
addArmatureData(const std::string &id, ArmatureData *armatureData, const std::string &configFilePath="")ArmatureDataManager
addArmatureFileInfo(const std::string &configFilePath)ArmatureDataManager
addArmatureFileInfo(const std::string &imagePath, const std::string &plistPath, const std::string &configFilePath)ArmatureDataManager
addArmatureFileInfoAsync(const std::string &configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector)ArmatureDataManager
addArmatureFileInfoAsync(const std::string &imagePath, const std::string &plistPath, const std::string &configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector)ArmatureDataManager
addRelativeData(const std::string &configFilePath)ArmatureDataManagerprotected
addSpriteFrameFromFile(const std::string &plistPath, const std::string &imagePath, const std::string &configFilePath="")ArmatureDataManager
addTextureData(const std::string &id, TextureData *textureData, const std::string &configFilePath="")ArmatureDataManager
autorelease()Ref
destroyInstance()ArmatureDataManagerstatic
getAnimationData(const std::string &id)ArmatureDataManager
getAnimationDatas() const ArmatureDataManager
getArmatureData(const std::string &id)ArmatureDataManager
getArmatureDatas() const ArmatureDataManager
getInstance()ArmatureDataManagerstatic
getReferenceCount() const Ref
getRelativeData(const std::string &configFilePath)ArmatureDataManagerprotected
getTextureData(const std::string &id)ArmatureDataManager
getTextureDatas() const ArmatureDataManager
init()ArmatureDataManagervirtual
isAutoLoadSpriteFile()ArmatureDataManager
purge()ArmatureDataManagerinlinestatic
Ref()Refprotected
release()Ref
removeAnimationData(const std::string &id)ArmatureDataManager
removeArmatureData(const std::string &id)ArmatureDataManager
removeArmatureFileInfo(const std::string &configFilePath)ArmatureDataManagervirtual
removeTextureData(const std::string &id)ArmatureDataManager
retain()Ref
sharedArmatureDataManager()ArmatureDataManagerinlinestatic
~Ref()Refvirtual