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ParticleRain Member List

This is the complete list of members for ParticleRain, including all inherited members.

_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_allocatedParticlesParticleSystemprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_angleParticleSystemprotected
_angleVarParticleSystemprotected
_atlasIndexParticleSystemprotected
_batchNodeParticleSystemprotected
_blendFuncParticleSystemprotected
_buffersVBOParticleSystemQuadprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_componentContainerNodeprotected
_configNameParticleSystemprotected
_contentSizeNodeprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_durationParticleSystemprotected
_elapsedParticleSystemprotected
_emissionRateParticleSystemprotected
_emitCounterParticleSystemprotected
_emitterModeParticleSystemprotected
_endColorParticleSystemprotected
_endColorVarParticleSystemprotected
_endSizeParticleSystemprotected
_endSizeVarParticleSystemprotected
_endSpinParticleSystemprotected
_endSpinVarParticleSystemprotected
_eventDispatcherNodeprotected
_globalZOrderNodeprotected
_ignoreAnchorPointForPositionNodeprotected
_indicesParticleSystemQuadprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isActiveParticleSystemprotected
_isAutoRemoveOnFinishParticleSystemprotected
_isBlendAdditiveParticleSystemprotected
_isTransitionFinishedNodeprotected
_lifeParticleSystemprotected
_lifeVarParticleSystemprotected
_localZOrderNodeprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_opacityModifyRGBParticleSystemprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_particleCountParticleSystemprotected
_particleIdxParticleSystemprotected
_particlesParticleSystemprotected
_physicsBodyNodeprotected
_plistFileParticleSystemprotected
_positionNodeprotected
_positionTypeParticleSystemprotected
_positionZNodeprotected
_posVarParticleSystemprotected
_quadCommandParticleSystemQuadprotected
_quadsParticleSystemQuadprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountRefprotected
_reorderChildDirtyNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_setLocalZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_sourcePositionParticleSystemprotected
_startColorParticleSystemprotected
_startColorVarParticleSystemprotected
_startSizeParticleSystemprotected
_startSizeVarParticleSystemprotected
_startSpinParticleSystemprotected
_startSpinVarParticleSystemprotected
_tagNodeprotected
_textureParticleSystemprotected
_totalParticlesParticleSystemprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformSystemDirtyParticleSystemprotected
_transformUpdatedNodeprotected
_updateScriptHandlerNodeprotected
_useAdditionalTransformNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_VAOnameParticleSystemQuadprotected
_visibleNodeprotected
_yCoordFlippedParticleSystemprotected
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addComponent(Component *pComponent)Nodevirtual
addParticle()ParticleSystem
allocMemory()ParticleSystemQuadprotected
autorelease()Ref
boundingBox() const Nodeinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create()ParticleRainstatic
cocos2d::ParticleSystemQuad::create(const std::string &filename)ParticleSystemQuadstatic
createWithTotalParticles(int numberOfParticles)ParticleRainstatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) overrideParticleSystemQuadvirtual
cocos2d::ParticleSystem::draw() finalNodevirtual
DURATION_INFINITY enum valueParticleSystem
endRadiusParticleSystem
endRadiusVarParticleSystem
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getAngle() const ParticleSysteminline
getAngleVar() const ParticleSysteminline
getAtlasIndex() const ParticleSysteminline
getBatchNode() const ParticleSystemvirtual
getBlendFunc() const overrideParticleSystemvirtual
getBoundingBox() const Nodevirtual
getChildByTag(int tag)Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor(void) const Nodevirtual
getComponent(const std::string &pName)Node
getContentSize() const Nodevirtual
getDescription() const overrideParticleSystemQuadvirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getDuration() const ParticleSysteminline
getEmissionRate() const ParticleSysteminline
getEmitterMode() const ParticleSysteminline
getEndColor() const ParticleSysteminline
getEndColorVar() const ParticleSysteminline
getEndRadius() const ParticleSystemvirtual
getEndRadiusVar() const ParticleSystemvirtual
getEndSize() const ParticleSysteminline
getEndSizeVar() const ParticleSysteminline
getEndSpin() const ParticleSysteminline
getEndSpinVar() const ParticleSysteminline
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLServerState() const Nodeinline
getGravity()ParticleSystemvirtual
getLife() const ParticleSysteminline
getLifeVar() const ParticleSysteminline
getLocalZOrder() const Nodeinlinevirtual
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOpacity() const Nodevirtual
getOpacityModifyRGB() const ParticleSysteminline
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getParticleCount() const ParticleSysteminline
getPhysicsBody() const Node
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionType() const ParticleSysteminline
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getPosVar() const ParticleSysteminline
getRadialAccel() const ParticleSystemvirtual
getRadialAccelVar() const ParticleSystemvirtual
getReferenceCount() const Ref
getRotatePerSecond() const ParticleSystemvirtual
getRotatePerSecondVar() const ParticleSystemvirtual
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationIsDir() const ParticleSystemvirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getRotationX() const Nodeinlinevirtual
getRotationY() const Nodeinlinevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScaleZ() const Nodevirtual
getScene()Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getSourcePosition() const ParticleSysteminline
getSpeed() const ParticleSystemvirtual
getSpeedVar() const ParticleSystemvirtual
getStartColor() const ParticleSysteminline
getStartColorVar() const ParticleSysteminline
getStartRadius() const ParticleSystemvirtual
getStartRadiusVar() const ParticleSystemvirtual
getStartSize() const ParticleSysteminline
getStartSizeVar() const ParticleSysteminline
getStartSpin() const ParticleSysteminline
getStartSpinVar() const ParticleSysteminline
getTag() const Nodevirtual
getTangentialAccel() const ParticleSystemvirtual
getTangentialAccelVar() const ParticleSystemvirtual
getTexture() const overrideParticleSystemvirtual
getTotalParticles() const ParticleSystemvirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodeinlinevirtual
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
gravityParticleSystem
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init()ParticleRaininlineprotectedvirtual
initIndices()ParticleSystemQuadprotected
initParticle(tParticle *particle)ParticleSystem
initTexCoordsWithRect(const Rect &rect)ParticleSystemQuadprotected
initWithDictionary(ValueMap &dictionary)ParticleSystemprotected
initWithDictionary(ValueMap &dictionary, const std::string &dirname)ParticleSystemprotected
initWithFile(const std::string &plistFile)ParticleSystemprotected
initWithTotalParticles(int numberOfParticles)ParticleRainprotectedvirtual
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isActive() const ParticleSystemvirtual
isAutoRemoveOnFinish() const ParticleSystemvirtual
isBlendAdditive() const ParticleSystemvirtual
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isFull()ParticleSystem
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const ParticleSysteminlinevirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isVisible() const Nodevirtual
listenBackToForeground(EventCustom *event)ParticleSystemQuad
Mode enum nameParticleSystem
modeAParticleSystemprotected
modeBParticleSystemprotected
Node()Nodeprotected
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onEnter() overrideParticleSystemvirtual
onEnterTransitionDidFinish()Nodevirtual
onExit() overrideParticleSystemvirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
ParticleRain()ParticleRaininlineprotected
ParticleSystem()ParticleSystemprotected
ParticleSystemQuad()ParticleSystemQuadprotected
pause(void)Node
pauseSchedulerAndActions(void)Node
PositionType enum nameParticleSystem
postStep() overrideParticleSystemQuadvirtual
radialAccelParticleSystem
radialAccelVarParticleSystem
Ref()Refprotected
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
resetSystem()ParticleSystem
resume(void)Node
resumeSchedulerAndActions(void)Node
retain()Ref
rotatePerSecondParticleSystem
rotatePerSecondVarParticleSystem
rotationIsDirParticleSystem
runAction(Action *action)Node
s_globalOrderOfArrivalNodeprotectedstatic
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(kmMat4 *additionalTransform)Node
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setAngle(float angle)ParticleSysteminline
setAngleVar(float angleVar)ParticleSysteminline
setAtlasIndex(int index)ParticleSysteminline
setAutoRemoveOnFinish(bool var)ParticleSystemvirtual
setBatchNode(ParticleBatchNode *batchNode) overrideParticleSystemQuadvirtual
setBlendAdditive(bool value)ParticleSystemvirtual
setBlendFunc(const BlendFunc &blendFunc) overrideParticleSystemvirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize)Nodevirtual
setDisplayFrame(SpriteFrame *spriteFrame)ParticleSystemQuad
setDuration(float duration)ParticleSysteminline
setEmissionRate(float rate)ParticleSysteminline
setEmitterMode(Mode mode)ParticleSysteminline
setEndColor(const Color4F &color)ParticleSysteminline
setEndColorVar(const Color4F &color)ParticleSysteminline
setEndRadius(float endRadius)ParticleSystemvirtual
setEndRadiusVar(float endRadiusVar)ParticleSystemvirtual
setEndSize(float endSize)ParticleSysteminline
setEndSizeVar(float sizeVar)ParticleSysteminline
setEndSpin(float endSpin)ParticleSysteminline
setEndSpinVar(float endSpinVar)ParticleSysteminline
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLServerState(int serverState)Nodeinline
setGravity(const Point &g)ParticleSystemvirtual
setLife(float life)ParticleSysteminline
setLifeVar(float lifeVar)ParticleSysteminline
setLocalZOrder(int localZOrder)Nodevirtual
setNodeToParentTransform(const kmMat4 &transform)Nodevirtual
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool opacityModifyRGB)ParticleSysteminlinevirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Point &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vertex3F &position)Nodevirtual
setPositionType(PositionType type)ParticleSysteminline
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPosVar(const Point &pos)ParticleSysteminline
setRadialAccel(float t)ParticleSystemvirtual
setRadialAccelVar(float t)ParticleSystemvirtual
setRotatePerSecond(float degrees)ParticleSystemvirtual
setRotatePerSecondVar(float degrees)ParticleSystemvirtual
setRotation(float newRotation)ParticleSystemvirtual
setRotation3D(const Vertex3F &rotation)Nodevirtual
setRotationIsDir(bool t)ParticleSystemvirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setRotationX(float rotationX)Nodeinlinevirtual
setRotationY(float rotationY)Nodeinlinevirtual
setScale(float s)ParticleSystemvirtual
cocos2d::Node::setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float newScaleX)ParticleSystemvirtual
setScaleY(float newScaleY)ParticleSystemvirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSourcePosition(const Point &pos)ParticleSysteminline
setSpeed(float speed)ParticleSystemvirtual
setSpeedVar(float speed)ParticleSystemvirtual
setStartColor(const Color4F &color)ParticleSysteminline
setStartColorVar(const Color4F &color)ParticleSysteminline
setStartRadius(float startRadius)ParticleSystemvirtual
setStartRadiusVar(float startRadiusVar)ParticleSystemvirtual
setStartSize(float startSize)ParticleSysteminline
setStartSizeVar(float sizeVar)ParticleSysteminline
setStartSpin(float spin)ParticleSysteminline
setStartSpinVar(float pinVar)ParticleSysteminline
setTag(int tag)Nodevirtual
setTangentialAccel(float t)ParticleSystemvirtual
setTangentialAccelVar(float t)ParticleSystemvirtual
setTexture(Texture2D *texture) overrideParticleSystemQuadvirtual
setTextureWithRect(Texture2D *texture, const Rect &rect)ParticleSystemQuad
setTotalParticles(int tp) overrideParticleSystemQuadvirtual
setupVBO()ParticleSystemQuadprotected
setupVBOandVAO()ParticleSystemQuadprotected
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodeinlinevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren()Nodevirtual
speedParticleSystem
speedVarParticleSystem
START_RADIUS_EQUAL_TO_END_RADIUS enum valueParticleSystem
START_SIZE_EQUAL_TO_END_SIZE enum valueParticleSystem
startRadiusParticleSystem
startRadiusVarParticleSystem
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
stopSystem()ParticleSystem
tangentialAccelParticleSystem
tangentialAccelVarParticleSystem
transform(const kmMat4 &parentTransform)Nodeprotected
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float dt) overrideParticleSystemvirtual
updateBlendFunc()ParticleSystemprotectedvirtual
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor()Nodeinlineprotectedvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updateQuadWithParticle(tParticle *particle, const Point &newPosition) overrideParticleSystemQuadvirtual
updateTexCoords()ParticleSystemQuadprotected
updateTransform()Nodevirtual
updateWithNoTime(void)ParticleSystemvirtual
visit(Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated)Nodevirtual
visit() finalNodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~BlendProtocol()BlendProtocolinlinevirtual
~Node()Nodeprotectedvirtual
~ParticleRain()ParticleRaininlineprotectedvirtual
~ParticleSystem()ParticleSystemprotectedvirtual
~ParticleSystemQuad()ParticleSystemQuadprotectedvirtual
~Ref()Refvirtual
~TextureProtocol()TextureProtocolinlinevirtual