cocos2d-x  2.2
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CCHide Class Reference

Hide the node. More...

#include <CCActionInstant.h>

Inheritance diagram for CCHide:
CCActionInstant CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

 CCHide ()
virtual ~CCHide ()
virtual void update (float time)
 called once per frame. More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from CCActionInstant
 CCActionInstant ()
virtual ~CCActionInstant ()
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
virtual ~CCAction (void)
const char * description ()
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
void setTag (int nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCHidecreate ()
 Allocates and initializes the action. More...
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 

Detailed Description

Hide the node.

Constructor & Destructor Documentation

CCHide ( )
inline
virtual ~CCHide ( )
inlinevirtual

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCActionInstant.

static CCHide* create ( )
static

Allocates and initializes the action.

virtual CCFiniteTimeAction* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInstant.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCActionInstant.


The documentation for this class was generated from the following file: