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CCShaderCache Class Reference

CCShaderCache Singleton that stores manages GL shaders. More...

#include <CCShaderCache.h>

Inheritance diagram for CCShaderCache:
CCObject CCCopying

Public Member Functions

 CCShaderCache ()
 ctor ()
 CCShaderCache ()
virtual ~CCShaderCache ()
void loadDefaultShaders ()
 loads the default shaders More...
 
void reloadDefaultShaders ()
 reload the default shaders More...
 
CCGLProgramprogramForKey (const char *key)
 returns a GL program for a given key More...
 
void addProgram (CCGLProgram *program, const char *key)
 adds a CCGLProgram to the cache for a given name More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
virtual void update (float dt)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)

Static Public Member Functions

static CCShaderCachesharedShaderCache ()
 returns the shared instance More...
 
static void purgeSharedShaderCache ()
 purges the cache. More...
 
local purgeSharedShaderCache ()
 purges the cache. More...
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Detailed Description

CCShaderCache Singleton that stores manages GL shaders.

Since
v2.0

Constructor & Destructor Documentation

var ctor ( )
local CCShaderCache ( )
virtual ~CCShaderCache ( )
virtual

Member Function Documentation

void addProgram ( CCGLProgram program,
const char *  key 
)

adds a CCGLProgram to the cache for a given name

var addProgram ( var  program,
var  key 
)

adds a CCGLProgram to the cache for a given name

local addProgram ( local  program,
local  key 
)

adds a CCGLProgram to the cache for a given name

void loadDefaultShaders ( )

loads the default shaders

var loadDefaultShaders ( )

loads the default shaders

local loadDefaultShaders ( )

loads the default shaders

CCGLProgram* programForKey ( const char *  key)

returns a GL program for a given key

var getProgram ( var  key)

returns a GL program for a given key

local programForKey ( local  key)

returns a GL program for a given key

static void purgeSharedShaderCache ( )
static

purges the cache.

It releases the retained instance.

var purgeSharedShaderCache ( )
static

purges the cache.

It releases the retained instance.

local purgeSharedShaderCache ( )
static

purges the cache.

It releases the retained instance.

void reloadDefaultShaders ( )

reload the default shaders

var reloadDefaultShaders ( )

reload the default shaders

local reloadDefaultShaders ( )

reload the default shaders

static CCShaderCache*
sharedShaderCache
( )
static

returns the shared instance

var getInstance ( )
static

returns the shared instance

local sharedShaderCache ( )
static

returns the shared instance


The documentation for this class was generated from the following file: