cocos2d-x  2.2.2
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CCShakyTiles3D Class Reference

CCShakyTiles3D action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for CCShakyTiles3D:
CCTiledGrid3DAction CCGridAction CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

virtual bool initWithDuration (float duration, const CCSize &gridSize, int nRange, bool bShakeZ)
 initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
local initWithDuration ( local duration, local gridSize, local nRange, local bShakeZ)
 initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void update (float time)
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from CCTiledGrid3DAction
ccQuad3 tile (const CCPoint &position)
 returns the tile that belongs to a certain position of the grid More...
 
ccQuad3 originalTile (const CCPoint &position)
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
void setTile (const CCPoint &position, const ccQuad3 &coords)
 sets a new tile to a certain position of the grid More...
 
var setTile ( var position, var coords)
 sets a new tile to a certain position of the grid More...
 
local setTile ( local position, local coords)
 sets a new tile to a certain position of the grid More...
 
virtual CCGridBasegetGrid (void)
 returns the grid More...
 
var getGrid ()
 returns the grid More...
 
local getGrid ()
 returns the grid More...
 
- Public Member Functions inherited from CCGridAction
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
virtual bool initWithDuration (float duration, const CCSize &gridSize)
 initializes the action with size and duration More...
 
local initWithDuration ( local duration, local gridSize)
 initializes the action with size and duration More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
var isDone ()
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCShakyTiles3Dcreate (float duration, const CCSize &gridSize, int nRange, bool bShakeZ)
 creates the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
local create ( local duration, local gridSize, local nRange, local bShakeZ)
 creates the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
- Static Public Member Functions inherited from CCTiledGrid3DAction
static CCTiledGrid3DActioncreate (float duration, const CCSize &gridSize)
 creates the action with size and duration More...
 
- Static Public Member Functions inherited from CCGridAction
static CCGridActioncreate (float duration, const CCSize &gridSize)
local create ( local duration, local gridSize)
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Protected Attributes

int m_nRandrange
var m_nRandrange
local m_nRandrange
bool m_bShakeZ
var m_bShakeZ
local m_bShakeZ

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCGridAction.

static CCShakyTiles3D* create ( float  duration,
const CCSize gridSize,
int  nRange,
bool  bShakeZ 
)
static

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

var create ( var  duration,
var  gridSize,
var  nRange,
var  bShakeZ 
)
static

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

local create ( local  duration,
local  gridSize,
local  nRange,
local  bShakeZ 
)
static

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

virtual bool initWithDuration ( float  duration,
const CCSize gridSize,
int  nRange,
bool  bShakeZ 
)
virtual

initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration

var initWithDuration ( var  duration,
var  gridSize,
var  nRange,
var  bShakeZ 
)
virtual

initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration

local initWithDuration ( local  duration,
local  gridSize,
local  nRange,
local  bShakeZ 
)
virtual

initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

bool m_bShakeZ
protected
var m_bShakeZ
protected
local m_bShakeZ
protected
int m_nRandrange
protected
var m_nRandrange
protected
local m_nRandrange
protected

The documentation for this class was generated from the following file: