skin data
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#include <CCBundle3DData.h>
void addNodeBoneNames |
( |
const std::string & |
name | ) |
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inline |
var addNodeBoneNames |
( |
var |
name | ) |
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inline |
local addNodeBoneNames |
( |
local |
name | ) |
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inline |
void addSkinBoneNames |
( |
const std::string & |
name | ) |
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inline |
var addSkinBoneNames |
( |
var |
name | ) |
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inline |
local addSkinBoneNames |
( |
local |
name | ) |
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inline |
int getBoneNameIndex |
( |
const std::string & |
name | ) |
const |
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inline |
var getBoneNameIndex |
( |
var |
name | ) |
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inline |
local getBoneNameIndex |
( |
local |
name | ) |
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inline |
int getSkinBoneNameIndex |
( |
const std::string & |
name | ) |
const |
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inline |
var getSkinBoneNameIndex |
( |
var |
name | ) |
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inline |
local getSkinBoneNameIndex |
( |
local |
name | ) |
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inline |
std::map<int, std::vector<int>
> boneChild |
std::vector<Mat4>
inverseBindPoseMatrices |
var inverseBindPoseMatrices |
local inverseBindPoseMatrices |
std::vector<std::string>
nodeBoneNames |
std::vector<Mat4>
nodeBoneOriginMatrices |
var nodeBoneOriginMatrices |
local nodeBoneOriginMatrices |
std::vector<std::string>
skinBoneNames |
std::vector<Mat4>
skinBoneOriginMatrices |
var skinBoneOriginMatrices |
local skinBoneOriginMatrices |
The documentation for this struct was generated from the following file: