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lua_cocos2dx_audioengine_manual.h File Reference
#include "tolua++.h"

Functions

TOLUA_API int  (lua_State *L)
 Call this function can import the lua bindings for the audioengine module. More...
 

Function Documentation

TOLUA_API int
register_audioengine_module
( lua_State *  L)

Call this function can import the lua bindings for the audioengine module.

After registering, we could call the related audioengine code conveniently in the lua.eg,.ccexp.AudioEngine:stop(audioID). If you don't want to use the audioengine module in the lua, you only don't call this registering function. If you don't register the audioengine module, the package size would become smaller . The current mechanism,this function is called in the lua_module_register.h

var register_audioengine_module ( var  L)

Call this function can import the lua bindings for the audioengine module.

After registering, we could call the related audioengine code conveniently in the lua.eg,.ccexp.AudioEngine:stop(audioID). If you don't want to use the audioengine module in the lua, you only don't call this registering function. If you don't register the audioengine module, the package size would become smaller . The current mechanism,this function is called in the lua_module_register.h

local register_audioengine_module ( local  L)

Call this function can import the lua bindings for the audioengine module.

After registering, we could call the related audioengine code conveniently in the lua.eg,.ccexp.AudioEngine:stop(audioID). If you don't want to use the audioengine module in the lua, you only don't call this registering function. If you don't register the audioengine module, the package size would become smaller . The current mechanism,this function is called in the lua_module_register.h