Classes | |
struct | VertexStreamAttribute |
VertexStreamAttribute is used to specify the vertex attribute for drawing, which is correspondent to glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr). More... | |
class | VertexData |
VertexData is a class used for specify input streams for GPU rendering pipeline, a VertexData will be composed by several streams, every stream will contain a VertexStreamAttribute and the binding VertexBuffer. More... | |
struct | VertexData::BufferAttribute |
Simple struct to bundle buffer and attribute. More... | |
Namespaces | |
cocos2d | |