#include "2d/CCNode.h"
#include "base/CCProtocols.h"
#include "math/CCMath.h"
#include "extensions/Particle3D/CCParticleSystem3D.h"
#include <vector>
#include <map>
Classes | |
struct | PUParticle3D |
class | PUParticleSystem3D |
Namespaces | |
cocos2d | |
Enumerations | |
enum | PUComponentType { CT_PARTICLE, CT_SYSTEM, CT_TECHNIQUE, CT_EMITTER, CT_AFFECTOR, CT_OBSERVER } |