#include <CCPUBeamRender.h>
Public Member Functions | |
PUParticle3DBeamVisualData (size_t index, PUBillboardChain *bbChain) | |
void | setVisible (bool visible) |
void | setVisible (bool visible, float width) |
The is no decent way to make the individual chains/elements invisible. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Attributes | |
size_t | chainIndex |
local | chainIndex |
Vec3 | half [100] |
Vec3 | destinationHalf [100] |
var | destinationHalf () |
local | destinationHalf () |
float | timeSinceLastUpdate |
var | timeSinceLastUpdate |
local | timeSinceLastUpdate |
PUBillboardChain * | billboardChain |
var | billboardChain |
local | billboardChain |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
The is no decent way to make the individual chains/elements invisible.
The width of each element is set to 0 to make it invisible. PU 1.4
|
inline |
The is no decent way to make the individual chains/elements invisible.
The width of each element is set to 0 to make it invisible. PU 1.4
|
inline |
The is no decent way to make the individual chains/elements invisible.
The width of each element is set to 0 to make it invisible. PU 1.4
PUBillboardChain* billboardChain |
var billboardChain |
local billboardChain |
size_t chainIndex |
var chainIndex |
local chainIndex |
Vec3 destinationHalf[100] |
Vec3 destinationHalf[100] |
Vec3 destinationHalf[100] |
Vec3 half[100] |
Vec3 half[100] |
Vec3 half[100] |
float timeSinceLastUpdate |
var timeSinceLastUpdate |
local timeSinceLastUpdate |