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FileUtils Class Referenceabstract

Helper class to handle file operations. More...

#include <CCFileUtils.h>

Inheritance diagram for FileUtils:
CCFileUtilsWinRT FileUtilsAndroid FileUtilsApple FileUtilsLinux FileUtilsWin32

Public Member Functions

virtual ~FileUtils ()
 The destructor of FileUtils. More...
 
virtual void purgeCachedEntries ()
 Purges full path caches. More...
 
local purgeCachedEntries ()
 Purges full path caches. More...
 
virtual std::string getStringFromFile (const std::string &filename)
 Gets string from a file. More...
 
var getStringFromFile ( var filename)
 Gets string from a file. More...
 
local getStringFromFile ( local filename)
 Gets string from a file. More...
 
virtual Data getDataFromFile (const std::string &filename)
 Creates binary data from a file. More...
 
local getDataFromFile ( local filename)
 Creates binary data from a file. More...
 
virtual unsigned char * getFileData (const std::string &filename, const char *mode, ssize_t *size)
 Gets resource file data. More...
 
var getFileData ( var filename, var mode, var size)
 Gets resource file data. More...
 
local getFileData ( local filename, local mode, local size)
 Gets resource file data. More...
 
virtual unsigned char * getFileDataFromZip (const std::string &zipFilePath, const std::string &filename, ssize_t *size)
 Gets resource file data from a zip file. More...
 
var getFileDataFromZip ( var zipFilePath, var filename, var size)
 Gets resource file data from a zip file. More...
 
local getFileDataFromZip ( local zipFilePath, local filename, local size)
 Gets resource file data from a zip file. More...
 
virtual std::string fullPathForFilename (const std::string &filename)
 Returns the fullpath for a given filename. More...
 
virtual void loadFilenameLookupDictionaryFromFile (const std::string &filename)
 Loads the filenameLookup dictionary from the contents of a filename. More...
 
virtual void setFilenameLookupDictionary (const ValueMap &filenameLookupDict)
 Sets the filenameLookup dictionary. More...
 
var setFilenameLookupDictionary ( var filenameLookupDict)
 Sets the filenameLookup dictionary. More...
 
local setFilenameLookupDictionary ( local filenameLookupDict)
 Sets the filenameLookup dictionary. More...
 
virtual std::string fullPathFromRelativeFile (const std::string &filename, const std::string &relativeFile)
 Gets full path from a file name and the path of the relative file. More...
 
virtual void setSearchResolutionsOrder (const std::vector< std::string > &searchResolutionsOrder)
 Sets the array that contains the search order of the resources. More...
 
virtual void addSearchResolutionsOrder (const std::string &order, const bool front=false)
 Append search order of the resources. More...
 
virtual const std::vector
< std::string > & 
getSearchResolutionsOrder () const
 Gets the array that contains the search order of the resources. More...
 
virtual void setSearchPaths (const std::vector< std::string > &searchPaths)
 Sets the array of search paths. More...
 
void setDefaultResourceRootPath (const std::string &path)
 Set default resource root path. More...
 
local setDefaultResourceRootPath ( local path)
 Set default resource root path. More...
 
void addSearchPath (const std::string &path, const bool front=false)
 Add search path. More...
 
var addSearchPath ( var path, var false)
 Add search path. More...
 
local addSearchPath ( local path, local false)
 Add search path. More...
 
virtual const std::vector
< std::string > & 
getSearchPaths () const
 Gets the array of search paths. More...
 
virtual std::string getWritablePath () const =0
 Gets the writable path. More...
 
local getWritablePath ()
 Gets the writable path. More...
 
virtual void setWritablePath (const std::string &writablePath)
 Sets writable path. More...
 
local setWritablePath ( local writablePath)
 Sets writable path. More...
 
virtual void setPopupNotify (bool notify)
 Sets whether to pop-up a message box when failed to load an image. More...
 
virtual bool isPopupNotify ()
 Checks whether to pop up a message box when failed to load an image. More...
 
virtual ValueMap getValueMapFromFile (const std::string &filename)
 Converts the contents of a file to a ValueMap. More...
 
local getValueMapFromFile ( local filename)
 Converts the contents of a file to a ValueMap. More...
 
virtual ValueMap getValueMapFromData (const char *filedata, int filesize)
local getValueMapFromData ( local filedata, local filesize)
virtual bool writeToFile (ValueMap &dict, const std::string &fullPath)
var writeToFile ( var dict, var fullPath)
local writeToFile ( local dict, local fullPath)
virtual ValueVector getValueVectorFromFile (const std::string &filename)
local getValueVectorFromFile ( local filename)
virtual bool isFileExist (const std::string &filename) const
 Checks whether a file exists. More...
 
var isFileExist ( var filename)
 Checks whether a file exists. More...
 
local isFileExist ( local filename)
 Checks whether a file exists. More...
 
virtual bool isAbsolutePath (const std::string &path) const
 Checks whether the path is an absolute path. More...
 
var isAbsolutePath ( var path)
 Checks whether the path is an absolute path. More...
 
local isAbsolutePath ( local path)
 Checks whether the path is an absolute path. More...
 
virtual bool isDirectoryExist (const std::string &dirPath)
 Checks whether the path is a directory. More...
 
var isDirectoryExist ( var dirPath)
 Checks whether the path is a directory. More...
 
local isDirectoryExist ( local dirPath)
 Checks whether the path is a directory. More...
 
virtual bool createDirectory (const std::string &dirPath)
 Creates a directory. More...
 
var createDirectory ( var dirPath)
 Creates a directory. More...
 
local createDirectory ( local dirPath)
 Creates a directory. More...
 
virtual bool removeDirectory (const std::string &dirPath)
 Removes a directory. More...
 
local removeDirectory ( local dirPath)
 Removes a directory. More...
 
virtual bool removeFile (const std::string &filepath)
 Removes a file. More...
 
local removeFile ( local filepath)
 Removes a file. More...
 
virtual bool renameFile (const std::string &path, const std::string &oldname, const std::string &name)
 Renames a file under the given directory. More...
 
local renameFile ( local path, local oldname, local name)
 Renames a file under the given directory. More...
 
virtual long getFileSize (const std::string &filepath)
 Retrieve the file size. More...
 
const std::unordered_map
< std::string, std::string > & 
getFullPathCache () const
 Returns the full path cache. More...
 
var getFullPathCache ()
 Returns the full path cache. More...
 
local getFullPathCache ()
 Returns the full path cache. More...
 

Static Public Member Functions

static FileUtilsgetInstance ()
 Gets the instance of FileUtils. More...
 
local getInstance ()
 Gets the instance of FileUtils. More...
 
static void destroyInstance ()
 Destroys the instance of FileUtils. More...
 
static void setDelegate (FileUtils *delegate)
 You can inherit from platform dependent implementation of FileUtils, such as FileUtilsAndroid, and use this function to set delegate, then FileUtils will invoke delegate's implementation. More...
 
static FileUtilssharedFileUtils ()
static void purgeFileUtils ()

Protected Member Functions

 FileUtils ()
 The default constructor. More...
 
virtual bool init ()
 Initializes the instance of FileUtils. More...
 
local init ()
 Initializes the instance of FileUtils. More...
 
virtual std::string getNewFilename (const std::string &filename) const
 Gets the new filename from the filename lookup dictionary. More...
 
var getNewFilename ( var filename)
 Gets the new filename from the filename lookup dictionary. More...
 
local getNewFilename ( local filename)
 Gets the new filename from the filename lookup dictionary. More...
 
virtual bool isFileExistInternal (const std::string &filename) const =0
 Checks whether a file exists without considering search paths and resolution orders. More...
 
virtual bool isDirectoryExistInternal (const std::string &dirPath) const
 Checks whether a directory exists without considering search paths and resolution orders. More...
 
var isDirectoryExistInternal ( var dirPath)
 Checks whether a directory exists without considering search paths and resolution orders. More...
 
local isDirectoryExistInternal ( local dirPath)
 Checks whether a directory exists without considering search paths and resolution orders. More...
 
virtual std::string getPathForFilename (const std::string &filename, const std::string &resolutionDirectory, const std::string &searchPath)
 Gets full path for filename, resolution directory and search path. More...
 
var getPathForFilename ( var filename, var resolutionDirectory, var searchPath)
 Gets full path for filename, resolution directory and search path. More...
 
local getPathForFilename ( local filename, local resolutionDirectory, local searchPath)
 Gets full path for filename, resolution directory and search path. More...
 
virtual std::string getFullPathForDirectoryAndFilename (const std::string &directory, const std::string &filename)
 Gets full path for the directory and the filename. More...
 
virtual std::string searchFullPathForFilename (const std::string &filename) const
 Returns the fullpath for a given filename. More...
 
var searchFullPathForFilename ( var filename)
 Returns the fullpath for a given filename. More...
 
local searchFullPathForFilename ( local filename)
 Returns the fullpath for a given filename. More...
 

Protected Attributes

ValueMap _filenameLookupDict
 Dictionary used to lookup filenames based on a key. More...
 
std::vector< std::string > _searchResolutionsOrderArray
 The vector contains resolution folders. More...
 
std::vector< std::string > _searchPathArray
 The vector contains search paths. More...
 
var _searchPathArray
 The vector contains search paths. More...
 
local _searchPathArray
 The vector contains search paths. More...
 
std::string _defaultResRootPath
 The default root path of resources. More...
 
std::unordered_map
< std::string, std::string > 
_fullPathCache
 The full path cache. More...
 
std::string _writablePath
 Writable path. More...
 
var _writablePath
 Writable path. More...
 
local _writablePath
 Writable path. More...
 

Static Protected Attributes

static FileUtilss_sharedFileUtils
 The singleton pointer of FileUtils. More...
 

Detailed Description

Helper class to handle file operations.

Constructor & Destructor Documentation

virtual ~FileUtils ( )
virtual

The destructor of FileUtils.

FileUtils ( )
protected

The default constructor.

var FileUtils ( )
protected

The default constructor.

local FileUtils ( )
protected

The default constructor.

Member Function Documentation

void addSearchPath ( const std::string &  path,
const bool  front = false 
)

Add search path.

Since
v2.1
var addSearchPath ( var  path,
var  front = false 
)

Add search path.

Since
v2.1
local addSearchPath ( local  path,
local  front = false 
)

Add search path.

Since
v2.1
virtual void
addSearchResolutionsOrder
( const std::string &  order,
const bool  front = false 
)
virtual

Append search order of the resources.

See also
setSearchResolutionsOrder(), fullPathForFilename().
Since
v2.1
var addSearchResolutionsOrder ( var  order,
var  front = false 
)
virtual

Append search order of the resources.

See also
setSearchResolutionsOrder(), fullPathForFilename().
Since
v2.1
local addSearchResolutionsOrder ( local  order,
local  front = false 
)
virtual

Append search order of the resources.

See also
setSearchResolutionsOrder(), fullPathForFilename().
Since
v2.1
virtual bool createDirectory ( const std::string &  dirPath)
virtual

Creates a directory.

Parameters
dirPathThe path of the directory, it must be an absolute path.
Returns
True if the directory have been created successfully, false if not.
var createDirectory ( var  dirPath)
virtual

Creates a directory.

Parameters
dirPathThe path of the directory, it must be an absolute path.
Returns
True if the directory have been created successfully, false if not.
local createDirectory ( local  dirPath)
virtual

Creates a directory.

Parameters
dirPathThe path of the directory, it must be an absolute path.
Returns
True if the directory have been created successfully, false if not.
static void destroyInstance ( )
static

Destroys the instance of FileUtils.

var destroyInstance ( )
static

Destroys the instance of FileUtils.

local destroyInstance ( )
static

Destroys the instance of FileUtils.

virtual std::string
fullPathForFilename
( const std::string &  filename)
virtual

Returns the fullpath for a given filename.

First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename. Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths. The file search is based on the array element order of search paths and resolution directories.

For instance:

We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,
and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")
to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".

If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains key: sprite.png -> value: sprite.pvr.gz. Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:

/mnt/sdcard/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
/mnt/sdcard/resources-ipad/sprite.pvr.gz        (if not found, search next)
/mnt/sdcard/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
/mnt/sdcard/sprite.pvr.gz                       (if not found, search next)
internal_dir/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
internal_dir/resources-ipad/sprite.pvr.gz       (if not found, search next)
internal_dir/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
internal_dir/sprite.pvr.gz                      (if not found, return "sprite.png")

If the filename contains relative path like "gamescene/uilayer/sprite.png", and the mapping in fileLookup dictionary contains key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz. The file search order will be:

 /mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz        (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz                       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
 internal_dir/gamescene/uilayer/sprite.pvr.gz                      (if not found, return "gamescene/uilayer/sprite.png")

If the new file can't be found on the file system, it will return the parameter filename directly.

This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable, you might need to load different resources for a given file in the different platforms.

Since
v2.1
var fullPathForFilename ( var  filename)
virtual

Returns the fullpath for a given filename.

First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename. Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths. The file search is based on the array element order of search paths and resolution directories.

For instance:

We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,
and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")
to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".

If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains key: sprite.png -> value: sprite.pvr.gz. Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:

/mnt/sdcard/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
/mnt/sdcard/resources-ipad/sprite.pvr.gz        (if not found, search next)
/mnt/sdcard/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
/mnt/sdcard/sprite.pvr.gz                       (if not found, search next)
internal_dir/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
internal_dir/resources-ipad/sprite.pvr.gz       (if not found, search next)
internal_dir/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
internal_dir/sprite.pvr.gz                      (if not found, return "sprite.png")

If the filename contains relative path like "gamescene/uilayer/sprite.png", and the mapping in fileLookup dictionary contains key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz. The file search order will be:

 /mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz        (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz                       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
 internal_dir/gamescene/uilayer/sprite.pvr.gz                      (if not found, return "gamescene/uilayer/sprite.png")

If the new file can't be found on the file system, it will return the parameter filename directly.

This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable, you might need to load different resources for a given file in the different platforms.

Since
v2.1
local fullPathForFilename ( local  filename)
virtual

Returns the fullpath for a given filename.

First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename. Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths. The file search is based on the array element order of search paths and resolution directories.

For instance:

We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,
and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")
to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".

If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains key: sprite.png -> value: sprite.pvr.gz. Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:

/mnt/sdcard/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
/mnt/sdcard/resources-ipad/sprite.pvr.gz        (if not found, search next)
/mnt/sdcard/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
/mnt/sdcard/sprite.pvr.gz                       (if not found, search next)
internal_dir/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
internal_dir/resources-ipad/sprite.pvr.gz       (if not found, search next)
internal_dir/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
internal_dir/sprite.pvr.gz                      (if not found, return "sprite.png")

If the filename contains relative path like "gamescene/uilayer/sprite.png", and the mapping in fileLookup dictionary contains key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz. The file search order will be:

 /mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz        (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz                       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
 internal_dir/gamescene/uilayer/sprite.pvr.gz                      (if not found, return "gamescene/uilayer/sprite.png")

If the new file can't be found on the file system, it will return the parameter filename directly.

This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable, you might need to load different resources for a given file in the different platforms.

Since
v2.1
virtual std::string
fullPathFromRelativeFile
( const std::string &  filename,
const std::string &  relativeFile 
)
virtual

Gets full path from a file name and the path of the relative file.

Parameters
filenameThe file name.
pszRelativeFileThe path of the relative file.
Returns
The full path. e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
var fullPathFromRelativeFile ( var  filename,
var  relativeFile 
)
virtual

Gets full path from a file name and the path of the relative file.

Parameters
filenameThe file name.
pszRelativeFileThe path of the relative file.
Returns
The full path. e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
local fullPathFromRelativeFile ( local  filename,
local  relativeFile 
)
virtual

Gets full path from a file name and the path of the relative file.

Parameters
filenameThe file name.
pszRelativeFileThe path of the relative file.
Returns
The full path. e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
virtual Data getDataFromFile ( const std::string &  filename)
virtual

Creates binary data from a file.

Returns
A data object.

Reimplemented in FileUtilsAndroid, and FileUtilsWin32.

var getDataFromFile ( var  filename)
virtual

Creates binary data from a file.

Returns
A data object.

Reimplemented in FileUtilsAndroid, and FileUtilsWin32.

local getDataFromFile ( local  filename)
virtual

Creates binary data from a file.

Returns
A data object.

Reimplemented in FileUtilsAndroid, and FileUtilsWin32.

virtual unsigned char* getFileData ( const std::string &  filename,
const char *  mode,
ssize_t size 
)
virtual

Gets resource file data.

Parameters
[in]filenameThe resource file name which contains the path.
[in]pszModeThe read mode of the file.
[out]pSizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise NULL.
Warning
Recall: you are responsible for calling free() on any Non-NULL pointer returned.

Reimplemented in FileUtilsAndroid, and FileUtilsWin32.

var getFileData ( var  filename,
var  mode,
var  size 
)
virtual

Gets resource file data.

Parameters
[in]filenameThe resource file name which contains the path.
[in]pszModeThe read mode of the file.
[out]pSizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise NULL.
Warning
Recall: you are responsible for calling free() on any Non-NULL pointer returned.

Reimplemented in FileUtilsAndroid, and FileUtilsWin32.

local getFileData ( local  filename,
local  mode,
local  size 
)
virtual

Gets resource file data.

Parameters
[in]filenameThe resource file name which contains the path.
[in]pszModeThe read mode of the file.
[out]pSizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise NULL.
Warning
Recall: you are responsible for calling free() on any Non-NULL pointer returned.

Reimplemented in FileUtilsAndroid, and FileUtilsWin32.

virtual unsigned char*
getFileDataFromZip
( const std::string &  zipFilePath,
const std::string &  filename,
ssize_t size 
)
virtual

Gets resource file data from a zip file.

Parameters
[in]filenameThe resource file name which contains the relative path of the zip file.
[out]sizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise nullptr.
Warning
Recall: you are responsible for calling free() on any Non-nullptr pointer returned.
var getFileDataFromZip ( var  zipFilePath,
var  filename,
var  size 
)
virtual

Gets resource file data from a zip file.

Parameters
[in]filenameThe resource file name which contains the relative path of the zip file.
[out]sizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise nullptr.
Warning
Recall: you are responsible for calling free() on any Non-nullptr pointer returned.
local getFileDataFromZip ( local  zipFilePath,
local  filename,
local  size 
)
virtual

Gets resource file data from a zip file.

Parameters
[in]filenameThe resource file name which contains the relative path of the zip file.
[out]sizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise nullptr.
Warning
Recall: you are responsible for calling free() on any Non-nullptr pointer returned.
virtual long getFileSize ( const std::string &  filepath)
virtual

Retrieve the file size.

Note
If a relative path was passed in, it will be inserted a default root path at the beginning.
Parameters
filepathThe path of the file, it could be a relative or absolute path.
Returns
The file size.
var getFileSize ( var  filepath)
virtual

Retrieve the file size.

Note
If a relative path was passed in, it will be inserted a default root path at the beginning.
Parameters
filepathThe path of the file, it could be a relative or absolute path.
Returns
The file size.
local getFileSize ( local  filepath)
virtual

Retrieve the file size.

Note
If a relative path was passed in, it will be inserted a default root path at the beginning.
Parameters
filepathThe path of the file, it could be a relative or absolute path.
Returns
The file size.
const std::unordered_map
<std::string, std::string>
& getFullPathCache
( ) const
inline

Returns the full path cache.

var getFullPathCache ( )
inline

Returns the full path cache.

local getFullPathCache ( )
inline

Returns the full path cache.

virtual std::string
getFullPathForDirectoryAndFilename
( const std::string &  directory,
const std::string &  filename 
)
protectedvirtual

Gets full path for the directory and the filename.

Note
Only iOS and Mac need to override this method since they are using [[NSBundle mainBundle] pathForResource: ofType: inDirectory:] to make a full path. Other platforms will use the default implementation of this method.
Parameters
directoryThe directory contains the file we are looking for.
filenameThe name of the file.
Returns
The full path of the file, if the file can't be found, it will return an empty string.

Reimplemented in FileUtilsWin32, CCFileUtilsWinRT, and FileUtilsApple.

var
getFullPathForDirectoryAndFilename
( var  directory,
var  filename 
)
protectedvirtual

Gets full path for the directory and the filename.

Note
Only iOS and Mac need to override this method since they are using [[NSBundle mainBundle] pathForResource: ofType: inDirectory:] to make a full path. Other platforms will use the default implementation of this method.
Parameters
directoryThe directory contains the file we are looking for.
filenameThe name of the file.
Returns
The full path of the file, if the file can't be found, it will return an empty string.

Reimplemented in FileUtilsWin32, CCFileUtilsWinRT, and FileUtilsApple.

local
getFullPathForDirectoryAndFilename
( local  directory,
local  filename 
)
protectedvirtual

Gets full path for the directory and the filename.

Note
Only iOS and Mac need to override this method since they are using [[NSBundle mainBundle] pathForResource: ofType: inDirectory:] to make a full path. Other platforms will use the default implementation of this method.
Parameters
directoryThe directory contains the file we are looking for.
filenameThe name of the file.
Returns
The full path of the file, if the file can't be found, it will return an empty string.

Reimplemented in FileUtilsWin32, CCFileUtilsWinRT, and FileUtilsApple.

static FileUtils* getInstance ( )
static

Gets the instance of FileUtils.

var getInstance ( )
static

Gets the instance of FileUtils.

local getInstance ( )
static

Gets the instance of FileUtils.

virtual std::string getNewFilename ( const std::string &  filename) const
protectedvirtual

Gets the new filename from the filename lookup dictionary.

It is possible to have a override names.

Parameters
filenameThe original filename.
Returns
The new filename after searching in the filename lookup dictionary. If the original filename wasn't in the dictionary, it will return the original filename.

Reimplemented in FileUtilsAndroid.

var getNewFilename ( var  filename)
protectedvirtual

Gets the new filename from the filename lookup dictionary.

It is possible to have a override names.

Parameters
filenameThe original filename.
Returns
The new filename after searching in the filename lookup dictionary. If the original filename wasn't in the dictionary, it will return the original filename.

Reimplemented in FileUtilsAndroid.

local getNewFilename ( local  filename)
protectedvirtual

Gets the new filename from the filename lookup dictionary.

It is possible to have a override names.

Parameters
filenameThe original filename.
Returns
The new filename after searching in the filename lookup dictionary. If the original filename wasn't in the dictionary, it will return the original filename.

Reimplemented in FileUtilsAndroid.

virtual std::string
getPathForFilename
( const std::string &  filename,
const std::string &  resolutionDirectory,
const std::string &  searchPath 
)
protectedvirtual

Gets full path for filename, resolution directory and search path.

Parameters
filenameThe file name.
resolutionDirectoryThe resolution directory.
searchPathThe search path.
Returns
The full path of the file. It will return an empty string if the full path of the file doesn't exist.

Reimplemented in FileUtilsWin32, and CCFileUtilsWinRT.

var getPathForFilename ( var  filename,
var  resolutionDirectory,
var  searchPath 
)
protectedvirtual

Gets full path for filename, resolution directory and search path.

Parameters
filenameThe file name.
resolutionDirectoryThe resolution directory.
searchPathThe search path.
Returns
The full path of the file. It will return an empty string if the full path of the file doesn't exist.

Reimplemented in FileUtilsWin32, and CCFileUtilsWinRT.

local getPathForFilename ( local  filename,
local  resolutionDirectory,
local  searchPath 
)
protectedvirtual

Gets full path for filename, resolution directory and search path.

Parameters
filenameThe file name.
resolutionDirectoryThe resolution directory.
searchPathThe search path.
Returns
The full path of the file. It will return an empty string if the full path of the file doesn't exist.

Reimplemented in FileUtilsWin32, and CCFileUtilsWinRT.

virtual const std::vector
<std::string>& getSearchPaths
( ) const
virtual

Gets the array of search paths.

Returns
The array of search paths.
See also
fullPathForFilename(const char*).
var getSearchPaths ( )
virtual

Gets the array of search paths.

Returns
The array of search paths.
See also
fullPathForFilename(const char*).
virtual const std::vector
<std::string>
& getSearchResolutionsOrder
( ) const
virtual

Gets the array that contains the search order of the resources.

See also
setSearchResolutionsOrder(const std::vector<std::string>&), fullPathForFilename(const char*).
Since
v2.1
var getSearchResolutionsOrder ( )
virtual

Gets the array that contains the search order of the resources.

See also
setSearchResolutionsOrder(const std::vector<std::string>&), fullPathForFilename(const char*).
Since
v2.1
virtual std::string
getStringFromFile
( const std::string &  filename)
virtual

Gets string from a file.

Reimplemented in FileUtilsAndroid, FileUtilsWin32, and CCFileUtilsWinRT.

var getStringFromFile ( var  filename)
virtual

Gets string from a file.

Reimplemented in FileUtilsAndroid, FileUtilsWin32, and CCFileUtilsWinRT.

local getStringFromFile ( local  filename)
virtual

Gets string from a file.

Reimplemented in FileUtilsAndroid, FileUtilsWin32, and CCFileUtilsWinRT.

virtual ValueMap
getValueMapFromData
( const char *  filedata,
int  filesize 
)
virtual

Reimplemented in FileUtilsApple.

var getValueMapFromData ( var  filedata,
var  filesize 
)
virtual

Reimplemented in FileUtilsApple.

local getValueMapFromData ( local  filedata,
local  filesize 
)
virtual

Reimplemented in FileUtilsApple.

virtual ValueMap
getValueMapFromFile
( const std::string &  filename)
virtual

Converts the contents of a file to a ValueMap.

Parameters
filenameThe filename of the file to gets content.
Returns
ValueMap of the file contents.
Note
This method is used internally.

Reimplemented in FileUtilsApple.

var getValueMapFromFile ( var  filename)
virtual

Converts the contents of a file to a ValueMap.

Parameters
filenameThe filename of the file to gets content.
Returns
ValueMap of the file contents.
Note
This method is used internally.

Reimplemented in FileUtilsApple.

local getValueMapFromFile ( local  filename)
virtual

Converts the contents of a file to a ValueMap.

Parameters
filenameThe filename of the file to gets content.
Returns
ValueMap of the file contents.
Note
This method is used internally.

Reimplemented in FileUtilsApple.

virtual ValueVector
getValueVectorFromFile
( const std::string &  filename)
virtual

Reimplemented in FileUtilsApple.

var getValueVectorFromFile ( var  filename)
virtual

Reimplemented in FileUtilsApple.

local getValueVectorFromFile ( local  filename)
virtual

Reimplemented in FileUtilsApple.

virtual std::string getWritablePath ( ) const
pure virtual

Gets the writable path.

Returns
The path that can be write/read a file in

Implemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, CCFileUtilsWinRT, and FileUtilsApple.

var getWritablePath ( )
pure virtual

Gets the writable path.

Returns
The path that can be write/read a file in

Implemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, CCFileUtilsWinRT, and FileUtilsApple.

local getWritablePath ( )
pure virtual

Gets the writable path.

Returns
The path that can be write/read a file in

Implemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, CCFileUtilsWinRT, and FileUtilsApple.

virtual bool init ( )
protectedvirtual

Initializes the instance of FileUtils.

It will set _searchPathArray and _searchResolutionsOrderArray to default values.

Note
When you are porting Cocos2d-x to a new platform, you may need to take care of this method. You could assign a default value to _defaultResRootPath in the subclass of FileUtils(e.g. FileUtilsAndroid). Then invoke the FileUtils::init().
Returns
true if successed, otherwise it returns false.

Reimplemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, and CCFileUtilsWinRT.

var init ( )
protectedvirtual

Initializes the instance of FileUtils.

It will set _searchPathArray and _searchResolutionsOrderArray to default values.

Note
When you are porting Cocos2d-x to a new platform, you may need to take care of this method. You could assign a default value to _defaultResRootPath in the subclass of FileUtils(e.g. FileUtilsAndroid). Then invoke the FileUtils::init().
Returns
true if successed, otherwise it returns false.

Reimplemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, and CCFileUtilsWinRT.

local init ( )
protectedvirtual

Initializes the instance of FileUtils.

It will set _searchPathArray and _searchResolutionsOrderArray to default values.

Note
When you are porting Cocos2d-x to a new platform, you may need to take care of this method. You could assign a default value to _defaultResRootPath in the subclass of FileUtils(e.g. FileUtilsAndroid). Then invoke the FileUtils::init().
Returns
true if successed, otherwise it returns false.

Reimplemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, and CCFileUtilsWinRT.

virtual bool isAbsolutePath ( const std::string &  path) const
virtual

Checks whether the path is an absolute path.

Note
On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path. Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
Parameters
pathThe path that needs to be checked.
Returns
True if it's an absolute path, false if not.

Reimplemented in FileUtilsAndroid, FileUtilsWin32, and CCFileUtilsWinRT.

var isAbsolutePath ( var  path)
virtual

Checks whether the path is an absolute path.

Note
On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path. Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
Parameters
pathThe path that needs to be checked.
Returns
True if it's an absolute path, false if not.

Reimplemented in FileUtilsAndroid, FileUtilsWin32, and CCFileUtilsWinRT.

local isAbsolutePath ( local  path)
virtual

Checks whether the path is an absolute path.

Note
On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path. Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
Parameters
pathThe path that needs to be checked.
Returns
True if it's an absolute path, false if not.

Reimplemented in FileUtilsAndroid, FileUtilsWin32, and CCFileUtilsWinRT.

virtual bool isDirectoryExist ( const std::string &  dirPath)
virtual

Checks whether the path is a directory.

Parameters
dirPathThe path of the directory, it could be a relative or an absolute path.
Returns
True if the directory exists, false if not.
var isDirectoryExist ( var  dirPath)
virtual

Checks whether the path is a directory.

Parameters
dirPathThe path of the directory, it could be a relative or an absolute path.
Returns
True if the directory exists, false if not.
local isDirectoryExist ( local  dirPath)
virtual

Checks whether the path is a directory.

Parameters
dirPathThe path of the directory, it could be a relative or an absolute path.
Returns
True if the directory exists, false if not.
virtual bool
isDirectoryExistInternal
( const std::string &  dirPath) const
protectedvirtual

Checks whether a directory exists without considering search paths and resolution orders.

Parameters
dirPathThe directory (with absolute path) to look up for
Returns
Returns true if the directory found at the given absolute path, otherwise returns false
var isDirectoryExistInternal ( var  dirPath)
protectedvirtual

Checks whether a directory exists without considering search paths and resolution orders.

Parameters
dirPathThe directory (with absolute path) to look up for
Returns
Returns true if the directory found at the given absolute path, otherwise returns false
local isDirectoryExistInternal ( local  dirPath)
protectedvirtual

Checks whether a directory exists without considering search paths and resolution orders.

Parameters
dirPathThe directory (with absolute path) to look up for
Returns
Returns true if the directory found at the given absolute path, otherwise returns false
virtual bool isFileExist ( const std::string &  filename) const
virtual

Checks whether a file exists.

Note
If a relative path was passed in, it will be inserted a default root path at the beginning.
Parameters
filenameThe path of the file, it could be a relative or absolute path.
Returns
True if the file exists, false if not.
var isFileExist ( var  filename)
virtual

Checks whether a file exists.

Note
If a relative path was passed in, it will be inserted a default root path at the beginning.
Parameters
filenameThe path of the file, it could be a relative or absolute path.
Returns
True if the file exists, false if not.
local isFileExist ( local  filename)
virtual

Checks whether a file exists.

Note
If a relative path was passed in, it will be inserted a default root path at the beginning.
Parameters
filenameThe path of the file, it could be a relative or absolute path.
Returns
True if the file exists, false if not.
virtual bool isFileExistInternal ( const std::string &  filename) const
protectedpure virtual

Checks whether a file exists without considering search paths and resolution orders.

Parameters
filenameThe file (with absolute path) to look up for
Returns
Returns true if the file found at the given absolute path, otherwise returns false

Implemented in FileUtilsWin32.

var isFileExistInternal ( var  filename)
protectedpure virtual

Checks whether a file exists without considering search paths and resolution orders.

Parameters
filenameThe file (with absolute path) to look up for
Returns
Returns true if the file found at the given absolute path, otherwise returns false

Implemented in FileUtilsWin32.

local isFileExistInternal ( local  filename)
protectedpure virtual

Checks whether a file exists without considering search paths and resolution orders.

Parameters
filenameThe file (with absolute path) to look up for
Returns
Returns true if the file found at the given absolute path, otherwise returns false

Implemented in FileUtilsWin32.

virtual bool isPopupNotify ( )
virtual

Checks whether to pop up a message box when failed to load an image.

Returns
True if pop up a message box when failed to load an image, false if not.
var isPopupNotify ( )
virtual

Checks whether to pop up a message box when failed to load an image.

Returns
True if pop up a message box when failed to load an image, false if not.
local isPopupNotify ( )
virtual

Checks whether to pop up a message box when failed to load an image.

Returns
True if pop up a message box when failed to load an image, false if not.
virtual void
loadFilenameLookupDictionaryFromFile
( const std::string &  filename)
virtual

Loads the filenameLookup dictionary from the contents of a filename.

Note
The plist file name should follow the format below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>filenames</key>
<dict>
<key>sounds/click.wav</key>
<string>sounds/click.caf</string>
<key>sounds/endgame.wav</key>
<string>sounds/endgame.caf</string>
<key>sounds/gem-0.wav</key>
<string>sounds/gem-0.caf</string>
</dict>
<key>metadata</key>
<dict>
<key>version</key>
<integer>1</integer>
</dict>
</dict>
</plist>
Parameters
filenameThe plist file name.
Since
v2.1
var loadFilenameLookup ( var  filename)
virtual

Loads the filenameLookup dictionary from the contents of a filename.

Note
The plist file name should follow the format below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>filenames</key>
<dict>
<key>sounds/click.wav</key>
<string>sounds/click.caf</string>
<key>sounds/endgame.wav</key>
<string>sounds/endgame.caf</string>
<key>sounds/gem-0.wav</key>
<string>sounds/gem-0.caf</string>
</dict>
<key>metadata</key>
<dict>
<key>version</key>
<integer>1</integer>
</dict>
</dict>
</plist>
Parameters
filenameThe plist file name.
Since
v2.1
local loadFilenameLookup ( local  filename)
virtual

Loads the filenameLookup dictionary from the contents of a filename.

Note
The plist file name should follow the format below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>filenames</key>
<dict>
<key>sounds/click.wav</key>
<string>sounds/click.caf</string>
<key>sounds/endgame.wav</key>
<string>sounds/endgame.caf</string>
<key>sounds/gem-0.wav</key>
<string>sounds/gem-0.caf</string>
</dict>
<key>metadata</key>
<dict>
<key>version</key>
<integer>1</integer>
</dict>
</dict>
</plist>
Parameters
filenameThe plist file name.
Since
v2.1
virtual void purgeCachedEntries ( )
virtual

Purges full path caches.

var purgeCachedEntries ( )
virtual

Purges full path caches.

local purgeCachedEntries ( )
virtual

Purges full path caches.

static void purgeFileUtils ( )
inlinestatic
var purgeFileUtils ( )
inlinestatic
local purgeFileUtils ( )
inlinestatic
virtual bool removeDirectory ( const std::string &  dirPath)
virtual

Removes a directory.

Parameters
dirPathThe full path of the directory, it must be an absolute path.
Returns
True if the directory have been removed successfully, false if not.
var removeDirectory ( var  dirPath)
virtual

Removes a directory.

Parameters
dirPathThe full path of the directory, it must be an absolute path.
Returns
True if the directory have been removed successfully, false if not.
local removeDirectory ( local  dirPath)
virtual

Removes a directory.

Parameters
dirPathThe full path of the directory, it must be an absolute path.
Returns
True if the directory have been removed successfully, false if not.
virtual bool removeFile ( const std::string &  filepath)
virtual

Removes a file.

Parameters
filepathThe full path of the file, it must be an absolute path.
Returns
True if the file have been removed successfully, false if not.
var removeFile ( var  filepath)
virtual

Removes a file.

Parameters
filepathThe full path of the file, it must be an absolute path.
Returns
True if the file have been removed successfully, false if not.
local removeFile ( local  filepath)
virtual

Removes a file.

Parameters
filepathThe full path of the file, it must be an absolute path.
Returns
True if the file have been removed successfully, false if not.
virtual bool renameFile ( const std::string &  path,
const std::string &  oldname,
const std::string &  name 
)
virtual

Renames a file under the given directory.

Parameters
pathThe parent directory path of the file, it must be an absolute path.
oldnameThe current name of the file.
nameThe new name of the file.
Returns
True if the file have been renamed successfully, false if not.
var renameFile ( var  path,
var  oldname,
var  name 
)
virtual

Renames a file under the given directory.

Parameters
pathThe parent directory path of the file, it must be an absolute path.
oldnameThe current name of the file.
nameThe new name of the file.
Returns
True if the file have been renamed successfully, false if not.
local renameFile ( local  path,
local  oldname,
local  name 
)
virtual

Renames a file under the given directory.

Parameters
pathThe parent directory path of the file, it must be an absolute path.
oldnameThe current name of the file.
nameThe new name of the file.
Returns
True if the file have been renamed successfully, false if not.
virtual std::string
searchFullPathForFilename
( const std::string &  filename) const
protectedvirtual

Returns the fullpath for a given filename.

This is an alternative for fullPathForFilename, there are two main differences: First, it returns empty string instead of the original filename when no file found for the given name. Secondly, it's a const function.

Parameters
filenameThe file name to look up for
Returns
The full path for the file, if not found, the return value will be an empty string
var searchFullPathForFilename ( var  filename)
protectedvirtual

Returns the fullpath for a given filename.

This is an alternative for fullPathForFilename, there are two main differences: First, it returns empty string instead of the original filename when no file found for the given name. Secondly, it's a const function.

Parameters
filenameThe file name to look up for
Returns
The full path for the file, if not found, the return value will be an empty string
local searchFullPathForFilename ( local  filename)
protectedvirtual

Returns the fullpath for a given filename.

This is an alternative for fullPathForFilename, there are two main differences: First, it returns empty string instead of the original filename when no file found for the given name. Secondly, it's a const function.

Parameters
filenameThe file name to look up for
Returns
The full path for the file, if not found, the return value will be an empty string
void setDefaultResourceRootPath ( const std::string &  path)

Set default resource root path.

var setDefaultResourceRootPath ( var  path)

Set default resource root path.

local setDefaultResourceRootPath ( local  path)

Set default resource root path.

static void setDelegate ( FileUtils delegate)
static

You can inherit from platform dependent implementation of FileUtils, such as FileUtilsAndroid, and use this function to set delegate, then FileUtils will invoke delegate's implementation.

Fox example, your resources are encrypted, so you need to decrypt it after reading data from resources, then you can implement all getXXX functions, and engine will invoke your own getXX functions when reading data of resources.

If you don't want to system default implementation after setting delegate, you can just pass nullptr to this function.

It will delete previous delegate

var setDelegate ( var  delegate)
static

You can inherit from platform dependent implementation of FileUtils, such as FileUtilsAndroid, and use this function to set delegate, then FileUtils will invoke delegate's implementation.

Fox example, your resources are encrypted, so you need to decrypt it after reading data from resources, then you can implement all getXXX functions, and engine will invoke your own getXX functions when reading data of resources.

If you don't want to system default implementation after setting delegate, you can just pass nullptr to this function.

It will delete previous delegate

virtual void
setFilenameLookupDictionary
( const ValueMap filenameLookupDict)
virtual

Sets the filenameLookup dictionary.

Parameters
pFilenameLookupDictThe dictionary for replacing filename.
Since
v2.1
var setFilenameLookupDictionary ( var  filenameLookupDict)
virtual

Sets the filenameLookup dictionary.

Parameters
pFilenameLookupDictThe dictionary for replacing filename.
Since
v2.1
local setFilenameLookupDictionary ( local  filenameLookupDict)
virtual

Sets the filenameLookup dictionary.

Parameters
pFilenameLookupDictThe dictionary for replacing filename.
Since
v2.1
virtual void setPopupNotify ( bool  notify)
virtual

Sets whether to pop-up a message box when failed to load an image.

var setPopupNotify ( var  notify)
virtual

Sets whether to pop-up a message box when failed to load an image.

local setPopupNotify ( local  notify)
virtual

Sets whether to pop-up a message box when failed to load an image.

virtual void setSearchPaths ( const std::vector< std::string > &  searchPaths)
virtual

Sets the array of search paths.

You can use this array to modify the search path of the resources. If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.

Note
This method could access relative path and absolute path. If the relative path was passed to the vector, FileUtils will add the default resource directory before the relative path. For instance: On Android, the default resource root path is "assets/". If "/mnt/sdcard/" and "resources-large" were set to the search paths vector, "resources-large" will be converted to "assets/resources-large" since it was a relative path.
Parameters
searchPathsThe array contains search paths.
See also
fullPathForFilename(const char*)
Since
v2.1 In js:var setSearchPaths(var jsval);
var setSearchPaths ( var  searchPaths)
virtual

Sets the array of search paths.

You can use this array to modify the search path of the resources. If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.

Note
This method could access relative path and absolute path. If the relative path was passed to the vector, FileUtils will add the default resource directory before the relative path. For instance: On Android, the default resource root path is "assets/". If "/mnt/sdcard/" and "resources-large" were set to the search paths vector, "resources-large" will be converted to "assets/resources-large" since it was a relative path.
Parameters
searchPathsThe array contains search paths.
See also
fullPathForFilename(const char*)
Since
v2.1 In js:var setSearchPaths(var jsval);
virtual void
setSearchResolutionsOrder
( const std::vector< std::string > &  searchResolutionsOrder)
virtual

Sets the array that contains the search order of the resources.

Parameters
searchResolutionsOrderThe source array that contains the search order of the resources.
See also
getSearchResolutionsOrder(), fullPathForFilename(const char*).
Since
v2.1 In js:var setSearchResolutionsOrder(var jsval)
var setSearchResolutionsOrder ( var  searchResolutionsOrder)
virtual

Sets the array that contains the search order of the resources.

Parameters
searchResolutionsOrderThe source array that contains the search order of the resources.
See also
getSearchResolutionsOrder(), fullPathForFilename(const char*).
Since
v2.1 In js:var setSearchResolutionsOrder(var jsval)
virtual void setWritablePath ( const std::string &  writablePath)
virtual

Sets writable path.

var setWritablePath ( var  writablePath)
virtual

Sets writable path.

local setWritablePath ( local  writablePath)
virtual

Sets writable path.

static FileUtils* sharedFileUtils ( )
inlinestatic
var sharedFileUtils ( )
inlinestatic
local sharedFileUtils ( )
inlinestatic
virtual bool writeToFile ( ValueMap dict,
const std::string &  fullPath 
)
virtual

Reimplemented in FileUtilsApple.

var writeToFile ( var  dict,
var  fullPath 
)
virtual

Reimplemented in FileUtilsApple.

local writeToFile ( local  dict,
local  fullPath 
)
virtual

Reimplemented in FileUtilsApple.

Member Data Documentation

std::string _defaultResRootPath
protected

The default root path of resources.

If the default root path of resources needs to be changed, do it in the init method of FileUtils's subclass. For instance: On Android, the default root path of resources will be assigned with "assets/" in FileUtilsAndroid::init(). Similarly on Blackberry, we assign "app/native/Resources/" to this variable in FileUtilsBlackberry::init().

var _defaultResRootPath
protected

The default root path of resources.

If the default root path of resources needs to be changed, do it in the init method of FileUtils's subclass. For instance: On Android, the default root path of resources will be assigned with "assets/" in FileUtilsAndroid::init(). Similarly on Blackberry, we assign "app/native/Resources/" to this variable in FileUtilsBlackberry::init().

local _defaultResRootPath
protected

The default root path of resources.

If the default root path of resources needs to be changed, do it in the init method of FileUtils's subclass. For instance: On Android, the default root path of resources will be assigned with "assets/" in FileUtilsAndroid::init(). Similarly on Blackberry, we assign "app/native/Resources/" to this variable in FileUtilsBlackberry::init().

ValueMap _filenameLookupDict
protected

Dictionary used to lookup filenames based on a key.

It is used internally by the following methods:

std::string fullPathForFilename(const char*);

Since
v2.1
std::unordered_map<std::string,
std::string> _fullPathCache
protected

The full path cache.

When a file is found, it will be added into this cache. This variable is used for improving the performance of file search.

var _fullPathCache
protected

The full path cache.

When a file is found, it will be added into this cache. This variable is used for improving the performance of file search.

local _fullPathCache
protected

The full path cache.

When a file is found, it will be added into this cache. This variable is used for improving the performance of file search.

std::vector<std::string>
_searchPathArray
protected

The vector contains search paths.

The lower index of the element in this vector, the higher priority for this search path.

var _searchPathArray
protected

The vector contains search paths.

The lower index of the element in this vector, the higher priority for this search path.

local _searchPathArray
protected

The vector contains search paths.

The lower index of the element in this vector, the higher priority for this search path.

std::vector<std::string>
_searchResolutionsOrderArray
protected

The vector contains resolution folders.

The lower index of the element in this vector, the higher priority for this resolution directory.

var _searchResolutionsOrderArray
protected

The vector contains resolution folders.

The lower index of the element in this vector, the higher priority for this resolution directory.

local _searchResolutionsOrderArray
protected

The vector contains resolution folders.

The lower index of the element in this vector, the higher priority for this resolution directory.

std::string _writablePath
protected

Writable path.

var _writablePath
protected

Writable path.

local _writablePath
protected

Writable path.

FileUtils* s_sharedFileUtils
staticprotected

The singleton pointer of FileUtils.

var s_sharedFileUtils
staticprotected

The singleton pointer of FileUtils.

local s_sharedFileUtils
staticprotected

The singleton pointer of FileUtils.


The documentation for this class was generated from the following file: